It's Panzer Dragoon Saga and a very easy slam dunk, I can only imagine how hard the devs found cracking that nut to be
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What was the best looking 3D Saturn game?
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Originally posted by Superman Falls View PostIt's Panzer Dragoon Saga and a very easy slam dunk
This game impressed the hell out of me back in the day too. Really stunning 3D gfx for a Saturn game
Mind you the Virtua Cop was something else too, it was more or less the Model 2 game in your Saturn and the remixed music was incredible
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[QUOTE=Superman Falls;2320174]Grandia looks like nice but it's relatively simple which I think allows it to appear cleaner than Saga whereas Saga takes Zwei and dials it up/QUOTE]
There's nothing really simple about Grandia 3D engine, its completely 3D (well bar the sprites) and the player can walk and move around in it. There is a massive amount of detail and superb texture mapping with no polygon folding or glitching and it really ramps it all up by the time one gets to the 2nd Disc. Panzer Saga is amazing for its open world style game and how everything is in 3D (incredible for the time) but it pays the price for that in places.
I'm not sure what the deal is with Saga, the game starts off with basic gfx and low res, but by the time one hits the Garil desert, the whole game takes off and the screen res seems to increase and the gfx just start to go off into a whole new level. Also, the sound is simply off the chart, with an epic music score all coming off the sound chip. For me the best sounding game of that generation
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I can only assume that TA were forced to wrap things up a little ahead of when the game would have preferably been done by in order to get it out given how soon after the DC released. That entire final half dozen strong slate of releases for Saturn should have been launch period games for Dreamcast. Monumentally bad decision making from Sega.
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Originally posted by Superman Falls View PostI can only assume that TA were forced to wrap things up a little ahead of when the game would have preferably been done by in order to get it out given how soon after the DC released.
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Originally posted by Leon Retro View Post
I've always thought Sonic R is quite impressive. It has a few issues graphically, but overall it's a nice looking game. Makes me think that the developer[Traveller's Tales] could have really refined things for a Dreamcast sequel.
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Originally posted by Team Andromeda View PostI so wish SEGA had Traveller's Tales make a early Saturn Sonic 3D game, rather than to have given it to those inept morons at SEGA Ameria and STI back in the mid '90s
The huge problem with a potential 3D Sonic for the Saturn, is games like Mario 64, Croc etc... aren't fast-paced. But a Sonic game would have to be. I just don't think 32-bit console tech of the time could do the concept justice.
Sonic R just about works because it's focused on linear racing. Anything more ambitious would have probably been a huge mess.
I remember really liking Sonic R though, despite a feeling that it was a bit clunky.
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Originally posted by Asura View PostI imagine it looking like Fighters Megamix, i.e. low-res, then with VF3 costumes and 2D versions of the backdrops.
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Originally posted by Asura View PostI imagine it looking like Fighters Megamix, i.e. low-res, then with VF3 costumes and 2D versions of the backdrops.
It was quite a feat on the Saturn IMOLast edited by Team Andromeda; 16-05-2019, 08:02.
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A lot of good games mentioned such as Dead Or Alive and Panzer Dragoon Zwei. Even some games live Savaki are mentioned but I'm surprised nobody has mentioned the Saturn version of Zero Divide. Full high resolution, 60fps and 3D areas.
Also, check out Shutokou Battle. It's a very solid and smooth racing game with big polygon models.
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