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June 2007 Version Update (Rescheduled Date - 5th June 2007)

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    #31
    It certainly is depressing that they're going to nerf CoP. I doubt I'll get it all finished before the update, then you have this constant sense that all the people who did it before assume you can't, rather than you weren't given the opportunity.

    On the other hand, it is a game I guess. I try to remind myself that nobody will be etching my FFXI achievements on my gravestone

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      #32
      They should give the option to do it unnerfed.

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        #33
        Yes, that'd work for me.

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          #34
          No one would though Dj

          How many of us cap Assault? I did the first few capped then went uncapped all the way (despite having appropirate gear for 50,60 and 70)

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            #35
            Doesnt assault difficulty change with the cap thou?

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              #36
              probabily taken from ffVIII

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                #37
                Updated first post with newly released information on Assault updates. One new rank, and the respective 5 missions to go with it.

                This will be the ninth Assault rank. I'm currently Sergeant (tier 6). Think I should be able to get up to Sergeant Major by update time.
                Last edited by C'; 24-05-2007, 13:12.

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                  #38
                  humm one thing that was a bit odd was the name of one of the assault missions " Red Vs Blue " for those of you who watch the exploits of the Red vs Blue charcters who hang at blood gulch would probabily be thinking "wheres caboose?"

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                    #39
                    Info added regarding Einherjar.

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                      #40
                      Einherjar does look sweet I must say, hopefully the mobs inside will scale in number depending on how big your group is. I really don't have the patience for another Dynacore sized group.

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                        #41
                        Date of update confirmed:



                        4th June 2007

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                          #42
                          Nice. I started emptying Fallows#2 last night just in case we see the server migrations installed.

                          Hopefully we'll see a full list of confirmed updates before the weekend.

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                            #43
                            This is the biggie guys:



                            Looking forward to extra Combat Skills merits. As expected you can't merit any skill beyond 8 or 4 9depending on the skill) but it means we can have further skills capped. Personally tempted to merit Dagger and Marksmanship now.

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                              #44
                              woot i can cap Katana and Scythe!!!!!! Awsome!

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                                #45
                                Cool, this makes it a bit easier to spend my merits, instead of debating whether to merit Hand to Hand for PUP or Axe for Bst, at least I know I can do both now.

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