Played a few hours last night and I'm in love. Here are some super quick thoughts.
The game looks AMAZING. Crisp textures and buckets of detail. The world feels rich, inhabited and cohesive. Vistas constantly wow and I kept angling the camera to see new areas stretching away in the distance. The cloth and fur physics are great and give characters really dynamic movement.
The animation and character movement is a lot more responsive than Dark Souls and the game feels a lot more fluid. Combat is fast and you are rewarded for being aggressive. Giving the player two weapons in one and turning the gun into a parry weapon is genius. It allows you to grasp the combat on an entry level and then learn how to expand your skills and options.
I've defeated the first boss and am heading into a couple of new areas. The first level of the game is the beta level but it turns out there was loads of environment closed off and the Dark Souls 1 interlocking level design is back in full effect. I was surprised several times how after a long period of exploration I came out somewhere familiar.
While the world feels more cohesive, the early part of the game isn't as distinct as the areas in Dark Souls 1. Firelink feels separate from Burg, Burg gives way to Parish and so on. The city geometry in BB is more pervasive and while it feels like a city, it loses some of the landmarks and clear environment delineation that DS1 has.
The game also plays it's theme a bit straighter than DS1. I like DS1 as it feels like a bizarre, surreal world but BB hasn't really given me that feel. I was surprised by
but that's the only weird thing I've found so far.
This definitely feels distinct from DS and is a brilliant game. I can't wait to get back to it tonight. Might make myself available for summons for anyone struggling with the first boss.
First GOTY contender and it may end up being a masterpiece.
The game looks AMAZING. Crisp textures and buckets of detail. The world feels rich, inhabited and cohesive. Vistas constantly wow and I kept angling the camera to see new areas stretching away in the distance. The cloth and fur physics are great and give characters really dynamic movement.
The animation and character movement is a lot more responsive than Dark Souls and the game feels a lot more fluid. Combat is fast and you are rewarded for being aggressive. Giving the player two weapons in one and turning the gun into a parry weapon is genius. It allows you to grasp the combat on an entry level and then learn how to expand your skills and options.
I've defeated the first boss and am heading into a couple of new areas. The first level of the game is the beta level but it turns out there was loads of environment closed off and the Dark Souls 1 interlocking level design is back in full effect. I was surprised several times how after a long period of exploration I came out somewhere familiar.
While the world feels more cohesive, the early part of the game isn't as distinct as the areas in Dark Souls 1. Firelink feels separate from Burg, Burg gives way to Parish and so on. The city geometry in BB is more pervasive and while it feels like a city, it loses some of the landmarks and clear environment delineation that DS1 has.
The game also plays it's theme a bit straighter than DS1. I like DS1 as it feels like a bizarre, surreal world but BB hasn't really given me that feel. I was surprised by
but that's the only weird thing I've found so far.
This definitely feels distinct from DS and is a brilliant game. I can't wait to get back to it tonight. Might make myself available for summons for anyone struggling with the first boss.
First GOTY contender and it may end up being a masterpiece.
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