Paul Frewin the Technical Director on MotorStorm RC is an avid Radio Controlled Racer, and after MotorStorm Apocalypse he decided to make a RC prototype of his own. He then showed it to a select few of us around the office and we instantly fell in love with it. And before we knew it we were in production!
What other RC racing titles have you enjoyed?
With there being so few RC style games being made the list is rather retro. Super off-road and Micro Machines were certainly my biggest influences on MotorStorm RC, but RC de Go! and Revolt were also great games back in the day that I spent many hours playing.
How did you settle on such a competitive price point? Was it a struggle to get Sony to agree to this in all territories?
There are many factors which influence the price point, but at all points throughout the development we intended this be an extremely social and competitive game. And with this in mind it was very important that we reach as large an audience as possible, so we wanted to really make this game an impulse purchase when you pick up your Vita!
There was no struggle at all. Sony were extremely open to idea, all we had to do was present a sound business plan, as at the end of the day we have to be profitable so we can continue to make more games in the future.
Are there plans to release further DLC for MotorStorm RC in a similar fashion (tracks, skins etc.) or will it be a pure stand alone title?
We decided very early on that we were going to support MotorStorm RC with additional downloadable content post release. Over the coming weeks and months after launch you
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