There's plenty of post related to this over in the 'post your new imports' thread but thought I'd try and get some dedicated chat going over here. Just to confirm, this game is completely region free and will work on any region 360.
I've spent a good few hours with this over the past couple of days and must admit I'm quite enjoying it. I would agree that production quality-wise, it's not fantastic (definitely more Triangle Service than Cave), but it's got a much more easy-going pace which makes it considerably more accessible.
Basic run-down of modes are as such;
Eschatos Original: Choose between easy/medium/hard (changes bullet patterns) and endless (appears to be 'easy' for first loop at least). Two shot types - straight and wide - plus a shield used by holding both, and the option to change your ship speed from a choice of 3. Battle your way through a series of areas; scoring is handled by maintaining a 100% destruction rate throughout these.
Eschatos Advanced: Same mode breakdown as original. Using your shield on bullets generates scoring items, and whilst there are now powerups that improve your shot power, this is at the expense of reducing your max shield; as such, there are also 'power down' pickups to help you balance.
Judgement Silversword: Digging this Wonderswan port a lot - very similar in format to Eschatos with a series of stages and the same shot + shield types, but (obv) much more low-fi and with quite a steep difficulty spike. Thankfully no 3D spinning about / buggering around with the perspective either.
Cardinal Sins: Another WS port. Idea being that you have 7 different scoring mechanisms for each of the sins - only had a shot at trial mode so far but you get a minute for each and then receive an alphabetical grading dependent on how you did.
As a testament to just how accessible it is, I've already 1cc'd Original on easy mode and made it through one loop's worth of endless. Looking at the scoreboards it would seem that Silvergun has a pretty good idea of how to play Cardinal Sins, would strongly welcome any tips on how to do half the stages as I cannot work them out!
I've spent a good few hours with this over the past couple of days and must admit I'm quite enjoying it. I would agree that production quality-wise, it's not fantastic (definitely more Triangle Service than Cave), but it's got a much more easy-going pace which makes it considerably more accessible.
Basic run-down of modes are as such;
Eschatos Original: Choose between easy/medium/hard (changes bullet patterns) and endless (appears to be 'easy' for first loop at least). Two shot types - straight and wide - plus a shield used by holding both, and the option to change your ship speed from a choice of 3. Battle your way through a series of areas; scoring is handled by maintaining a 100% destruction rate throughout these.
Eschatos Advanced: Same mode breakdown as original. Using your shield on bullets generates scoring items, and whilst there are now powerups that improve your shot power, this is at the expense of reducing your max shield; as such, there are also 'power down' pickups to help you balance.
Judgement Silversword: Digging this Wonderswan port a lot - very similar in format to Eschatos with a series of stages and the same shot + shield types, but (obv) much more low-fi and with quite a steep difficulty spike. Thankfully no 3D spinning about / buggering around with the perspective either.
Cardinal Sins: Another WS port. Idea being that you have 7 different scoring mechanisms for each of the sins - only had a shot at trial mode so far but you get a minute for each and then receive an alphabetical grading dependent on how you did.
As a testament to just how accessible it is, I've already 1cc'd Original on easy mode and made it through one loop's worth of endless. Looking at the scoreboards it would seem that Silvergun has a pretty good idea of how to play Cardinal Sins, would strongly welcome any tips on how to do half the stages as I cannot work them out!
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