Why is Sonic is a car?
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Originally posted by Dogg Thang View PostApparently because it would be too easy to win if he ran.
I still don't personally go for it; I think it's a shame the characters aren't running like in Sonic R or Rivals... Though admittedly neither of those games were that good.
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Last edited by Neon Ignition; 26-10-2018, 14:18.
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Switch version, I'd never get round to playing it on PC with everything else I have. To Sumo's continued credit it's a really solid version, doesn't seem that compromised to fit on the system and looks good. The fuss about 30fps isn't much either, they've largely refined Transformed handling with some tweaks like the camera tilting as you drift. Rubber banding is in full force but is only really a major pain in Hard mode.
There will be defenders but the game definitely takes a big hit for dropping other Sega licenses. The track design is good but I think there's about 20 tracks over about 4 or 5 themes so it quickly starts to feel samey because it's either recycled theming from Transformed Sonic courses or falling back on Heroes theming again. There doesn't feel like much point in the different racers either, there's about 15 but in just 3 types that are very similar.
Dropping the other licenses definitely makes no sense, it's limited the variety a lot and is a huge missed opportunity. No genuine good reason for the decision and I think people will find TSR broadly plays the most solidly of the three but is easy to move on from as a lot of these course themes etc were in the last game.
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Originally posted by Dogg Thang View PostThat doesn't sound great, especially with the limited themes. I'll probably give it a miss for now.
EDIT: That is also legitimately true, I should add. I wasn't planning to buy it full whack regardless though.
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