It's been three generations since the popular Rogue Squadron games were a key release and the closest we've seen to the experience since is the flight levels from Battlefront II thanks to the cancellation of the near complete Wii entry. The series made it's first landing on the Nintendo 64 and PC with a prequel film based spin-off also getting an airing. That was before the sequel game that helped launch the Gamecube and largely represents the series finest hour, the third game following on but adding ropey on foot sections to the mix.
Star Wars: Rogue Squadron IV
Though there are no signs of life from the franchise, EA has shown it isn't afraid to lean on the Star Wars gaming legacy and is also in dire need of a hit for the ip. With at least eleven films to draw from now instead of three, the material exists for an expansive new iteration of the franchise though the old flight model of the old games could be seen as too limiting these days. Casting a phoenix down of revival on these games, how would you like to see a fourth entry realised?
Star Wars: Rogue Squadron IV
Though there are no signs of life from the franchise, EA has shown it isn't afraid to lean on the Star Wars gaming legacy and is also in dire need of a hit for the ip. With at least eleven films to draw from now instead of three, the material exists for an expansive new iteration of the franchise though the old flight model of the old games could be seen as too limiting these days. Casting a phoenix down of revival on these games, how would you like to see a fourth entry realised?
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