Announcement

Collapse
No announcement yet.

BlazBlue Chrono Phantasma [PS3]

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    BlazBlue Chrono Phantasma [PS3]

    Got it yesterday and was able to do a couple of online matches, so very quick first impressions.

    First...how do ArcSys manage to make menu worse at every iteration of the series? Calamity Trigger was cool-looking but not exactly user friendly, the Continuum Shift games where a good compromise between look and friendliness, Chrono Phantasma...hugh. Menus are useable but just downright ugly.
    On the plus side no longer "I'm saving, so stand still for few seconds" boxes, saving is done in the background. Loading times appear to be on par with CS Extend with installed data, only that Chrono Phantasma doesn't have an install option (or I wasn't able to find one).

    Character rebalancing aside, the biggest thing is the completely revamped multiplayer aspect. Lobbies can now accept up to 64 players, and all players can have customised avatars, based on game characters, with their own colour palette and even accessories, like bunny ears or ribbons. The player's image on the D-Card is customisable as well, no longer tied to your main. For ranked matches, you choose your character and set your status (active/inactive), then you're free to wander around the game menus and play certain modes (like arcade or practice, unfortunately no story or secondary single player modes). When an opponent is found, a box pops up with the opponent's name and you're free to accept the match within 10 seconds by pressing start. There are essentially no loading times between single and online matches, and everything feels very slick...if you can forget to godawful-looking menus. No, I don't really like CP's menus.
    I think that the biggest complain I have about CP is that one of the new characters, Kagura, must be unlocked by either purchasing the DLC or beating story mode, the same thing that happened with Mu in the first Continuum Shift. Really bad decision, if you ask me.

    The system has been updated in various way: characters can enter an OverDrive status (effect varies based on character), which replaces the neutral stance burst (uses one burst); the Guard Crush meter has been removed, and now characters can perform a Crush Trigger to break the opponent's (uses 25% heat); the burst is always one, but it's more similar to Guilty Gear, as it recharges over time after being used; no more golden bursts, combos tend to be shorter, and the impression is that all characters have less life and matches are faster.

    The online code seems good enough, connecting to Japanese players shows the usual slowdowns before the match, but everything runs pretty smooth after few seconds. I can't comment on how many people are playing right now due to the largely different time zone.

    As for the new characters...well, I've only tried Terumi (included as a free DLC characters in preorders), and while he shares similarities with Hazama (they're the same person, in a twisted kind of way), it plays at a closer range, with moves able to drag opponents in close, but I've only played a match with him. I've played against one Bullet online, and she's very fast, with close range combos.

    On character rebalances, I can only write about Nu. Yes, mad yandere stabby girl is back, and she plays more like the CT Nu rather than the CS Lambda: 236D is the same as CT (no longer a trap with multiple hits), 214D is faster even when charged, like in CSE 5C no longer needs to be mashed and it's really fast (I'd say almost twice), her overhead is still very slow and now punishable with a low attack; the Cavalier moves (236A-B-C) can only be accessed by switching modes (22A), though I still have to figure out excatly if there are other differencies between the two modes, Cavaliers aside.
    Oh, a Platinum's 5A now randomly switches between rock, paper, and scissors...so frigging cute (unsure if it was in CSE as well).

    Voices and BGMs have been completely redone, and while I'm kinda torn on the new BGMs: they ditch a lot of violins/keyboards/whatever in favour of guitars and a heavier sound, but some really lose their effectviness (like Mu's and Platinum's themes); other songs are much better (selection screen), but I will have to listen to the complete soundtrack to have a well-defined position; BGMs for new characters are cool though.
    Nu's German is kinda painful, especially with her "Do-rai" (drei, two). Platinum's male voice is less effective than in CSE, and once again Haku-Men sounds scruffier than before. One of Litchi's exclamations when hit sounds out from a porn movie, and the annunciator goes crazy when selecting Tsubaki or Amane.

    #2
    How does it look Heard everyone has been redrawn . Also is it english ?

    Comment


      #3
      You can select English voices, but text is in Japanese only.
      About the redrawing...I'm not sure. All previous backgrounds have been replaced with new ones, and background sprites look blurrier than before. Characters themselves look pretty much the same as before, I would have to compare them, but a complete redraw of the whole cast seem unlikely.

      Comment


        #4
        Had a solid run online, only one loss out of 10 matches, three of these with Haku-Men. I wouldn't say he's invicible, but damn, his offensive power is immense. Even without long combos, he's able to deplete some characters' health in few exchanges; compared to Nu he's not as mobile, but a notch or three above in both offense and defense. I'd say he's almost not funny to play with, but maybe at higher level things are different.

        Online, Terumi is the most common character, followed by Bullet and Jin. Terumi's incredibly fast, and a lot of players already use him in a delightful way, unlike Bullet, with many players still trying to find out their rhythm with her. Maybe Terumi has a lot of more "easy" combos (mix of neutral and forward standard attacks) that can pin opponents to corners very easily, so that's why a lot of players seem to use him so well.

        I'm getting the hadn of this new Nu: the basic form is essentially Nu from CT, without the capability of her close range distortion drive; rolling blade and spikes go almost full screen and they can be feinted as usual (from behind, longer charge/longer reach), and no access to Cavalier moves. The alternate form (the switch between the two is 22A) is essentially a Lambda mode: Cavalier moves (now B "dusts" and C pins to the wall if hitting the topmost corner of the stage), close range drive (but not the long range one), the rolling blade traps the opponent (like Lambda in CS), the spikes come out much faster but only two come out, neither special move can be feinted; I'm starting to call it "corner" mode, because it seems meant to be used to pin opponents there.

        The Overdrive mode essentially puts characters into Unlimited mode for a short period of time: Nu has access to all her moves and shots two swords at once; Hazama has the life stealing circle; Haku-Men builds up Magatamas faster, and so on.

        Comment


          #5
          would you say its much better then previous versions ? and is it different enough ? i just have this horrible feeling there will be another update later on

          Comment


            #6
            Originally posted by eastyy View Post
            i just have this horrible feeling there will be another update later on
            It's ArcSys, there will be, though with the new Guilty Gear on the way, they might not be as relentless as with Continuum Shift.

            Originally posted by eastyy View Post
            would you say its much better then previous versions ? and is it different enough ?
            It's an upgrade to the existing system, "different enough" does not really apply to incremental upgrades, plus I'm not exactly beat'em'up-savvy to catch all new nuances. I'm having fun playing it, matches are faster and shorter, which i still have to get used to, especially the "shorter" part, as rushing characters seem to have a slight edge over others.
            Right now all Japanese players seem to gravitate toward Terumi, probably because he's new, but also because it fits the new style perfectly, he's insane, and he's just fun to play, to the point I'm thinking of ditching Haku-men for him.

            Comment


              #7
              Originally posted by eastyy View Post
              i just have this horrible feeling there will be another update later on
              Completely why I've missed this. They even had it at MCM Expo and I walked right past it.

              Probably will check out Guilty Gear Xrd though.

              Comment


                #8
                yeah i may give this one a miss.....i bought the first one....then the second one then bought the dlc characters and then when i got a vita it came with the most recent one (which i think only has one new character) and i think thats enough for now

                Comment


                  #9
                  I used to have a few mates that I played with but they gave up with the updates unfortunately and finding decent random matches is nearly impossible unlike SSFIV unfortunately.

                  Comment


                    #10
                    Japan seem to have graduate from Terumi, and now online matches have a much more varied cast. Still, among the new characters Terumi is the favoured, with Bullet and Kagura behind in the same place. Strangely enough I've met just one Kokonoe and intrigued after the (winning) match, I caved in and bought her...girl has style. I mean, a catgirl with double miniguns and rocket-propelled hammer? Surpringly she's a heavy hitter, with medium health and speed, with interesting gravity-based attacks and distortion drives. And she summons a meteorite at an Astral Finish.
                    Since I'm almost set in abondoning Haku-men (I think he's the only character able to reach 8k damage, probably Azrael would, but hven't seen any advanced player with him), Kokonoe might become my sub.

                    Anyway, to unlock Kagura I went through story mode...ah, I miss the skip button. And ArcSys writers should really learn to shrink dialogues, or at least put more fights between scenes, the first hour went without any match. Surely the final battle is epic, but what's before is pure boredom, even for someone like me that enjoy BB's story. Anyway, Kagura unlocked, waiting for the US version to go through it again to actually understand what's going on...ugh, why have I done it?

                    Gave multiple tries to Unlimited Mars, where you choose among three different courses with ten different Unlimited characters each. Unlimited Noel and Arakune? Not fun. Difficult even at beginner level, beating the first character is a challenge.
                    Score Attack is the same thing, only without Unlimited characters and fixed difficulty level.

                    Comment


                      #11
                      I'm intrigued by this edition of Blazblue but was wondering where the best place would be to pick it up from if I wanted to get it now?

                      Comment


                        #12
                        Nin Nin, I guess; I've got my limited from them, and as usual, no customs charge. The US version is out in March with a limited edition that looks exactly the same as the Japanese, plus a few extras.

                        Comment


                          #13
                          has anyone picked up the us version yet ?

                          Comment


                            #14
                            Mine is on its way.

                            Comment


                              #15
                              do you know if the dlc characters are included ?

                              Comment

                              Working...
                              X