A lot of my classic games (16bit era) were hard. Very hard indeed. Not only that but losing a life could easily mean re-playing half or even the whole level. Often the boss battles had a pattern, and you needed to learn that pattern. What that meant for me was that I would spend the whole day getting to the boss and maybe using 15minutes of game time to learn patterns, and perhaps 6 hours of gaming to get those 15 minutes...
With save states and my lack of time or interest in re-playing the levels I find them the ultimate "Trainer." I tend to approach my games with two mindsets now:
1.) Use SaveStates at every tricky part to learn the game and enjoy the end credits.
or
2.) Having learnt the game, see how far I can get on one credit/continue
How do others view save states?
With save states and my lack of time or interest in re-playing the levels I find them the ultimate "Trainer." I tend to approach my games with two mindsets now:
1.) Use SaveStates at every tricky part to learn the game and enjoy the end credits.
or
2.) Having learnt the game, see how far I can get on one credit/continue
How do others view save states?
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