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The best games which give you crates to break.

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    The best games which give you crates to break.

    Come to think of it all of the best games give you crates to break. So, let's make a list. I fancy playing the ones I've not gotten around to yet. I'll start.

    Super Mario 64
    Ocarina of Time/Majora's Mask
    Street Fighter II/CE/HF/Super/X
    Final Fight
    The Punisher
    Aliens vs. Predator
    Half-Life / Half-Life 2
    Shenmue
    Bayonetta
    Splatoon / Splatoon 2
    GodHand

    These are the super-obvious ones just off the top of my head.

    #2
    Bonus points for crates which feature varying degrees of destruction.

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      #3
      Timesplitters II.

      Man, what an excellent game that was.

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        #4
        Crash Team Racing... And the platformers too I guess.

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          #5
          GoldenEye 007 doesn't get mentioned until post #5!?
          You all fail.

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            #6
            I recently played through Trine 2, where you played three characters, one of which was a wizard who could summon magical crates to appear, then use telekinesis to position them to pass obstacles or reach higher treasures. He could also summon a crate around an enemy and imprison them.
            Definitely needs to be on your list of great crates.

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              #7
              super shinobi was the first thing that popped into my head.

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                #8
                Resident Evil 4 has good crates; multiple ways to break them and some are booby trapped with snakes that can be avoided and killed for an extra reward.

                The crates in Dark Souls have good smashing SFX and the physics looks fun but they never contain anything so they're largely for show. Sometimes you have to smash them to get at an object hidden behind them though. It's fun to do a roll through a group of them and watch them splinter everywhere.

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                  #9
                  Originally posted by dataDave View Post
                  Come to think of it all of the best games give you crates to break.
                  Oh Dave, you make me chuckle. is this because I complained about Zelda?

                  For the record, I only dislike crate breaking if the game encourages you to do because there might be goodies inside. There is never anything inside a crate in Goldeneye, for example.

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                    #10
                    Star Wars: Battlefront II
                    Sure, their not in game crates, just one's where you pay cash for random perks but they had the impressive power of crippling EA's audience

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                      #11
                      There's a scene in Half-Life 2 where you've had your first taste of the Combine and their overlord douchebaggery.
                      You've barely escaped with your life, thanks to Alyx, who takes you to the resistance to meet Dr. Kleiner and regain your HEV Suit.

                      After gaining access to their secret lab via a fake drinks machine, there's a lengthy speech about how he's honoured to meet the great Gordan Freeman, it really is you, come and look at our teleportation experiment, yadda yadda.

                      The whole time, I was climbing up the shelves, smashing the crates like a deranged lunatic with an inexplicable hatred of crates.

                      Not really the legend they were expecting.

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                        #12
                        Deus Ex.

                        There's a sequence where you're supposed to speak to/assassinate some dude that's hiding our at the top of a stack of Portakabins.

                        You're supposed to gain access to the cabin, either fighting your way through or hacking the security or some other high tech method of infiltration.

                        Me? I turned on my arm boosters and moved a massive metal crate next to the Portkabin and built a crude stairway to the open window at the top with some smaller crates. Boom! Job done.

                        I remember it taking aaaages to move the crate at a snail's pace, but really pleased with myself for thinking outside the crate.

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                          #13
                          Crate's are nothing. Exploding Red Barrels are the true star

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                            #14
                            The reason I don't like crates / barrels / pots / etc. in games, is when are presented as something has a small chance of containing something good.

                            A game will show you said breakable early on, rewarding you with a nice item, inducing a Pavlovian response to all future crates. There's a 10% chance the next one will contain something nice, so I'm going to smash these 20 crates to get the small bag of gold / med pack / rupee / porno mag / whatever.

                            It's an artificial way of lengthening the game, not through padding, such as redundant rooms, respawning enemies, more health for enemies, or any other tricks. It's a padding technique which relies on the greed of the player. They pad the game length themselves.

                            Contrast this with treasure chests, which will almost always only have something fantastic inside. Apart from when they contain traps (a clever risk/reward idea), or when they contain nothing at all (a total waste of time and stupid - a trap would be better).

                            There's tons of games which do this: provide you with something breakable so you spend an extra 25% to 50% in a room smashing, cutting, or messing with something. Symphony of the Night does something similar with its candles, but at least you're basically always guaranteed one extra heart, if nothing else.

                            Also contrast this with games where enemies drop rewards, such as the original Zelda on NES. This is better than pots because it elevates an inanimate object into something you need to engage with.

                            If they were to teach game design classes, "breakable stuff with rewards inside" would be in the first lesson of "Lazy Game Design Ideas".

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                              #15
                              I hated those challenges on Mario Galaxy 2 where you had to destroy a load of crates with fireballs in a set amount of time.

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