First impressions based on the unpatched US Switch version. I didn't really wanted to wait for the day-one patch to download so I started right away.
Little Dragons Café (it should be Little Dragon's, but grammar is dead) is the next game of Yasuhiro Wada, best known for Harvest Moon. After selecting your character between boy and girl, you start helping your sibling and mother in a rural café. Tragedy strikes and your mom doesn't wake up the day after because her human blood isn't synching with her dragon blood, or so a wizard with a wooden poop on his staff tells you. He also unloads a dragon egg unto you forcing you to take care of it while running the café. According to the guy this will wake your mother up.
The dragon egg hatches and the cutest little red dragon is now your pet. Within a couple of hours two waiters and one chef join (rather forcefully) the cafe and the usual routine of exploring the overworld, gathering ingredients, collecting new recipes, and serving people in the café.
I've only play only one Harvest Moon, on the GBA, and LDC feels exactly like it. Wake up, do your rounds around the café to collect ingredients, go back to help everyone during lunchtime, explore more of the overworld, dinner time, and then go to bed to wake up the next day and repeat the whole thing.
The routine is made more enjoyable on how fast new characters and the story progress (at least in the first two or so hours), and that the little dragon is cuteness incarnate.
You cook recipes through a short rhythm minigame and like the Atelier series you can create better recipes by using rarer ingredients.
On the Switch loading times could be better, but the game looks lovely and runs smooth, with the exception of the camera. It's a rather strange thing. The camera rotates smoothly around your character when stationary, but if he moves it's like the camera moves in steps: it's something a bit hard to explain by words, but imagine the camera must move from 180 degrees to 181 degrees, and it doesn't smoothly goes through 180.1, 180.2, 180.3, and so on, but jumps from 180 to 181 in one go. This happens when the camera has to follow your character around, but it's not as evident. However moving while rotating the camera makes this "effect" even more evident.
This is the only technical snag I've found so far, and it's a very strange one, not to mention something incredibly evident that really brings down the colourful graphics.
Little Dragons Café (it should be Little Dragon's, but grammar is dead) is the next game of Yasuhiro Wada, best known for Harvest Moon. After selecting your character between boy and girl, you start helping your sibling and mother in a rural café. Tragedy strikes and your mom doesn't wake up the day after because her human blood isn't synching with her dragon blood, or so a wizard with a wooden poop on his staff tells you. He also unloads a dragon egg unto you forcing you to take care of it while running the café. According to the guy this will wake your mother up.
The dragon egg hatches and the cutest little red dragon is now your pet. Within a couple of hours two waiters and one chef join (rather forcefully) the cafe and the usual routine of exploring the overworld, gathering ingredients, collecting new recipes, and serving people in the café.
I've only play only one Harvest Moon, on the GBA, and LDC feels exactly like it. Wake up, do your rounds around the café to collect ingredients, go back to help everyone during lunchtime, explore more of the overworld, dinner time, and then go to bed to wake up the next day and repeat the whole thing.
The routine is made more enjoyable on how fast new characters and the story progress (at least in the first two or so hours), and that the little dragon is cuteness incarnate.
You cook recipes through a short rhythm minigame and like the Atelier series you can create better recipes by using rarer ingredients.
On the Switch loading times could be better, but the game looks lovely and runs smooth, with the exception of the camera. It's a rather strange thing. The camera rotates smoothly around your character when stationary, but if he moves it's like the camera moves in steps: it's something a bit hard to explain by words, but imagine the camera must move from 180 degrees to 181 degrees, and it doesn't smoothly goes through 180.1, 180.2, 180.3, and so on, but jumps from 180 to 181 in one go. This happens when the camera has to follow your character around, but it's not as evident. However moving while rotating the camera makes this "effect" even more evident.
This is the only technical snag I've found so far, and it's a very strange one, not to mention something incredibly evident that really brings down the colourful graphics.
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