I played Night Slashers today and thought it would have been perfect for the Saturn. I definitely would have bought a copy back in the day.
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It should have been ported.
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Originally posted by _SD_ View PostI know I’ve played that somewhere on a Sega Megalo cabinet...
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AB COB - Mega CD will full ASIC scailing
Indiana Jones and the fate of Atlantis - Mega CD using the Amiga code, but with full voice acting.
Monkey Island 2 - Mega CD, Again using the Amiga code, but with the PC's voice acting vocals.
Armed Police Batrider - Should have been on the Dreamcast.
Desert Tank - Really should have had a Net link version of the Sega Saturn.
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Originally posted by BigDeadFreak View PostThe Neo Geo ports weren't quite perfect. They had load times and missing frames of animation.
When it comes to SF III it was the sheer number of frames that would have been the issue, has Capcom told SEGA Saturn mag in a interview. Spec wise the Saturn had the same CPU (only faster and with a 2nd Slave CPU) the same number of backgrounds, but could handle more sprites but you would be looking at a Huge Ram cart to get it to handle the number of frames of animation.
But one could have also had a cutdown port to the 4 Meg Cart, but with the DC and PS2 around the corner, there was little point I guess.
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Originally posted by Team Andromeda View PostIndiana Jones and the fate of Atlantis - Mega CD using the Amiga code, but with full voice acting.
Originally posted by Team Andromeda View PostArmed Police Batrider - Should have been on the Dreamcast.
Originally posted by Team Andromeda View PostDesert Tank - Really should have had a Net link version of the Sega Saturn.
Originally posted by Team Andromeda View Post
When it comes to SF III it was the sheer number of frames that would have been the issue, has Capcom told SEGA Saturn mag in a interview. Spec wise the Saturn had the same CPU (only faster and with a 2nd Slave CPU) the same number of backgrounds, but could handle more sprites but you would be looking at a Huge Ram cart to get it to handle the number of frames of animation.
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I regret never buying GTI Club+ when it came out on PSN.
You can no longer buy it because of an expired licence and I don't think it ever had a physical release.
I loved the physical handbrake in the arcade, but the tight courses and shortcuts made it feel like you were in The Italian Job.
Some nice choices on here:
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Originally posted by QualityChimp View PostI regret never buying GTI Club+ when it came out on PSN.
You can no longer buy it because of an expired licence and I don't think it ever had a physical release.
Originally posted by QualityChimp View PostSome nice choices on here:
I might buy one of these if I win the lottery.Last edited by Leon Retro; 14-08-2018, 14:43.
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I was playing Super Monkey Ball today, and thought that the arcade original - simply called 'Monkey Ball' and runs on Naomi hardware - should have been ported to the Dreamcast as a nice swan song for the machine. The arcade game isn't as technically advanced as the later Super version for the GameCube, so I think the Dreamcast could have run a decent port.
Look here: https://segaretro.org/Monkey_Ball
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Originally posted by Atticus View PostMe too. I didn't buy it as I didn't think it captured enough of what I loved about the arcade, but I still wish I had. A proper snooze and lose.
Was the Wii version any good?
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