So it's sort of an adventure game set in a space station or maybe you could describe it as a first-person horror game with 80% of the horror bits taken out and meaningful puzzles instead. I prefer the second description myself
You're this astronaut guy who's searching for his fiance I think, except everyone on the space station has died and unusually, this time not one of them has turned into zombies.
Instead they can be split into those who'll co-operate and those who don't want you anywhere near them. When you approach the latter type your guy starts ****ting himself and his heartrate jumps like crazy, despite the fact that that the spirits can't actually harm you. Anyway, you die if your heartrate hits 300(which happens pretty quickly if you don't get the hell away). I guess part of the horror factor is not knowing how each is going to respond to you until you approach them.
You wear a space suit the whole time and it's not exactly the same kind that Samus wears - basically you can walk slowly or less slowly. Turning is a slow manouver in this game and as it's often very dark and you're relying on a flashlight for guidance, it's easy to panic when one of the less friendly spirits is in the area and you don't know which way to turn. Or worse still, if your flashlight batteries are about to run out and you need some more. Still, they're not half as determined as those I've been reading about in Siren - exit the room and they leave you alone.
The default controls are of the 3rd-person kind but since this is a first person game I switched to setting C - dual analogue. The circle button is used for interaction and triangle adusts your flashlight's brightness.
The game is all in Japanese, save for in-game signs and bits of the interface but that isn't holding me back tbh, I've solved quite a few puzzles so far. They basically come in 2 flavours: simple item puzzles for the friendly spirits and indirect puzzles for the pissed-off ones. By indirect, I mean that you have to appease them first before you can interact with them. Solving a puzzle means the spirit leaves its current existance and disappears.
Part of the puzzle-solving equation involves using security cameras a monitor stations to spy on the souls, somewhat like Gregory Horror Show. Occasionally, zooming in on an important item leads you to a brief flashback via the security monitor, which serves as a clue.
Some touches are thrown in to keep you tense - sometimes you're in a room and a glass on the table shatters or something gets thrown at you when your back is turned. The atmosphere is one of loneliness imo, not horror in general. You sometimes hear cries of sadness or anger as you listen to the spirits - everyone is all alone for some reason.
It's an interesting, above average game so far but it hasn't become intriguing just yet.
More info: www.nebula-en.net
You're this astronaut guy who's searching for his fiance I think, except everyone on the space station has died and unusually, this time not one of them has turned into zombies.
Instead they can be split into those who'll co-operate and those who don't want you anywhere near them. When you approach the latter type your guy starts ****ting himself and his heartrate jumps like crazy, despite the fact that that the spirits can't actually harm you. Anyway, you die if your heartrate hits 300(which happens pretty quickly if you don't get the hell away). I guess part of the horror factor is not knowing how each is going to respond to you until you approach them.
You wear a space suit the whole time and it's not exactly the same kind that Samus wears - basically you can walk slowly or less slowly. Turning is a slow manouver in this game and as it's often very dark and you're relying on a flashlight for guidance, it's easy to panic when one of the less friendly spirits is in the area and you don't know which way to turn. Or worse still, if your flashlight batteries are about to run out and you need some more. Still, they're not half as determined as those I've been reading about in Siren - exit the room and they leave you alone.
The default controls are of the 3rd-person kind but since this is a first person game I switched to setting C - dual analogue. The circle button is used for interaction and triangle adusts your flashlight's brightness.
The game is all in Japanese, save for in-game signs and bits of the interface but that isn't holding me back tbh, I've solved quite a few puzzles so far. They basically come in 2 flavours: simple item puzzles for the friendly spirits and indirect puzzles for the pissed-off ones. By indirect, I mean that you have to appease them first before you can interact with them. Solving a puzzle means the spirit leaves its current existance and disappears.
Part of the puzzle-solving equation involves using security cameras a monitor stations to spy on the souls, somewhat like Gregory Horror Show. Occasionally, zooming in on an important item leads you to a brief flashback via the security monitor, which serves as a clue.
Some touches are thrown in to keep you tense - sometimes you're in a room and a glass on the table shatters or something gets thrown at you when your back is turned. The atmosphere is one of loneliness imo, not horror in general. You sometimes hear cries of sadness or anger as you listen to the spirits - everyone is all alone for some reason.
It's an interesting, above average game so far but it hasn't become intriguing just yet.
More info: www.nebula-en.net
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