The lead artist should be the same as Wizardry Labyrinth of Lost Souls, but with his art thankfully expanded to the whole game, and not just character design.
I was looking into getting it, but then realised it's based on the Wizardry system, and apparently that system is a curse to Japanese developers that make them unable to do a decent game.
If it gets localised, I might considere giving it a look though, and yes, it's just because of its looks.
I was looking into getting it, but then realised it's based on the Wizardry system, and apparently that system is a curse to Japanese developers that make them unable to do a decent game.
What's so terrible about the 'Wizardry system'? Busin: Wizardry Alternative (a.k.a. Wizardry: Tale of the Forsaken Land) was developed in Japan and turned out excellent (if a little traditional).
It's not the Wizardry system itself, is that very game developed in Japan around that system wasn't up to previous (western) Wizardry games, other dungeon crawlers, often had mechanics so exploitable close to break the game, or a general lack of refinement.
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