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View Poll Results: Is Kratos back with a vengeance?

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Thread: God Of War PS4

  1. #71
    Quote Originally Posted by Golgo View Post
    I read the Eurogamer review on this and the reviewer attributed Kratos' stripy appearance to tattoos. Ultimate hipster-inflected lore fail.
    this bit had me in stitches

    God, it was a happy day when I realised I could slot a rune or whatever it was into a socket in him and make him summon a spectral herd of wild boar at trying moments. That's my boy, off into battle, awaiting my cry of, "Ghost-pigs! Hit them with the ghost-pigs!"

  2. #72
    Quote Originally Posted by Lebowski View Post
    when the stranger knocks at your door and refuse to leave he dosent see him as a theat his reaction is to sucker punch him, he's fully prepared to kill anything that gets in his way or threatens his son.

    When he Knocks down the protective barrier around his house he knows trouble is coming, their is a difference between being reluctant and being measured and sensible in a fight. The whole first section is him evaluating whether he can take his son on this journey and if hes strong enough. He knows that if he goes out into the world from the safety of his home he will have to fight to reach his objective how is this reluctant.
    My moan isn't really directed towards Gears of War, well, no, it is, but only because it was the last game I played with a typical reluctant hero. I felt exactly the same thing in Far Cry 5, in Assassin's Creed Origins, and many others before them, I'm tired of the discord between the character I'm playing and their actions. I rather silly, over-the-top, protagonists who delight in their violence - like Bayonetta. Or Trevor in Grand Theft Auto V. I can buy into that. It fits what's happening on screen.

    Far Cry 3 did it well too where in the beginning you play a reluctant hero, a victim in fact, but then you're forced to kill and kill again, and again, and again, and the more you kill the better you get at killing, and as time goes by you become a force to be reckoned with and you transform into a social outcast, you turn your back on your girlfriend, your friends, your old life, you choose to continue the violent life and delight in it. I can believe in that. It fits what's happening on screen.

    When folk go to war to murder their fellow men, when they see people with their guts hanging out, when they see people burning alive, when they hear men screaming for their mothers (not an uncommon sound on battlefields apparently), that kinda stuff affects you. I imagine going back to an ordinary life is rather difficult when you've witnessed that kinda horror and the number of ex soldiers with mental health issues, who commit suicide, are testament to that. I'm not saying I want all my video game heros to kill themself in the end but I would like to see a little more maturity in games that proclaim to be just that.

  3. #73
    Finished it yesterday, well, saw the credits roll and don't have any intention of "exploring" further. It's an 8/10 game. I enjoyed myself, but am baffled by the rave reviews. "Game of the generation?" I hope not.

    It did improve after a few hours. Combat doesn't ever get boring because you get to unlock new tricks. A character (or rather part of one) adds some much needed light relief and the father/son relationship gets mildly interesting. There is so much boring walking back and forth fetching stuff and revisiting the same places though. They've tried too hard to avoid loading screens. And I don't think the game even looks that spectacular, the scenery is all very samey. I was hoping for a few more epic set pieces too...


    Fighting the dragon got my hopes up, but nope, no more of that. The giants aren't even giant in this GoW.
    Oh cool! I get to go inside a massive serpent! Oh it's just another row and fetch.

    Last edited by Super Monkey Balls; 19-05-2018 at 11:40 AM.

  4. #74
    Quote Originally Posted by Super Monkey Balls View Post
    Finished it yesterday, well, saw the credits roll and don't have any intention of "exploring" further. It's an 8/10 game. I enjoyed myself, but am baffled by the rave reviews. "Game of the generation?" I hope not.

    It did improve after a few hours. Combat doesn't ever get boring because you get to unlock new tricks. A character (or rather part of one) adds some much needed light relief and the father/son relationship gets mildly interesting. There is so much boring walking back and forth fetching stuff and revisiting the same places though. They've tried too hard to avoid loading screens. And I don't think the game even looks that spectacular, the scenery is all very samey. I was hoping for a few more epic set pieces too...


    Fighting the dragon got my hopes up, but nope, no more of that. The giants aren't even giant in this GoW.
    Oh cool! I get to go inside a massive serpent! Oh it's just another row and fetch.
    *Believe me, my young friend, there is nothing — absolutely nothing — half so much worth doing as simply messing about in boats. Simply messing... about in boats — or with boats. In or out of ’em, it doesn't matter. Nothing seems really to matter, that's the charm of it. Whether you get away, or whether you don't; whether you arrive at your destination or whether you reach somewhere else, or whether you never get anywhere at all, you're always busy, and you never do anything in particular; and when you've done it there's always something else to do, and you can do it if you like, but you'd much better not.

    *Ratty wind in the willows

  5. #75
    Now completed and was expecting more at the end like a boss battle with odin or thor but I guess that's for a sequel, you can't really kill off all the norse gods in one swoop

    I did like the reveal at the end and loved it when you were going back down the mountain to the credits and just talking to your son

    Enjoyed it overall but the elements I've already discussed I could have done without, still got a few things to do like 4 valky's

    It's beautiful and they do humanise kratos with regards to his son and for a story to be told I was quite impressed with that

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