Originally posted by eastyy
View Post
Announcement
Collapse
No announcement yet.
Retro VGS, a new cartdirge-based console
Collapse
X
-
Originally posted by QualityChimp View PostIt's OK, he's Indian. Like, super Indian. Look:
Back OT, I googled Pakistani Megadrive to prove my point but they seem to have actual Megadrives over there, which is ironic.
Even more OT, I wonder if they'll include emulation possibilities. They'd be mad not to. At least with the Ouya you have a regular Android device to play with. I'm assuming this device is also android/Linux-based?
Comment
-
This Retro VGS is interesting but it does have it's work cut out to convince. It's the combination of FPGA based hardware and high overheads for the carts that could make developers think twice about it.
It looks like the hardware is freely configurable to make whatever style of game the developer wants. You could have a danmaku engine that can handle loads of sprites like Cave did with their arcade board. Or a developer could make a Super Scaler style implementation. Or a vector engine for some Tempest style action. But that is a lot more work on top of developing a game. It's likely that some peeps would chose to use an existing FPGA implementation of a known system, say the Amiga, and code to that specification. But why not just develop an Amiga game then?
The carts are a bit of an unknown too. I would imagine it will be a flash based cart which you reprogramme with your computer. And features some security measures to prevent piracy and the system itself being easily reconfigured to become an emulation device like a Retron. Manufacturing individual ROM carts sounds too expensive to be viable given the likely small number of carts to be made.
I would like to see this system succeed though. Seeing what bedroom coders are getting out of old hardware shows there is a lot of life left in old school games. And applying modern algorithms to 2d games for fancy effects and high quality sampled audio mixed with chip tunes is something I'm sure a lot of people would like to see.
Comment
-
Originally posted by CMcK View PostThis Retro VGS is interesting but it does have it's work cut out to convince. It's the combination of FPGA based hardware and high overheads for the carts that could make developers think twice about it.
It looks like the hardware is freely configurable to make whatever style of game the developer wants. You could have a danmaku engine that can handle loads of sprites like Cave did with their arcade board. Or a developer could make a Super Scaler style implementation. Or a vector engine for some Tempest style action. But that is a lot more work on top of developing a game. It's likely that some peeps would chose to use an existing FPGA implementation of a known system, say the Amiga, and code to that specification. But why not just develop an Amiga game then?
The carts are a bit of an unknown too. I would imagine it will be a flash based cart which you reprogramme with your computer. And features some security measures to prevent piracy and the system itself being easily reconfigured to become an emulation device like a Retron. Manufacturing individual ROM carts sounds too expensive to be viable given the likely small number of carts to be made.
I would like to see this system succeed though. Seeing what bedroom coders are getting out of old hardware shows there is a lot of life left in old school games. And applying modern algorithms to 2d games for fancy effects and high quality sampled audio mixed with chip tunes is something I'm sure a lot of people would like to see.
Comment
-
Originally posted by speedlolita View PostI'm confused by your take on this. This kind of thing is already being done in indie development, go look at PSN for tons of examples of this kind of thing already in practise. There's far more incentive to work with Sony on getting indie stuff on their platform than some new startup too. Can't see much coming from this myself.
Comment
-
Isn't this a little bit like the indies who occasionally still produce software on old but familiar hardware like Mega Drive or Dreamcast but expecting them to produce enough to sustain a format? Seems a really odd idea, I get the nostalgia what if angle but beyond that it feels really blatantly set to fail.
Comment
-
Originally posted by speedlolita View PostI'm confused by your take on this. This kind of thing is already being done in indie development, go look at PSN for tons of examples of this kind of thing already in practise. There's far more incentive to work with Sony on getting indie stuff on their platform than some new startup too. Can't see much coming from this myself.
Plus instant loading and no patches is always something I look forward to when I fire up any older systems.
Comment
Comment