Rather than erupt into gushings of 'OMFG!' (which remains my overriding impression), I'll try and make myself a bit more useful:
- based on this 'unfinished' snippet of the game, Gaiden is set to calmly demolish both PS2 Shinobi titles and Bujingai in terms of both style and depth
- graphics are a clear progression from those seen in Dead or Alive 3. So much so, in fact, that I'd imagine 'Team Ninja' came together with Gaiden in mind from the very start. I'm sure someone can fill in the backstory for us...
- many Prince of Persia-esque nuances to the control system and move-set which partially explain the game's belated arrival
- frame rate is a flawless 60fps of crisp graphics, special effects galore and a pristine front-end
- from the demo alone, the fighting system demonstrates enormous versatility and a very proficient handling of combos (both short range, long range and mixed)
- decapitations aplenty; dashing, flipping and slashing around a room full of Ninja as their heads occasionally spiral off is pure nirvana
- 3 weapons in the demo, each with very specific attributes and fighting styles
- fans of pulp samurai flicks delight, 'cause when enemies die in this game they literally explode with blood
Overall, this is shaping up to be an instant classic. The breathtaking scenery and general design on offer in the demo pushes the envelope to say the least. Having played through Shinobi PS2 a good few times, I'm feeling pretty blown away by the prospect of what the finished Ninja Gaiden has to offer.
- based on this 'unfinished' snippet of the game, Gaiden is set to calmly demolish both PS2 Shinobi titles and Bujingai in terms of both style and depth
- graphics are a clear progression from those seen in Dead or Alive 3. So much so, in fact, that I'd imagine 'Team Ninja' came together with Gaiden in mind from the very start. I'm sure someone can fill in the backstory for us...
- many Prince of Persia-esque nuances to the control system and move-set which partially explain the game's belated arrival
- frame rate is a flawless 60fps of crisp graphics, special effects galore and a pristine front-end
- from the demo alone, the fighting system demonstrates enormous versatility and a very proficient handling of combos (both short range, long range and mixed)
- decapitations aplenty; dashing, flipping and slashing around a room full of Ninja as their heads occasionally spiral off is pure nirvana
- 3 weapons in the demo, each with very specific attributes and fighting styles
- fans of pulp samurai flicks delight, 'cause when enemies die in this game they literally explode with blood
Overall, this is shaping up to be an instant classic. The breathtaking scenery and general design on offer in the demo pushes the envelope to say the least. Having played through Shinobi PS2 a good few times, I'm feeling pretty blown away by the prospect of what the finished Ninja Gaiden has to offer.
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