I know I should not build up too many expectations about a Gundam game handled by BandaiNamco, but...holy **** this looks good!
The game doesn't waste any time and right after a brief intro you get into the game piloting a RX-78, helping out two NPCs (they have a face and a name too!) against a mix of baddies from Wing, Victory, and 00; the first mission ends with a battle against the Dendrobium! It has multiple parts to destroy, there are turrets you can use, and the terrain is not a flat surface as in the previous Gundam Breaker!
Compared to the first GB, this one has a lot of improvements, from interface, to loading times (although there are still a lot of loading screens), to the number of MS available, to the pacing you get new kits and parts. It's also possible to load data from the previous Gundam Breaker, though it seems you need to connect to the Japanese PSN to load it.
Anyway, the game itself doesn't look too different from its predecessor: you select a mission and destroy every enemy in it. This time around there's a story, with single player missions feeling much less generic the in the first GB. Still haven't tried online, mostly because I'm still trying to get a good grip on the interface: played on a US account, the game doesn't seem to decide which button is used to confirm, circle or X. Buttons feel a little crowded, for example to start a mission you need to hold start, also used to access game settings by pressing it.
In-game controls are the same as before, although I think they moved ranged attacks to L1 instead of the face buttons, and added more variety to close combat with a separate charge button.
First impressions are positive, but so were those about the first Gundam Breaker. The new one looks like a definite improvement, however, but I fear that the game structure will prove as repetitive as before.
The game doesn't waste any time and right after a brief intro you get into the game piloting a RX-78, helping out two NPCs (they have a face and a name too!) against a mix of baddies from Wing, Victory, and 00; the first mission ends with a battle against the Dendrobium! It has multiple parts to destroy, there are turrets you can use, and the terrain is not a flat surface as in the previous Gundam Breaker!
Compared to the first GB, this one has a lot of improvements, from interface, to loading times (although there are still a lot of loading screens), to the number of MS available, to the pacing you get new kits and parts. It's also possible to load data from the previous Gundam Breaker, though it seems you need to connect to the Japanese PSN to load it.
Anyway, the game itself doesn't look too different from its predecessor: you select a mission and destroy every enemy in it. This time around there's a story, with single player missions feeling much less generic the in the first GB. Still haven't tried online, mostly because I'm still trying to get a good grip on the interface: played on a US account, the game doesn't seem to decide which button is used to confirm, circle or X. Buttons feel a little crowded, for example to start a mission you need to hold start, also used to access game settings by pressing it.
In-game controls are the same as before, although I think they moved ranged attacks to L1 instead of the face buttons, and added more variety to close combat with a separate charge button.
First impressions are positive, but so were those about the first Gundam Breaker. The new one looks like a definite improvement, however, but I fear that the game structure will prove as repetitive as before.
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