Looks alright, but seriously what is with games these days and copying the GoW health rep devices. Also person playing it, isn't great.
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Castlevania: Lords of Shadow
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Originally posted by Guts View PostPretty sure GoW didn't invent "health stations"...
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Originally posted by Garny View PostIts supposed to reuse some of the music from Super Castlevania 4. So could be good.
I work in music and i've had some of my best work end up in limbo cus the end product was less than, well sure you can guess that last bit
It'll be GOW/Dante/DMC blah, blah. Not saying i don't enjoy these types of games I do, just don't think it will UP the game any.
Been a long time 'vania fan, so will still be a day 1 buy for me no matter what.
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Good god that main E3 trailer do want now, now, now.
Never would have thought I'd be this interested in a game from the people who made Jericho, of all things. I'm still very cautiously optimistic. But it looks like the extra time's being fairly well spent, at least from an artistic point of view. At the very least this looks set to comfortably flatten Dante's Inferno.
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Originally posted by Number45 View PostSo this is why he wasn't in that latest teaser!
"Combat and Experience Walkthrough"
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Originally posted by spinpug666 View PostJust listen to the soundtrack then. Since when has the quality of the ST had anything to do with the game/final product?
I work in music and i've had some of my best work end up in limbo cus the end product was less than, well sure you can guess that last bit
It'll be GOW/Dante/DMC blah, blah. Not saying i don't enjoy these types of games I do, just don't think it will UP the game any.
Been a long time 'vania fan, so will still be a day 1 buy for me no matter what.
Got its on US import, with one of those converter's one Saturday afternoon for £60. Ah, memories
(and yes, i had Mario stuck in the back)
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Originally posted by Guts View PostStrange, that a person working with music doesn't think much about it...
Soundtrack has a huge effect on the overall quality of any video game product.
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Originally posted by spinpug666 View PostI'm talking about game play mechanics etc. Music helps to set tone etc, but if the collision dectection is rubbish a great soundtrack won't fix it.
I'd rate the move to CD audio (or at the least higher capacity storage media and better sound compression) as one of the most important technological advances in the history of the industry so far. Deadly serious. But then I don't instantly fall to the floor dribbling whenever anyone starts talking about SNES soundtracks, so what do I know?
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Probably the wrong thread for this, but I'm kinda jibbery and your post took me back..
I used to write programs (Copied from magazines, books, fanzines) into various computers. C64. Acorn. Atari. Amstrad. Tandy. Save them onto tape and make a case cover.
Oh Lord - Take me back! (after I've played this though - think this is gonna work out)
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