Announcement

Collapse
No announcement yet.

Wheels of Destruction Review - Sony PS3

Collapse
X
Collapse
  •  

  • Wheels of Destruction Review - Sony PS3

    Wheels of Destruction comes at an odd time in the current climate where Twisted Metal has placed car battling games back on the map with a fully boxed release and the beloved Wrecked series is making a recent return. Gelid games has taken this opportunity to throw its hat in the ring and created an arena car deathmatch game with a heavy focus on online play. Heavy focus here meaning that there is very little in the way of single player content on offer so potential purchasers should be warned that WoD is likely to thrive on any community that it can establish in the early days of its life.

    Click image for larger version

Name:	WOD1.jpg
Views:	1
Size:	29.6 KB
ID:	2742633

    Whether you play in single player with bots or multiplayer online you only have three game modes to choose from; Deathmatch, Team Deathmatch and Capture the Flag. The game is produced with the Unreal Engine so it looks good, if lacking a little in real primary colours but that isn't out of place with the premise that the world is in ruins and people have taken to driving around in slightly different cars trying to kill each other. For sport perhaps because it isn't that much fun.

    The biggest problem aside from the lack of single player goals or accomplishments to work towards is the handling. In what seems at first to be a bizarre decision you do not have direct control of your vehicle. At all. This even extends to the actual car models. You turn the analogue stick and the wheels do not turn. Some magical force propels your vehicle in the direction that you have pointed it. This may immediately put players off. If it doesn't though, and after messing around with the controls, it will become apparent that the magical force is the crosshair hovering above each vehicle. That model might work in other types of games, primarily those where the focus isn't vehicle based combat, but here is just feels odd. With time a certain degree of skill can be acquired and ingenious frags can be achieved because you don't need to concentrate on your vehicle's handling. Easier then, but not better.

    Click image for larger version

Name:	WOD2.jpg
Views:	1
Size:	38.2 KB
ID:	2742634

    There are five different classes of vehicle, all with differing statistics based on speed, durability and weapon strength but trying to promote a balanced team approach, where each class gets to play to its strengths is impossible with the built in bots and extremely difficult with real players. Cars are obviously quicker than humans and the speed of the gameplay deteriorates quickly into chaos instead of precision. An online progression system is sorely missing here as is any form of vehicle customisation. It would have added significant impetus to replay the game if you were levelling up your cars as you went along but unless you fall in love with the combat there really isn't any reason to continue playing. There are also five arenas available which depending on your patience might be enough to see you through WoD. They are all based on real world cities like London or Tokyo but they all look surprisingly similar.

    Click image for larger version

Name:	WOD3.jpg
Views:	1
Size:	123.9 KB
ID:	2742635

    There are different weapon pick ups available to add some tactical depth to the game and all of them have an alternate fire mode. They operate as you expect with rockets being the most useful for long range combat and flamethrowers and shotguns being suitable for close range. Their consistency is hampered by the strange control choices mentioned above, essentially meaning that movement, camera and aiming are all mapped to the same stick which limits the options available to you in slower or stationary combat. Reversing and shooting is basically impossible to do with any precision at all.

    Click image for larger version

Name:	WOD4.jpg
Views:	1
Size:	60.2 KB
ID:	2742636

    WoD could have been a reasonable arena combat game that would have built a solid community for itself. Strange control decisions and bland design leave it hanging out in the corner of average town though. Gelid Games were heavily promoting WoD as the car based Team Fortress 2 but now that the game is released it is clear that it is based on an older template, that of perhaps the very first Unreal Tournament, except less fun. Aside from the cheaper point of entry than some other similar games it is hard to see who will want to play WoD for any length of time. The controls start it out on the wrong foot and things do not improve the more you delve beneath the surface.

    + Nice Unreal graphics
    + Reasonable attempt at vehicle arena combat

    - Awful controls
    - Lack of incentive to play
    - Bland

    Developer: Gelid Games
    Publisher: Sony Computer Entertainment
    Other Versions: Global (Digital Only)
    Version Reviewed: European

    Score: 4/10
      Posting comments is disabled.

    Categories

    Collapse

    Latest Articles

    Collapse

    • Motion Gravure Review - Sony PS2
      by Archives
      In this image-obsessed industry, it's critical that a game projects a strong sense of identity. With an identity comes a target audience. Sony have arguably captured the 'twenty-something male' flag and, to consolidate this position, Sony Music Entertainment releases this: a game featuring nothing but scantily clad females. Oh, and some very nice scenery.
      ...
      21-08-2023, 12:13
    • Devil May Cry 3 Review - Sony PS2
      by Archives
      Family reunions tend to follow one of two distinct protocols: everyone meets up, reminisces and has a good old chat and a laugh; or everyone meets up, reminisces and remembers why it’s been so long since they last saw each other, the evening ending in a ferocious argument. Why is this relevant to this Devil May Cry 3 review?
      The latest meeting of the divinely comedic twin siblings of Dante and Vergil falls rather violently into the second category. Something about their murdered mother’s amule...
      06-09-2022, 08:30
    • Silent Hill 3 Review - Sony PS2
      by Archives
      Fear. It’s something that collective consciousness values as a desirable commodity, especially in the pop culture spin of everyday modern life - An element that mainstream entertainment likes to use in distilled form when it comes to getting a rise out of our adrenaline glands. Whether it be watching the latest slasher flick, experimenting with the next extreme sport or avidly reading the current best-selling horror fiction… On the whole, we take pleasure out of being scared. Read this Silent...
      11-07-2022, 13:50
    • Viewtiful Joe Review - Nintendo Gamecube
      by Archives
      Pink Lycra. There just isn't enough of it in video games. So Capcom have bravely stepped-up to the plate and given us a game, starring a Hot Pink hero, clad in a spandex jumpsuit, that isn't afraid to be laid back and humorous in style, whilst containing some rock-solid gameplay at its core. Like a piece of candy with a stone centre, Viewtiful Joe is sweet and tempting to the eye, but underneath is solid rock. Our hero is introduced in the opening cut-scene as a bubble-headed, California-accented Sk8r Boi, o...
      15-05-2022, 11:48
    • Castlevania: White Night Concerto Review - Nintendo GBA
      by Archives
      Castlevania: White Night Concerto is the latest instalment in Konamis Castlevania series. It is the second title for the GBA, but the first Castlevania game appeared on the NES back in 1987. It is ostensibly a platform game, like its predecessors. Certain things have remained constant throughout the series- in all but a couple of Castlevania outings, the main protagonist (in this case Juste Belmont) brandishes a whip. Secondary weapons are also available. Again these weapons are the same as tho...
      03-04-2022, 15:57
    • Super Robot Wars OG Saga: Mugen no Frontier EXCEED Review - Nintendo DS
      by Steven Walker
      For the uninitiated, Super Robot Wars Original Generation Saga: Mugen no Frontier (Endless Frontier) is an action-RPG spin-off from the popular Super Robot Wars series. The player has to use attacks to keep enemies in the air in order to do maximum damage, and string together as many attacks as they can. Timing and knowledge of characters' moves is the key to success. SRW OG Saga: Mugen no Frontier EXCEED is the sequel, and goes to show that a follow-up can be better than the original.
      T...
      04-01-2022, 14:20
    Working...
    X