Originally posted by Leon Retro
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Amiga shoot 'em ups: Are any worth playing?
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Originally posted by samanosuke View Postaren’t we all overlooking one particular shmup that plays to the Amiga’s strengths and at the same time manages to be awesome to play?
Originally posted by samanosuke View Posta game released in the Amiga’s twilight years called T-Zero, but it’s a bit like Project-X in that it looks great, but is very repetitive with swarms of the same enemy appearing over and over again.
It looks much better than Project-X. I think it looks and sounds very much like something you'd get from NGDEV. You can also tell that it makes good use of the extra speed AGA machines have -- and the developer delivered both sfx and pumping music.
I can sort of see why Project-X impressed people, but I've always disliked it. There's something very 'cut & paste' about the design that makes it feel cheap and repetitive.Last edited by Leon Retro; 01-07-2019, 13:27.
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Amnios runs really smoothly and is filled with colour and detail, but it's a bit frustating to play. I wish the developer had simply gone for a vertical scrolling style. A great showcase of the A500 tech though. Psygnosis always managed to make the most of the Amiga hardware.
Just look at how vibrant and colourful the graphics are.Last edited by Leon Retro; 01-07-2019, 13:48.
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Originally posted by Leon Retro View PostYeah, Stardust was a pretty big thing at the time. The developer was clever with the graphic design, so it looked vibrant and colourful on the A500. Plus you have fitting music and sfx. The tunnel sections were quite amazing.
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Originally posted by samanosuke View PostThere’s always been the argument that demo scene programmers, whilst clearly talented, lack experience when it comes to game design (case in point: Project-X).
But seriously -- it's not easy to create original, inspired design. Just look at all the terrible animal characters that tried to compete with Sonic the Hedgehog.
Originally posted by samanosuke View PostSo in this situation, the developers simply took a formula which was already highly playable - Asteroids - and pumped it up with steroids. Was a great idea even if the game itself was rather unoriginal.Last edited by Leon Retro; 01-07-2019, 21:14.
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Originally posted by Nu-Eclipse View Post
It appears to have aged really badly though.
This vertical shooter from CORE runs at a decent pace.
Someone copied TwinBee for the AGA chipset.
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Originally posted by Leon Retro View Post
The sequel, Battle Squadron, is also something special. It seemed quite amazing back in 1989.
Originally posted by Leon Retro View PostAn early[1988] game that showed off the potential of the A500 hardware. I remember seeing screenshots and thinking it looked stunning.
The sequel, Blood Money, was also something special. It's a bit too slow, but still impressed.
Last week I got ReshootR for CD32 (also AGA Amigas) but my CD32 is in the loft/attic so haven't been able to play it yet.
I have Banshee - that's very good, although still quite not up there with the best MD/SNES schmups. As a massive Amiga fan I was disappointed with the power of AGA at the time, also the sound chip was just the same. I saved up for a (Jap) SNES and having that and an A500 was probably the best combination ever. I only got a CD32 years later.
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Originally posted by samanosuke View PostWas Banshee any good? I remember the Amiga mags went crazy over it BitD but I’ve never played it.
Originally posted by buzz909 View PostI could never get into Battle Squadron. I tried really hard to like that because it got great reviews! It was great from a tech standpoint though.
Originally posted by buzz909 View PostI always liked the look of Blood Money. Dave Jones did a series in Amiga Format magazine where he showed you how to make Menace.
Originally posted by buzz909 View PostLast week I got ReshootR for CD32 (also AGA Amigas) but my CD32 is in the loft/attic so haven't been able to play it yet.
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Originally posted by Anpanman View PostThanks LR but no, it almost looked like a homebrew title but it wasn't. It came out fairly early in the life of the A500, again memory is woolly but I'm sure it boasted something like 99 levels of action.
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