I'm really interested to know how Japanese game musicians produced music for old consoles such as Megadrive and Snes (or any sound chipped consoles).
My interest has sprouted from still being in awe of music produced on Megadrive in the late 80's early 90's. But what was the process? These days it is so much more accessible. However, back then you are at the mercy of the tech on board the console. Limitations and possibly an inconceivable process to musicians in interfacing with the console to get it to make tunes.
I looked it up on YouTube and found a video of a program (GEMS) built for Megadrive music making in 1994 (iirc). It was built by westerners I think and came with a lot of present sounds that ended up getting reused by those who utilised the tool. Maybe this is why there was a lot of dodgy western MD music produced.
So, how did the Japanese composer go about it? Anybody know?
My interest has sprouted from still being in awe of music produced on Megadrive in the late 80's early 90's. But what was the process? These days it is so much more accessible. However, back then you are at the mercy of the tech on board the console. Limitations and possibly an inconceivable process to musicians in interfacing with the console to get it to make tunes.
I looked it up on YouTube and found a video of a program (GEMS) built for Megadrive music making in 1994 (iirc). It was built by westerners I think and came with a lot of present sounds that ended up getting reused by those who utilised the tool. Maybe this is why there was a lot of dodgy western MD music produced.
So, how did the Japanese composer go about it? Anybody know?
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