The hype surrounding Ikaruga mainly stemmed from it being a vague sequel to Radiant Silvergun. RS was a good game that not many people could afford, which turned it into the best game evar (Tm). So when Ikaruga came along, there was a lot of curiosity, with everyone keen to sample it.
Its two colour invincibility hook along with the constant need to chain for high scores turns it almost from a shooter into a puzzler, although to keep the chains going, it forces the player down an almost linear path.
Whether this makes for a good game or not is debatable.
Graphically, it's accomplished but lacks vibrancy due to the 2 colour nature of the game, but certainly the weaponry looks very cool.
I'm looking forward to seeing what it's like going back to it.
Its two colour invincibility hook along with the constant need to chain for high scores turns it almost from a shooter into a puzzler, although to keep the chains going, it forces the player down an almost linear path.
Whether this makes for a good game or not is debatable.
Graphically, it's accomplished but lacks vibrancy due to the 2 colour nature of the game, but certainly the weaponry looks very cool.
I'm looking forward to seeing what it's like going back to it.
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