Entirely new engine, better variety and stronger structure than ES4 and I'm in
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Elder Scrolls V
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Indeed, I would love to play Skyrim with a (near enough) solid 30fps on PS3 and 360. If they could prioritize framerate first, and then visuals, it will help they game during it's post release ageing process.
I loved and still love Oblivion, but going back to it now on consoles is fairly tough.
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PC's cost me a lot of money, especially when almost every developer nowadays makes games primarily for consoles. Not only that, but Oblivion is such a large and brilliant game that I always want to revisit it, but every year it has dampened my fond memories only due to performance issues.
Yet a game like Resi' 2, or Half Life 2 which runs beautifully on consoles; I can still go back too today with no issues about the visuals, because they technically run well.
Not only that, but having a more consistent frame rate on release is always good.
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I'm playing it at the moment, on 360. It makes compromises on the graphics front to keep the framerate up, and it can be occasionally choppy, but it's not desperate. I always preferred it on the 360, even with a heavily modded PC version as an option, just because at the time I thought it controlled a lot better on a pad.
Have to hope I can finish IV before V comes out. I think I've got about 60 hours across the two versions and I've barely scratched the main quest.
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