Originally posted by Cassius_Smoke
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[MENTION=938]Tobal[/MENTION]
Thanks for the impressions. No way will I get into another one of these games, still playing D2 and the gameplay loop of antham just sounds crap, doesn’t surprise me in the least that the flying isn’t an integral part of combat.
No one will ever come close to Destiny’s unbelievably tight shooting mechanics.
I’m out for this full stop.Last edited by fishbowlhead; 26-01-2019, 12:35.
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Didn't talk about the loot,
The shop is locked out so no investigating that. There are 2 currencies, Gold coins and some other number in purple i forget the name of, Gold coins are earned in game got about 150 of them for finishing the 3 story missions and 1 raid, this let you buy vanity items, which at the moment are locked to 25 coins each and unlocks include new models, colours and details, which is stated by the demo to be lower cost than release game.. i'll say you do not get lot of mileage out of it even at 25 coins. The purple coins, im going to assume are the RMT stuff which isn't buyable yet.
Couldn't see any options to buy weapons or ability upgrades using the coins (which is good), it all drops and craftables (gained by mission rewards or mob drops). You'll get a list of what weapon type you can make and the rarity of it which then rolls a RNG for DMG and extra stats. All armour is vanity stuff, you only change stats underneath with plugins(level locked and limited to 5 spaces) and change up the abilities, however at level 13 i've still only got the base abilities unlocked.
You can't see what your getting when you pick up loot drops, just weapon-common/uncommon etc,etc, which is bit crap, have to wait till you return to town to get the appraisals.
I think the biggest problem this game faces is complete lack of flexible options available, not being able to change your setup in the field is huge mistake, so you can quite easily go into mission which has little description about what you're going to be doing with weapons that are a disadvantage.Last edited by Tobal; 26-01-2019, 12:56.
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I unlocked the 2nd suit and I’m doing much more fighting from the air way better than the first suit. Seems you can have a go with them all depending how far you take the demo.
With the hidden loot I hope it’s going to be like division 2 where it is hidden until the end of the mission so you can be given a useful item.Last edited by djtickle; 26-01-2019, 19:17.
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Originally posted by Tobal View PostDid about 5 hours on the "VIP" demo (i pre-ordered on amazon, got code and cancelled) on the Ps4 pro. It's basically warfame with graphics barely better than it and occasional flying which by going on all the press footage i thought it was all about this flying stuff but it's just there to get you from and to each waypoint which so far been standard kill mooks, guard point for bit, pick up item and drop in this device and occasion boss you'll be shooting at for 20-30mins. Those looking for a quality bioware single player story telling will not find it here, thankfully they like you skip everything (almost like they knew it was terrible and boring).
With the "stamina" on the flying being about 10 seconds if you don't have cooldown status (by getting close to water) and with it on doubles that timer at most (occasionally resets if you get into deep water), it's mostly useless in combat as it makes you a sitting duck for the very sharp aim of enemies, of which they always throw about 10-15 enemies at you all the time (casing lag hiccups and randomly tanking the fps) so even if you manage to air dodge some bullets or rockets, the next volley will be on its way and ending up just dodging till your engine overheats, so you'll spend your time on the floor like warframe and destiny popping out some cover to shoot some bullets and let off the abilities.
Make sure to go into the forge after the 1st mission, you can't edit loadouts in field, it can only be done in town. 2 weapons, universal ammo, pretty quick cooldowns on the 3 ability slots and 1 super move. You'll start as only the ranger which has bullet dome shield, 1 heat seeking missile and a grenade, with the super being a barrage of lock on missiles, pretty standard in all areas. Once i got to lvl 12 i could unlock 1 other suit so picked the tank class... pretty steep learning curve as it comes with no recharge personal shield like ranger (and i assume the 2 suits), you have to pull out a shield which will soak up damage from the front, but sadly doesn't take much punishment for it to go down, can only recharge when put away and you can't shoot or use abilities outside the melee strike (becomes shield bash), though you can run with it and do attack similar to the sentinel from destiny shoulder charge. Apart from that you get access to 2 damaging abilities which have quite a start up delay to use, and AoE warcry to agro all mobs in range.
Other tips, turn off motion blur (made me feel sick) and you'll often find the matchmaking into missions pause the load bar about 1 inch from completion which happened 4 out 6 times, just force close the program and restart, it will then say you had a "mission" open and would you like to rejoin it. Also doesn't seem to be away to go straight into hover mode, you have fly first then aim, which always moves you out of position on something you wanted to attack.
Overall a very average looter game, outclassed by Destiny in combat feel and graphics, its one niche being the flying it doesn't use in combat and actively feels like it punishes you for doing so (i was forced once to jump a fire wave boss attack, which didn't even need flying and hover, could have just double jumped)
All the javelins seem to have a real different feel and what we are seeing here is the base version of each of these classes, there seemed to be in the demo a lot of scope for upgrading things like flight time shields weaponry etc. We are just scratching the surface here of what each javelin is capable of.
As for the DLC this is all free and will be paid for by the cosmetic store which is similar to Titan-fall 2, with the sale of premium skins for your javelin suporting the game going forward and making it so their isn't a split community when new DLC launches.
i enjoyed what i played yeah its not a patch on destiny in the gun play department but i had fun with what was here id compare it more to a space themed division than a destiny rival.Last edited by Lebowski; 28-01-2019, 11:25.
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Originally posted by Superman Falls View PostBy the sounds of things, it's a good job it's releasing at a quiet time of yea...oh
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Originally posted by MartyG View PostI'd be very very surprised if this build was 6 months old - that'd be pre-alpha. Maybe six weeks, unless the aim was to prevent people from buying it so you didn't have to fork out for more servers.
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For me, I'm going to err on the side of skipping it for now because, to be honest, I can't remember the last time I played a beta/alpha/demo and it wasn't reflective of the final experience. The final game might be okay but I have enough doubt from what I've read and seen in vids to slide away from it. I definitely could have been tempted but with Division 2 not far behind it, and coming after the excellent first entry, I think wait and see on that is the way to go for me.
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Originally posted by Superman Falls View PostFor me, I'm going to err on the side of skipping it for now because, to be honest, I can't remember the last time I played a beta/alpha/demo and it wasn't reflective of the final experience. The final game might be okay but I have enough doubt from what I've read and seen in vids to slide away from it. I definitely could have been tempted but with Division 2 not far behind it, and coming after the excellent first entry, I think wait and see on that is the way to go for me.
The story was slight and after that was done the best way to level up and get loot was to just grind out or exploit the same strikes over and over. Yes they fixed things but it took a hell of a long time to get there and it really did feel like a lot of the season pass stuff should of been in the game from the start.
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