You're going to think this is superstitious claptrap. But ever since a group of us were unceremoniously chucked out of a lobby and forced to download the Rainbow Six 3 patch last weekend, Things Have Changed.
Ostensibly, the patch merely fixed a few tech issues and provided the welcome option to disable the fiddy cal sniper rifle. However, we play a lot of Terrorist Hunt, we being myself and a bunch of old Paragonian mates back in Britain, and now los terroristas don't stick to their usual patterns at all. They completely mix it up every time we play, meaning you actually have to be careful and maybe even a little frightened on every round. They're rushing us from doorways; loitering where they never loiter; sneaking up on us where they shouldn't be. The scariest trick is when you dash round a corner, *knowing* there is always, without fail, a bad guy there, and he's not. That means he's loose! He could be anywhere. All of a sudden the game ceases to be a cold, rehearsed, tightly choreographed culling and once again becomes four jittery men with bad nerves hoping they don't get shot. Which is all for the good.
So, has anyone else been noticing this? Or are we, as I suspect, the only people in the world playing Terrorist Hunt online? It doesn't even seem to be new routines so much as genuinely random (as it should be), but maybe we just haven't learned them all yet.
(All of this is on Elite level since, you know, we're hard.)
Ostensibly, the patch merely fixed a few tech issues and provided the welcome option to disable the fiddy cal sniper rifle. However, we play a lot of Terrorist Hunt, we being myself and a bunch of old Paragonian mates back in Britain, and now los terroristas don't stick to their usual patterns at all. They completely mix it up every time we play, meaning you actually have to be careful and maybe even a little frightened on every round. They're rushing us from doorways; loitering where they never loiter; sneaking up on us where they shouldn't be. The scariest trick is when you dash round a corner, *knowing* there is always, without fail, a bad guy there, and he's not. That means he's loose! He could be anywhere. All of a sudden the game ceases to be a cold, rehearsed, tightly choreographed culling and once again becomes four jittery men with bad nerves hoping they don't get shot. Which is all for the good.
So, has anyone else been noticing this? Or are we, as I suspect, the only people in the world playing Terrorist Hunt online? It doesn't even seem to be new routines so much as genuinely random (as it should be), but maybe we just haven't learned them all yet.
(All of this is on Elite level since, you know, we're hard.)
Comment