Originally posted by Asura
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Zone of Enders 2: Second Runner Remaster
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Originally posted by speedlolita View PostMakes me wonder how many games with uninspiring gameplay will be getting the VR treatment.
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Originally posted by Asura View PostThey don't "walk", they just float. The walking ones have pretty chunky legs.
I'm quite fussy about my mech design. Quite a few Gundams look like they're wearing high heels.
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Originally posted by Superman Falls View PostThis would genuinely be great in VR, the back end of the game goes into quite some scale with its battles so there'll be lots going in in a fully 3D utilised space
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Played the demo:
It handles the VR very well. No concerns there at all. However, there are too may controls (and there always were now I think about it) with multiple - quite different - actions bound to the various buttons depending on where you are in relation to an enemy, whether or not you have R2 held down and whether you are stationary or not. There is a training mode which helps get you started. During a fight it's pretty easy to lose your bearings and tough to know whether the sound effects are indicating that you have taken damage or you are damaging an enemy. On top of all that is a nice thick layer of anime bull**** that I really can't deal with.
So, it would probably improve with a bit of practice I suspect and I think it *may* actually be one of those games like Bayonetta or Metal Gear Rising that turns out to have massive depth and nuance in the combat. I'll never find out though because the story and anime elements annoy too much.Last edited by Brad; 24-05-2018, 00:38.
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