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Xbox One: Thread 06 - Discontinued Edition

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    D-pad looks a bit crap.

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      Originally posted by dataDave View Post
      D-pad looks a bit crap.
      I doubt they expect people to control a fighting game with it to be honest.

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        State of Decay 2 seems to be suffeing from frame rate issues, sadly:

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          Couldn't find a Game Pass thread (might have been lost in the great forum backup disaster of 2018), so posting this here.

          The following games are being removed from Game Pass at the end of the month (May 2018).

          Age of Booty
          Bionic Commando: Rearmed 2
          Bioshock
          Bioshock 2
          Bioshock Infinite
          Blood Bowl 2 (Xbox One)
          Borderlands
          Bound by Flame
          De Blob 2
          Defense Grid 2 (Xbox One)
          Dead Rising 2: Case Zero
          Dig Dug
          Final Fight: Double Impact
          Neo Geo Battle Coliseum
          Operation Flashpoint: Dragon Rising
          Pac-Man Championship Edition DX
          Sacred 3
          Sega Vintage Collection: Alex Kidd & Co.
          Sega Vintage Collection: Golden Axe
          SoulCalibur
          XCOM: Enemy Within

          Play them while you can.

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            They've always said it'll be like Netflix with content rotating into use, so I'm confused when some people see this as a double-cross.
            It just means more games to try!

            Thanks for the update, though, MG.
            I have most of those already, but I'm tempted to replay Pac-Man Championship Edition DX Super Turbo Ultra Arcade Remix Hyper Edition. That's a great game.

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              What if MS gets all that praise for the controller and then it turns out its just because they bought up the rights to revive DJ Hero

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                "After years of work, I am incredibly proud to say that today we are officiallyannouncing the Xbox Adaptive Controller - a device that makes gaming more
                accessible for people with limited mobility."



                At Microsoft, we believe in empowering every person and every organization on the planet to achieve more. Our CEO, Satya Nadella, has spoken about how essential it is that we push the boundaries of what technology can do in a concerted effort to be inclusive of everyone around the world. These principles have the deepest […]


                "

                At Microsoft, we believe in empowering every person and every organization on the planet to achieve more. Our CEO, Satya Nadella, has spoken about how essential it is that we push the boundaries of what technology can do in a concerted effort to be inclusive of everyone around the world. These principles have the deepest impact in how we are building products that are designed for everyone. We have been on a journey of inclusive design, which celebrates and draws inspiration from people who are often overlooked in the typical design process.


                As I discussed at the annual DICE conference in February, when we truly design for all, we help make the world more equal. That’s why I’m so excited about today’s Microsoft Story Labs feature which shares an in-depth look at our newest piece of hardware which we believe will enable and empower even more Xbox One and Windows 10 gamers across the globe: The Xbox Adaptive Controller.

                By taking an inclusive design approach and considerations of gamers who might not be able to reach all the bumpers and triggers or hold a controller for an extended period of time, for example, we were able to design a controller that provides a way for more fans to enjoy gaming. On our journey of inclusive design, we have taken a wider view of our fans and a more inclusive approach to designing for them.


                For gamers with limited mobility, finding controller solutions to fit their individual needs has been challenging. The solutions that exist today are often expensive, hard to find, or require significant technical skill to create. A number of individuals and organizations are creating custom solutions, but it has been often difficult for them to scale when most rigs need to be so personalized.


                Joining the Xbox family of controllers and devices, the Xbox Adaptive Controller was created to address these challenges and remove barriers to gaming by being adaptable to more gamers’ needs. It was developed in partnership with organizations around the world, including The AbleGamers Charity, The Cerebral Palsy Foundation, Craig Hospital, SpecialEffect, and Warfighter Engaged. We worked closely with them and directly with gamers who have limited mobility to assist in our development. Our goal was to make the device as adaptable as possible, so gamers can create a setup that works for them in a way that is plug-and-play, extensible, and affordable. In addition to working with common adaptive switches that gamers with limited mobility may already own, it has two large buttons built in. These buttons can also be reprogrammed to act as any of the standard controller’s button inputs via the Xbox Accessories app.


                To make the Xbox Adaptive Controller a viable solution for the widest possible range of gamers with limited mobility, we’ve worked closely with third-party manufacturers to support external inputs which can be plugged in to the new controller. These inputs include PDP’s One-Handed Joystick for the Xbox Adaptive Controller, Logitech’s Extreme 3D Pro Joystick, and Quadstick’s Game Controller. We couldn’t be prouder to have their support in introducing the Xbox Adaptive Controller. More recommended partner devices can be found here.


                The Xbox Adaptive Controller has been years in the making, though we realize that this is only one step along our journey of inclusive design and that we have more work ahead. This has been a passion project for people around the world, both inside Microsoft and beyond. We’re thrilled to introduce it to the world today, tell the story behind it, and take what we have learned on our journey to inform future initiatives in inclusive design.


                At $99.99 USD and available exclusively through Microsoft Store, the Xbox Adaptive Controller will offer significant value over the customized alternatives that exist today. We’re looking forward to sharing more about the Xbox Adaptive Controller in a few weeks at E3. The Xbox Adaptive Controller will be launching later this year, and we’ll share more information soon about pre-order availability.


                Meanwhile, don’t forget to check out Ability Week at starting Tuesday, May 29, through Saturday, June 2, a five-day experience of events that showcases hearing, vision, mobility, and cognitive assistive technologies that empower people with accessibility needs."
                Last edited by QualityChimp; 17-05-2018, 09:24.

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                  I read that it cost $100 and thought Christ! but that makes a lot more sense if you're going to get all that stuff to cover all users

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                    Still no need to use that GamePass free trial. Sounds like State of Decay 2 is a franchise killer

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                      This site give is 8/10
                      State of Decay 2 immerses you in an all-new, multiplayer zombie survival fantasy.


                      IGN 7.5


                      9/10


                      Others are less positive ranging from 3/10 to 6/10
                      All the latest and hottest State of Decay 2 news and rumors.


                      Still, can't complain if I get to pay it for £1!

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                        Been enjoying Lego Marvel 2 on the X.
                        Went to Richer Sounds on Wednesday and bought an LG 55 B7V Oled.My god does the Xbox one X look superb as does the PS4 Pro

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                          Originally posted by Superman Falls View Post
                          I read that it cost $100 and thought Christ! but that makes a lot more sense if you're going to get all that stuff to cover all users
                          Yeah, I don't think the price is that bad. They charge £130 for what amounts to a slightly fancier version of a normal pad. This would be a no brainer if you were someone who stood to benefit from it.

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                            In a massive wtf? announcement of the day, Halo: arcade is coming out

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                              Originally posted by fishbowlhead View Post
                              In a massive wtf? announcement of the day, Halo: arcade is coming out
                              Woah, you're right!


                              Looks like Hero's Duty:

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                                Raw Thrills are behind it so.... yeah, probably a passable arcade experience

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