The only people that didn't care about Model 2 using quads were Sega themselves.
In fact quite a few of the companies that even decided to make games for the system would only use one CPU & one VDP as they found the extra coding effort involved in using both was not worth it.
The only way to get the most from Saturn was to program in Assembler which 99% of people didn't want to do
You never saw developers moan and stop supporting the Snes with its issues over lack of Sound compression and low Ram issues for sound , its total alien design for CPU compared to the what developers were used to, never mind the PS2 CPU and CPU, the PS3 CPU , or even the N64 . Nope you get market share and excuses about tools and being hard to program for, go out the window.
The trouble was SEGA took the piss with the consumer retail and developers in how they tried to sell them 2 different 32bit systems , Instead of being focused souly one 1 system with a single marketing and development strategy - That's where it really went wrong
There's no doubt that Model 2 was a fantastic ARCADE board though for Sega. Expensive but it gave them some classic Arcade games
And from the minute Sega started spending money on Saturn development to the minute they halted support for it they had wasted half a billion dollars.
However they were making money in the arcades, quite alot actually and still making money on the Megadrive/Genesis and even the Sega CD to a lesser extent as well as making money on software sales which masked the money they were losing on Saturn and that's why they posted a small profit as late as 1996/7.
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