Oh man, you missed out on the best version. The C64 version is the smoothest but they all suck big time. Such a shame we never got a Konami action game based upon Thundercats.
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Originally posted by Leon Retro View PostI remember getting Thundercats in a 10 pack of games with my Amiga -- was just as bad as the 8-bit versions. It's the sort of rubbish that made people abandon computers in favour of consoles.
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Originally posted by Yakumo View PostI remember thinking yeah your games are cheaper than my Master System / Mega Drive games but man they suck big time.
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Originally posted by Marius View PostLooks very hard. There hardly seems to be a second when there aren't grenades, knives, bullets and missiles heading your way.
I've never played it. Might see if there's a Super Fami version in my nearest shop, even though you said it wasn't much good.
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Although it looked like the crappiest port, at least the SNES one adds a reticule.
Bit dumb of all the devs doing the porting to make it accurate to the arcade version in dropping the reticule from the original Wolf and adding it as a power up. Of course, when you have a physical gun pointing at a screen, an on-screen reticule is helpful but not essential. On a home computer port using a joystick or keyboard to move the crosshairs, it’s kind of essential. Just to compound the oversight the game rates your accuracy at the end of each level. Tell me how to get even close to 100% accuracy when you can’t even see where you’re firing unless you fire continually?
As for the game itself, I loved it back in the day and still love it now (the arcade version, that is). Loved Wolf and it was a stone-cold classic, and Thunderbolt took it to the next level with two-player co-op and the into-the-screen 3D sections. Before your Houses of Dead and Time Crises came along, this was the daddy of gun games. Gets a good seeing to whenever I go to Arcade Club.
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Originally posted by samanosuke View PostOf course, when you have a physical gun pointing at a screen, an on-screen reticule is helpful but not essential.
Great one [MENTION=1524]Yakumo[/MENTION], interesting to see a good Amiga port! One for the books.
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Originally posted by Asura View PostThe thing was though, Operation Wolf wasn't a lightgun game. The gun was really just an analog controller moulded into the shape of a gun, so the gun wasn't even necessarily pointing at where the shots are fired, even in the original!
Great one [MENTION=1524]Yakumo[/MENTION], interesting to see a good Amiga port! One for the books.
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