Originally posted by wakka
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Google Stadia: Thread 01
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Originally posted by wakka View PostI just think there are interesting possibilities there to be explored. I'd be interested to see what someone like Kojima would dream up to use the technology for, for example. As much as I dislike this Google effort, I'm not ready to say yep, complete waste of time, bin it, let's use consoles and hard drives and discs for ever and nothing else.
As you say it will probably compliment local hardware for some time. It doesn't mean consoles or PCs are going anywhere. Lag is a problem right now even on local hardware, something people often overlook. TESO right now with all it's EU Megaserver issues makes Stadio look like a 240hz monitor plugged into a GTX 2080ti.
That said Google probably do deserve some criticism for how they have launched this initial phase of Stadia.
Originally posted by MartyG View PostI run downloads overnight - you'll pass 105GB after a week's or so playLast edited by Digfox; 20-11-2019, 09:11.
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But it creates more issues than it solves as far as I'm concerned. As I already said, this isn't about improving the end user experience (even if the marketing is suggesting otherwise). If you're having download issues, this is surely going to translate into a bad experience for a streaming service that's reliant on good, always on internet.
And really, do people want a 1000 player battle royale? It's bad enough playing with 49 randoms.Last edited by MartyG; 20-11-2019, 09:20.
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I think the most startling thing for me is how consistently Stadia performance isn't up to par with a gaming PC's performance. This is bearing in mind that we're just 12 months away from the launch of a new generation of consoles too, to see its performance fail to meet muster with ease isn't reassuring either.
For Google to invest in the tech makes sense, like Sony putting money into VR, the applications outside of gaming make it highly valuable. For gaming though - I don't think they'll be making a second iteration.
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The fact that the 4K stream of Red Dead isn't 4K says it all - it isn't rendered in 4K, it's 1080P upscaled and streamed at 4K - you have to ask at that point, why? Just have it stream at 1080P and be less heavy on the internet connection.
The downside with game streaming is it isn't passive - music, movies you can get away with bad connections because you're caching enough data for it not to matter unless things get really bad. Gaming is interactive, you can't buffer for that.
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Originally posted by MartyG View PostBut it creates more issues than it solves as far as I'm concerned. As I already said, this isn't about improving the end user experience (even if the marketing is suggesting otherwise). If you're having download issues, this is surely going to translate into a bad experience for a streaming service that's reliant on good, always on internet.
And really, do people want a 1000 player battle royale? It's bad enough playing with 49 randoms.
The 1,000 BR example was one of the Google team's simple suggestions of a game that cannot be done on local hardware. There are numerous others.
Originally posted by Neon Ignition View PostI think the most startling thing for me is how consistently Stadia performance isn't up to par with a gaming PC's performance. This is bearing in mind that we're just 12 months away from the launch of a new generation of consoles too, to see its performance fail to meet muster with ease isn't reassuring either.
Originally posted by MartyG View PostThe fact that the 4K stream of Red Dead isn't 4K says it all - it isn't rendered in 4K, it's 1080P upscaled and streamed at 4K - you have to ask at that point, why? Just have it stream at 1080P and be less heavy on the internet connection.
The downside with game streaming is it isn't passive - music, movies you can get away with bad connections because you're caching enough data for it not to matter unless things get really bad. Gaming is interactive, you can't buffer for that.
Whilst I agree with you, even now on dedicated gaming boxes we have lag and desync issues etc. with many online games. Streaming might have issues in these early days but with online games the current situation is often not perfect either.
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Which underlines the issue. Casual audiences are the kinds of people who bought into the Wii or spend time Candy Crushing on their phones, they aren't going to give a damn about what Stadia offers. The key audience will be those already engaged in gaming actively and the question then is what does it offer them that they can't already get?
Founders with say RDR 2 will cost them knocking £180, I can order a PS4 with the game right now for the same price off Amazon and it won't stop working if the network disconnects, has resell value and plays the same. I don't have to download an initial update which is a plus with Stadia but that really isn't a problem putting off gamers, plus in 12 months PS5 will sort much of that issue with the game.
The one thing I was quietly bracing for was the potential that RDR2 was going to launch and be able to show off the features that are causing high end PC's issues with the game because of how Rockstar have over future proofed the port. No such risk it seems as the Stadia version will be the worst performance 'current' version in a year.
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Originally posted by MartyG View PostWith xCloud you have to take a controller with you, which doesn't really make it convenient even without having to bring the console with you too and there are definitely issues with the screen size due to lack of optomisation. It'll be the same with Stadia on a small screen.
So I don't get where you get the small screen brief fromLast edited by Team Andromeda; 20-11-2019, 09:42.
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Originally posted by Digfox View PostFair enough, but I thinks it's factually correct to acknowledge that Streaming removes barriers in terms of hardware costs, no downloading, new game concepts, no cheating, continue playing on any device etc. It solves more problems than it creates.
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Originally posted by Neon Ignition View PostWhich underlines the issue. Casual audiences are the kinds of people who bought into the Wii or spend time Candy Crushing on their phones, they aren't going to give a damn about what Stadia offers. The key audience will be those already engaged in gaming actively and the question then is what does it offer them that they can't already get?
Founders with say RDR 2 will cost them knocking £180, I can order a PS4 with the game right now for the same price off Amazon and it won't stop working if the network disconnects, has resell value and plays the same. I don't have to download an initial update which is a plus with Stadia but that really isn't a problem putting off gamers, plus in 12 months PS5 will sort much of that issue with the game.
Originally posted by MartyG View PostOn the flip side it removes any kind of modding (a big draw of PC gaming). The are some positives, but we'll have to agree to disagree that it solves more problems than it creates and if the overall experience is bad, it doesn't matter how many issue it solves.Last edited by Digfox; 20-11-2019, 10:14.
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Giant bomb say it’s the worst way to play games. Vs pc, Xbox or PS4. Low res, artifacting, lag etc. Basically doesn’t do what they said it would (negative latency lol) plus you have to buy the games still, at same price as on consoles basically and google could turn the platform off or ban you on a whim at any time.
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