I came to BF after long break, played 1942 for a long time when it was released, and dabbled in 1943 arcade release (for well over 100 hours) so the BF4 experience was all new to me after spending most of my online FPS time with COD or CS, I didn't go with previous BF's due to the low player counts on consoles and thought this new gen 64player is what its all about for BF(and it is), and I will say infantry vs infantry is just about serviceable for the chaos the entire BF experience is about, to slap hardline's mostly infantry vs infantry combat into that engine exposes the low response times, and shoves in a carry the bomb/flag to the destination and conquest mode already in BF over some lazy graphics. Add to that Hotwire as the only inventive mode, which really is just mobile conquest, it feels like mod right out the pc late90's/mid 00 scene. Your "Fun" is situational, getting good K/D in HL does not make it a good game(or a team player), and I'm betting its mostly down to camping the exit as a cop instead of rushing to defuse or letting your team mates carrying the bomb and sitting back ticking cops. In a games of heist which are skill balanced and players know where the choke points are the best you can hope for 2:1, and don't get me started on the respawn points in heist, it slow slog back if your teams down to get back to the action. Once the real game begins and the large skill base of "in-it for free" players as gone you'll be very likely matched against more skilful players and be right back low K/D again, will it still be "fun" ?
BF4 main problem (outside the initial exp hump) is the skill balance, 1 team of 4 or 5 people (usually a clan) can run a game and more so with a commander backing them up which make counter-attacks and sneaking up on a group useless if there's a constant UVA on you. I ended up in the 10 games i played yesterday 3 of them being beaten back into the base with ***** firing into the spawn, and another 4 lost by huge margins due to the players not working in teams, not doing the basic's which is keep your 1st base closest to spawn under control, so, so many times once a foothold is set in it makes it hard for armour to get out the door unscathed.
BF4 at its best when your working together (unsurprisingly this tends happen when others from the forum join me or i end up team leader and can issue orders) and mixing up what your doing minute to minute between driving vehicles, infantry flag captures, LMG suppression(I love wasting 200 rounds at suckers in the distance) and hunting the top players in safe their tanks and choppers.
BF4 main problem (outside the initial exp hump) is the skill balance, 1 team of 4 or 5 people (usually a clan) can run a game and more so with a commander backing them up which make counter-attacks and sneaking up on a group useless if there's a constant UVA on you. I ended up in the 10 games i played yesterday 3 of them being beaten back into the base with ***** firing into the spawn, and another 4 lost by huge margins due to the players not working in teams, not doing the basic's which is keep your 1st base closest to spawn under control, so, so many times once a foothold is set in it makes it hard for armour to get out the door unscathed.
BF4 at its best when your working together (unsurprisingly this tends happen when others from the forum join me or i end up team leader and can issue orders) and mixing up what your doing minute to minute between driving vehicles, infantry flag captures, LMG suppression(I love wasting 200 rounds at suckers in the distance) and hunting the top players in safe their tanks and choppers.
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