Originally posted by DaytimeDreamer
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Indeed - one or two frames is sticky ground for fighting games. My old Toshiba LCD had something like 55ms of lag which made the basketball bonus stage on XBLA 3S a mess. For these things it's mostly a case of native hardware or go home.
My RetroArch setup is an absolute best case scenario at one additional frame of input latency for all cores (the important ones, anyway). It's acceptable. However I'm seeing reports of between five and seven frames for the Pi3 which is absolutely not acceptable. I'd like to see some tests on 68000 based emulation as that tends to play well across mostly every hardware config that it's thrown on.
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