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Terraonion - NeoSD / Super SD System 3

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    #61
    Does anyone have a PDF of a decent AES snap-lock insert for the NeoSD, Japanese styleee please? The ones on Southtown are all US style shockboxes.

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      #62
      Originally posted by Colin View Post
      I'm going to walk away whistling while trying to make it look like I understand that.
      It's fairly simple actually. 240p is 320x240 (roughly this resolution at least.) 480p is 640x480, so each single pixel is multiplied into 4 (2x2). A 4x scale will draw that one pixel as a 4x4 block of 16 to create the same image, but upscaled.

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        #63
        Well yeah, obviously.

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          #64
          Yep. Your pixel lines were alternating between displaying two and three pixels. That'd look jarring from a regular viewing distance and could even appear to screw up the colours. You want resolution to scale in perfect multiples (the integer) for the display to come out clean.

          When I emulate 240p at 1080p I have to play with some black space at the top and bottom because I can only fit 240p into 1080p four times to get 960 lines of resolution. Stretching that 960 up to 1080 looks like arseflap, especially when applying a CRT shader. I'd need a 4K solution because 240 goes into 2160 precisely nine times. An old 720p screen would probably do the job nicely as well. Thankfully I don't need to worry about this anymore until after my CRT dies.
          Last edited by dataDave; 09-04-2018, 23:55.

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            #65
            Not sure if any of this will come in handy to anyone:

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              #66
              It's an odd one this. I'm running mine through an OSSC on to my living room TV, and I can't hear any bad audio which is directed through my AV amp, even if I really crank it. On the little LCD I have my AES running through though, I'm certainly getting it on certain games if i run it through that. They seem to think they're going to be able to resolve it in the firmware update, though as my set up stands I have no issues personally.

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