Dekamori Senran Kagura is a rhythm game where the girls from the previous three SK games face off in a culinary contest.
Each match is divided in three segments, with partial scoring in between the first two, and the final judgment after the third.
As you have guessed, you have to input the right command (d-pad direction or face button) when the relative icon reaches the leftmost end of the two queue bars; in easy mode inputs there are only single inputs, but in normal and hard, there will be simultaneous inputs to perform, and the jump between easy and normal is quite a huge one...or at least, it was for me as I'm not really used to rhythm games.
Achieving an high score during the first two segments of a match will trigger two things: destruction of your opponent's clothes (in perfect Senran Kagura style) and fill of the heart meter. With the heart meter full, a heart icon will appear during the third segment, and if hit (any input), you'll trigger close-ups of your opponent, with her destroyed clothes. Get a full victory over her, and her clothes will be completely removed and at the end of the battle you'll get...ah, words escape me. Click here, last image.
There's story mode, there's arcade mode, there's free mode, but who cares, it's a Senran Kagura game, and as long there's the (interactive) dressing room, all is fine. Who cares if the songs are a mix of vocals and instrumentals that don't really tell you anything, this game is pure fanservice that brings SK in new territories, and probably will spell the direction the series will take...which is kinda sad, as in the first two SKs fanservice was there but was in check, since Shinovi Versus everything went completely overboard, but since it sells, who cares?
I'd like to know the creative process behind this game. I guess that one developer was in a Comick Market (or similar fair), found a doujinshi about SK characters in apron only and tought "mhmmm, I could make a game out of this", submitted the idea to Marvelous executives who tought "mhmmm, this will sell", and the game was greenlighted.
Anyway, that's Dekamori Senran Kagura. Can't really tell if the rhythm part of the game is good or not (except that songs are lackluster), but I can tell you it's the kind of game that you don't want to be caught playing.
Each match is divided in three segments, with partial scoring in between the first two, and the final judgment after the third.
As you have guessed, you have to input the right command (d-pad direction or face button) when the relative icon reaches the leftmost end of the two queue bars; in easy mode inputs there are only single inputs, but in normal and hard, there will be simultaneous inputs to perform, and the jump between easy and normal is quite a huge one...or at least, it was for me as I'm not really used to rhythm games.
Achieving an high score during the first two segments of a match will trigger two things: destruction of your opponent's clothes (in perfect Senran Kagura style) and fill of the heart meter. With the heart meter full, a heart icon will appear during the third segment, and if hit (any input), you'll trigger close-ups of your opponent, with her destroyed clothes. Get a full victory over her, and her clothes will be completely removed and at the end of the battle you'll get...ah, words escape me. Click here, last image.
There's story mode, there's arcade mode, there's free mode, but who cares, it's a Senran Kagura game, and as long there's the (interactive) dressing room, all is fine. Who cares if the songs are a mix of vocals and instrumentals that don't really tell you anything, this game is pure fanservice that brings SK in new territories, and probably will spell the direction the series will take...which is kinda sad, as in the first two SKs fanservice was there but was in check, since Shinovi Versus everything went completely overboard, but since it sells, who cares?
I'd like to know the creative process behind this game. I guess that one developer was in a Comick Market (or similar fair), found a doujinshi about SK characters in apron only and tought "mhmmm, I could make a game out of this", submitted the idea to Marvelous executives who tought "mhmmm, this will sell", and the game was greenlighted.
Anyway, that's Dekamori Senran Kagura. Can't really tell if the rhythm part of the game is good or not (except that songs are lackluster), but I can tell you it's the kind of game that you don't want to be caught playing.
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