A game about giant robots from Arc System Works, which more or less can be described as an isometric Armored Core, though I don't think Damascus Gear will come close to From Softwares's long-standing series in terms of complexity and depth, but this is not to tell that the game is shallow or badly done.
Damascus Gear revolves a series of missions divided into different ranks, based on their difficulty; once all missions in one rank have been completed, an exam mission will pop up to continue in your slaughtering of enemy robots.
Robots in Damascus Gear can be customised in head, body, arms, legs, shoulder pads, and left, rght and back hardpoints for weapons.
All weapons are ammo-free but each consumes a certain amount of energy from their own reserves and these reserves are recharged by the mecha; if there isn't enough energy a weapon cannot fire.
Weapons carried in arms are the usual selection of machine guns, rifles, blades and piledrivers, with backpack weapons ranging from support lasers to missile launchers.
Controls are easy: square, triangle, and circle are used for the three hardpoints; R makes the robot run, X is for short dashes, L for using the repair kits; movement is through the left analog stick.
Missions so far revolved around killing all enemies on the map, sometimes with the help of NPCs, which are pretty dumb: there's no friendly fire but isn't not uncommon for NPCs with melee-oriented mechas to dash toward the enemy with you between them...and moving you toward danger in the process. Luckily enemies are as mindless as the allies, and after they pop up on the map, it's easy to lure them in a tight formation and devastate them with support weapons.
All weapon categories have their distinct personality, though what changes within one category are how weapons look and their stats.
Damascus Gear revolves a series of missions divided into different ranks, based on their difficulty; once all missions in one rank have been completed, an exam mission will pop up to continue in your slaughtering of enemy robots.
Robots in Damascus Gear can be customised in head, body, arms, legs, shoulder pads, and left, rght and back hardpoints for weapons.
All weapons are ammo-free but each consumes a certain amount of energy from their own reserves and these reserves are recharged by the mecha; if there isn't enough energy a weapon cannot fire.
Weapons carried in arms are the usual selection of machine guns, rifles, blades and piledrivers, with backpack weapons ranging from support lasers to missile launchers.
Controls are easy: square, triangle, and circle are used for the three hardpoints; R makes the robot run, X is for short dashes, L for using the repair kits; movement is through the left analog stick.
Missions so far revolved around killing all enemies on the map, sometimes with the help of NPCs, which are pretty dumb: there's no friendly fire but isn't not uncommon for NPCs with melee-oriented mechas to dash toward the enemy with you between them...and moving you toward danger in the process. Luckily enemies are as mindless as the allies, and after they pop up on the map, it's easy to lure them in a tight formation and devastate them with support weapons.
All weapon categories have their distinct personality, though what changes within one category are how weapons look and their stats.
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