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    I'm going for the layered set first. But then I've not been in a successful quest since the first day of it...

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      got the final 2 i needed for the layered, tonights was 2/3 which pretty damn good.

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        All done! I did three more solos, not a single cart across 'em, and averaging at about 15 mins each. Once you're geared for him I don't think he's very tough at all.

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          I can't get off Stardew Valley to play MHW right now!

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            I'm back on the gold crown grind. I hate what I've become.

            ()

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              On basis of last night's sesh, I think the one disappointment I have with this game is the 'capturing'. Given the richness and complexity of every other aspect, the way you can just drop a trap and then spam tranq bombs under an ailing creature's nose before the research team magic it back to base feels shallow and daft. I know it's how it's always been done but I hope in the sequel they develop this aspect. Could be fun to have to secure the monster with ropes, etc. and keep it pinned and safe from other predators until the research team arrive to cart it; or you could have to load it your self, pulleys and ropes to heave it onto some transport, then harness some aptonoth or other beasties to help you pull it home, again while avoiding other monsters (a proper fun escort mission, if you will!).

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                Personally, if I've been chasing a monster for 45 minutes and just about surviving, the last thing I want is me losing the beast because someone didn't secure it on the cart properly.

                Some inventive ideas though, Golgo!

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                  Fair enough, Chimpington. My only gripe is that the decision whether to kill or capture often comes down to whether you decide to bomb or dope the snoozing beast. Yields different results lootwise, but the distinction is practically meaningless in gameplay terms. I'd prefer if you're going out to 'capture' you've got to be up for doing something properly different, rather than just carrying a pocketful of tranqs. Many's the time I've been looking forward to carving up some troublesome blighter in retreat - like Deviljho last night - only for some bleeding heart to 'capture' it.

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                    Don't worry, I know where you're coming from.

                    I just like how they've cut the wheat from the chaff and you're not carrying finite-use whetstones anymore, for example.

                    Plenty of times I've bemoaned the fact I've barely survived a fight and then I've not tranqued or trapped properly and wish it were even simpler.

                    I guess you're a better hunter than me!

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                      ^ I promise you that's not true. I went to rescue some poor sap doing Teostra last night - thinking I was the big man with my all of 27 HR - and just as we almost had him I ended up taking the last cart home

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                        "Last Cart Home" - Classic!

                        We've all been there...

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                          Originally posted by Golgo View Post
                          On basis of last night's sesh, I think the one disappointment I have with this game is the 'capturing'. Given the richness and complexity of every other aspect, the way you can just drop a trap and then spam tranq bombs under an ailing creature's nose before the research team magic it back to base feels shallow and daft. I know it's how it's always been done but I hope in the sequel they develop this aspect. Could be fun to have to secure the monster with ropes, etc. and keep it pinned and safe from other predators until the research team arrive to cart it; or you could have to load it your self, pulleys and ropes to heave it onto some transport, then harness some aptonoth or other beasties to help you pull it home, again while avoiding other monsters (a proper fun escort mission, if you will!).
                          whoah calm down their Satan, i cant imagine anything worse than crawling back to base with a tied up monster while stuff attacks you, some of the worst bits of the early monster hunter games where the carrying quests, Capcom's ideas of fair is an egg and spoon race where you can't run or attack and your being attacked by every trash mob in the area, they where impossible to solo and nobody ever wanted to do them yet to progress the story you had to do them.

                          imagine the frustration of nearly being home and:

                          • a monster rolls in and its roar causes you to drop the egg
                          • some unseen trash mob knocks into you in the last area causing you to drop your egg and break.
                          • you run a bit to much and you get fatigued and drop the egg.
                          • you've been carrying it to long so you automatically drop it.

                          If where going down the masochistic route, why don't we go the whole hog and have it so rival teams can come in and nick your hunt out right form under you, or maybe a dragon can come in and carry off your capture forcing you to track it down before it kills it, we could have it on a really tight timer too just to up the frustration.
                          Last edited by Lebowski; 26-06-2018, 13:16.

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                            Please. Pros used mega dash juice and zigzagged to glory.

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                              Originally posted by Lebowski View Post
                              whoah calm down their Satan, i cant imagine anything worse than crawling back to base with a tied up monster while stuff attacks you, some of the worst bits of the early monster hunter games where the carrying quests, Capcom's ideas of fair is an egg and spoon race where you can't run or attack and your being attacked by every trash mob in the area, they where impossible to solo and nobody ever wanted to do them yet to progress the story you had to do them.

                              imagine the frustration of nearly being home and:

                              • a monster rolls in and its roar causes you to drop the egg
                              • some unseen trash mob knocks into you in the last area causing you to drop your egg and break.
                              • you run a bit to much and you get fatigued and drop the egg.
                              • you've been carrying it to long so you automatically drop it.

                              If where going down the masochistic route, why don't we go the whole hog and have it so rival teams can come in and nick your hunt out right form under you, or maybe a dragon can come in and carry off your capture forcing you to track it down before it kills it, we could have it on a really tight timer too just to up the frustration.
                              Your are fixated on the awful egg quests, which understandably seem to have traumatized you badly, but it needn't be like that. The suggestions in your last paragraph are quite excellent, though. Much better something like that than the total non-event of captures as offered by MHW currently.

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                                Actually there are areas where Tailraiders throw ropes around monsters you've mounted to help you capture them. That's a step in that direction.

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