Is it easy enough to get a Wiimote + Classic Controller connected via. the Pi Bluetooth? I'll want a wired USB solution eventually but I need to be real stealthy with my expenditure.
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Best option for MAME?
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I would also be really interested in how long the cable takes to arrive, as I am still waiting on mine.Last edited by redstar_dan; 15-04-2018, 17:38.
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Just found my Windows / Android dual boot Chuwi Hi8 tablet with Mame4Droid on it and more games than I'll ever be able to play: CPS2, Neo Geo and random others like Elevator Action Returns ()
Needs some tweaking but the majority of games run really well considering the tech it's being emulated on.
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Just done a little bit of research and it seems that there's still quite a bit of lag associated with the Pi option, regardless of running through a RetroTINK RGB hat into a CRT or not. I've got millions of things sitting here neglected in the meanwhile, so I'm just going to sit things out until a Shmupmame solution for everything surfaces.
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Originally posted by dataDave View PostJust done a little bit of research and it seems that there's still quite a bit of lag associated with the Pi option, regardless of running through a RetroTINK RGB hat into a CRT or not. I've got millions of things sitting here neglected in the meanwhile, so I'm just going to sit things out until a Shmupmame solution for everything surfaces.
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Originally posted by dvdx2 View PostNot sure where you got that from, but I haven’t noticed any lag on my RGB-pi set using a buffalo pad or neo x stick. Full arcade perfect experience on this set up.Tip: Start reading this post at “UPDATE June 17th 2016” below and then continue with the newer updates. UPDATE January 3rd 2018: Tests of SNES Classic Mini controller connected to PC using Raphnet’s low-latency USB adapter: An input lag investigation UPDATE June 18th 2017: Additional tests showing effect on input lag from using shaders and from the new raw input driver : An input lag investigation UPDATE May 2nd 2017: Input lag on real SNES console on a CRT TV: An input lag investigation U...
Do you have a GoPro or anything capable of filming 120fps/slow motion? You'd be able to accurately measure how many frames of input latency there are vs. native hardware. At seven frames of input latency that means you're waiting a 10th of a second for a response. Easily noticeable if you're coming directly from native hardware, and especially off-putting for playing 1cc Final Fight effectively.
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Originally posted by dataDave View Posthttps://forums.libretro.com/t/an-inp...stigation/4407
Do you have a GoPro or anything capable of filming 120fps/slow motion? You'd be able to accurately measure how many frames of input latency there are vs. native hardware. At seven frames of input latency that means you're waiting a 10th of a second for a response. Easily noticeable if you're coming directly from native hardware, and especially off-putting for playing 1cc Final Fight effectively.
I just tried a few bullet hell style shooters where accurate control is paramount and if there is lag is unnoticeable. The button reacts to the on screen action the way it should. Fight fight plays the way I remember too; again if the lag is there, i can’t detect it, but I haven’t played the pcb since the 90’s. It’s certainly the best emulation solution I have seen and played to date though. Continually blown away every time it’s switched on!
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Some nice neo action tonight!
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Originally posted by Escape-To-88 View PostThere is zero lag. I've played PCBs and Pi emulation in the same model cabs next to one another, so have been part of like for like comparisons. I've no idea what 'lag' people are finding, unless they are using wireless controllers.
Anything more than 80ms (around five frames) I find to be easily noticeable, although I couldn't tell the difference between either revision of the SFIV:AE Vewlix cabs (2/3 frames for the original blue/black bezel cabs, 1/2 frames for the later revision red bezel). People used to queue for the red ones though which I thought was a bit crazy.Last edited by dataDave; 16-04-2018, 21:42.
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Originally posted by dataDave View PostEverything has lag, it depends how much. Even a real SNES going into a CRT has two or three frames depending on the game. All software emulation, other than shmup/groovymame I mentioned, factors in at the very least an additional frame. If you could somehow interface one button to both of your cabinets there would be a delay on the Pi side. Read the article I linked to, it's easily the most comprehensive study on the subject.
Anything more than 80ms (around five frames) I find to be easily noticeable, although I couldn't tell the difference between either revision of the SFIV:AE Vewlix cabs (2/3 frames for the original blue/black bezel cabs, 1/2 frames for the later revision red bezel). People used to queue for the red ones though which I thought was a bit crazy.
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Originally posted by dataDave View PostEverything has lag, it depends how much. Even a real SNES going into a CRT has two or three frames depending on the game. All software emulation, other than shmup/groovymame I mentioned, factors in at the very least an additional frame. If you could somehow interface one button to both of your cabinets there would be a delay on the Pi side. Read the article I linked to, it's easily the most comprehensive study on the subject.
Anything more than 80ms (around five frames) I find to be easily noticeable, although I couldn't tell the difference between either revision of the SFIV:AE Vewlix cabs (2/3 frames for the original blue/black bezel cabs, 1/2 frames for the later revision red bezel). People used to queue for the red ones though which I thought was a bit crazy.
I can tell the difference between 10ms and 20ms of input lag. If you play fighting games and do combos etc you would be dropping combos all day with 20ms of lag.
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