User Tag List

Page 1 of 13 12311 ... LastLast
Results 1 to 10 of 121
  1. #1

    Why microtransactions, IAPs and LootBoxes are here to stay thread

    I can't find the old 'why microtransactions are here to stay (probably)' thread. So I assume it has been lost. Apart from the fact it was one of my favourite threads (to have a moan!). 2017 was the year of the Lootbox and as such, I figure we still need a thread to discuss this very hot topic.

    I did take the liberty of updating the thread title although please feel free to reprimand me if we should be naming the thread to something else.

    *****

    To start us off, a story that broke overnight on PUBG; 80 years for a sleeveless jacket: PUBG's loot box rates disclosed
    Meanwhile, rarest item in new premium crate could cost $1,562.50 to acquire
    .

    I thought the best response was the first reply in the ResetEra thread 'Great, another free-to-play game asking for an entry fee up-front'

  2. #2
    Honestly, I do think it's here to stay as it's mostly an extension of DLC/Expansion Packs, but I think 2018 will be the year the tide turns and the approach softens dramatically. Too many games started to be built with it all forming part of the foundation of the project and it was too easy for companies to get called out on it. The financial, economic and reputational hit EA received in the last month or two was big and though they will brush it off most companies aren't in a position to weather those kinds of events especially when it's hard enough for most devs to stay afloat.

    I imagine lootboxes will increasingly become something added post-release etc to build on success but not have a bad launch mostly tied to their inclusion from the off. Like freemium, dlc etc it'll stay but companies will get less in your face blatantly greedy about its handling.

  3. #3
    Sorry the old thread was lost, but the new title is fine.

    I also feel strongly about this. Keep the updates coming.

    I'm motivated more to get Monster Hunter World because of their "no lootbox" policy and free additional monsters in a few months after release.

  4. #4
    Quote Originally Posted by QualityChimp View Post
    I'm motivated more to get Monster Hunter World because of their "no lootbox" policy and free additional monsters in a few months after release.
    You'll see a lot of that in 6-12 months, but I believe some of it (particularly from publishers like Capcom) is cynical. Don't be taken in by it.

    Including RNG lootbox features in games still makes companies money even now. The Guild Wars 2 community was in uproar a month ago about how the new mount skins were behind a lootbox-esque system, but a month later, run through any map in the game and you'll see dozens and dozens of players who have bought the mounts.

    However, given the recent furore, companies have two choices - include the boxes, make money from them and lose money from customers who are opposed to them (we'll call this "value A"), or make a public show of not having them and attracting more customers (we'll call that "value B").

    For some games, value B is going to be more than value A.

    They'll promote it like it's for the customer's benefit, but it isn't.

    For the indies, or specific games, it might be, however. Also for some companies who have foresight. But that certainly doesn't include the likes of EA, Capcom or the rest of them.

    The titles that really cared about the customer were the ones which put up a fight before people started complaining; games like Titanfall 2.

  5. #5
    If I'm honest, I'm really, really cynical and I think this generation is possibly going to be my last because I don't like the way things are going.

    I'm trying to be positive and hoping some companies just enjoy the thrill of seeing their games being played.

  6. #6
    Quote Originally Posted by Superman Falls View Post
    ..I think 2018 will be the year the tide turns and the approach softens dramatically. Too many games started to be built with it all forming part of the foundation of the project and it was too easy for companies to get called out on it. The financial, economic and reputational hit EA received in the last month or two was big and though they will brush it off most companies aren't in a position to weather those kinds of events especially when it's hard enough for most devs to stay afloat.
    Not sure they are going anywhere unless regulation or consumer protection becomes far stronger than it is now. Even EA brushed off the effect on their financials, which in itself is partial admission of the contributing factor they have on their profits. Despite all the uproar about Destiny 2, that game has still outsold and earned more that it's predecessor.

    I think smaller developers and publishers, or those who care (i.e. the makers of Dauntless, following their recent statement), will think twice about lootboxes but overall when billions are being made from them I don't think they are going anywhere. I think EA might just go cosmetic only lootboxes and not enable them at launch (their Forza 5 moment) but otherwise be just as aggressive as they have been.

  7. #7
    Quote Originally Posted by QualityChimp View Post
    If I'm honest, I'm really, really cynical and I think this generation is possibly going to be my last because I don't like the way things are going.

    I'm trying to be positive and hoping some companies just enjoy the thrill of seeing their games being played.
    I've said this a few times here, once consoles go all digital I'll bow out.

  8. #8
    Bit depressing you would do that guys. Gaming is broader than just the mega titles that feature this crap!

    Not meaning to diminish this thread or the debate regarding these tactics, you understand. But seems a shame to quit contemporary gaming entirely because of them.
    Last edited by wakka; 10-01-2018 at 03:52 PM.

  9. #9
    Yea, I think it's still a great time to be a gamer. I said years ago on Overclockers UK forums it was a golden time for PC gaming and had some muppet who responded that the only PC 'great' gaming age was the late 1990's to early millennium and how I must be a youngster to make such a statement. My point was digital distribution, VR, increased online integration, crowd funding, independents etc. had all helped evolve gaming into an exciting place (obviously it helping with PC gaming being in rude health).

    I do think you need to be selective in what you buy now though. I.e. less is more. Just avoid the stuff that does this. Even avoiding it there's still loads to play. That said the impact of all this can be felt. SW:BF2 might have been a corker without the f2p progression system. Or GTAV might have had some more great single player content if Rockstar didn't just chase the online cash.

    Still hopefully regulation and greater consumer protection catches up with the industry.
    Last edited by Digfox; 10-01-2018 at 04:14 PM.

  10. #10
    For every EA you have a shinning beacon like CD Projekt, i think we are seeing progress with micro transactions what we are seeing is company's push it too far and it costs them sales their is no point sacrificing sales at the expense of micro-transactions if your player base is so low that they make no money

    I'm glad destiny is loosing players and that EA has had to cut the price of Star wars almost immediately to make up for lost sales, it shows that not all gamers are mindless drones that will buy the next big thing because it has a franchise they like attached to it.

    Yeah Destiny two may of sold well but a lot of good will has been lost, i know loads of people that did buy the season pass but then i know loads that didnt who where massive destiny fans. i kind of wish i hadn't. id be surprised if a lot of players don't just bin it off once this dlc run is done.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •