Cool interview and story here on how the much beloved game exactly came about and what went into its development.
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Panzer Dragoon Saga and how it came to be.
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Twenty years. Hot damn.
It remains utterly criminal that Sega never ported or updated the game off Saturn, it was an absolutely stellar title that stayed with me for years after I played it first time out and lost little the second or third time. The jewel of the series for me and easily amongst the best games on the Saturn.
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Originally posted by Superman Falls View PostTwenty years. Hot damn.
It remains utterly criminal that Sega never ported or updated the game off Saturn, it was an absolutely stellar title that stayed with me for years after I played it first time out and lost little the second or third time. The jewel of the series for me and easily amongst the best games on the Saturn.
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I'm more concerned Zwei never got any focus.
Best game in the series and a really damn good game as well.
I sincerely don't think Saga is an unmissable game. I played through it once. ONCE.
Oh, it's a great game but most of it consists of flying through canyons doing not that much interesting bar turn-based battles that never satisfy like Zwei did. That's riggedy rizeal, The Real deal with this piece.
It's all about the KERRRAZY colouring on the RPG bits (that reminded me of the vivid colours used in N64 Hybrid Heaven but not as vivid).
Anyway, really great game but don't lament if you never get to play it. Its reputation is deceptive but I really liked it mesen but it always felt like gimped Zwei to me.
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Originally posted by Asura View PostYeah, Sega are notorious for this. I understand their archiving policies were poor back then; these days they're probably better, but I'm aware of several titles are are just "lost".
If SEGA got the soruce Code for the likes of Die Hard Arcade, Pazner Dragoon, Monster World IV to be used in updates, then most prob it got the soruce code to Saga somewhere, unless the HD data was damaged.
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Saga's a hard comparison to the other three games just through having nothing but aesthetics in common, even at the time I classed it separate from them and kept other RPG's in mind more for which I vastly preferred this. A hell of an accomplishment considering the hardware and quite a gutting storyline at the time, so good Orta had to pick up some threads on it despite how many didn't play Saga.
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I've always liked shooters more. Still today my fav genre and for me, Panzer Dragoon series are the best 3D shooters ever made, with Rez a close 2nd . Saga was stunning though, full 3D, full voice acting, time of daylighting, morphing and one of the most incredible soundtracks ever produced.
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