View Full Version : GP32 vs GBA

02-03-2004, 12:52 AM
I was thinking bout getting a GP32 as i've already got a GBA, i've heard GP32 is vastly advanced in all specs - what i'm particularly interested is about running emued games on the GP32, emus such as Game Gear, Master System and in particular interest is SNES games - i'm not sure how well GP32 copes with emued stuff - i've also just heard about PocketSnes - can anyone share some light?

02-03-2004, 09:05 AM
if you get a GP32 that can handle 166 overclocked then a good selection of the SNES roms will work.

Some are better than others - but games that do stuff that is "a bit fancy" tend to crash the emu (although i think i might have been using Open_Snes or whatever the one that won the coding competition is called).

Atari St emulation is just about perfect
PCEngine is damned good
GBC is okay
NES (Little John) is awesome
C64 is fantastic
etc etc...

it's a nice little "homebrew" machine - but the official games STINK.

03-03-2004, 03:29 AM
Cheers nice one! MAME on it should b wicked eh! :D

04-03-2004, 12:41 AM
unfortunately , i think the version of Mame only plays a hand full of games, and not particularly that well :(

04-03-2004, 01:35 AM
Ic 'k no worries thx for the info anyways! :)

07-03-2004, 11:01 AM
i have a gp32, open snes does suck, the new snes emu is alot better, there isnt any need to overclock to get it to play perfectly.

i do asvise you get a gp32 i didnt get a gba because of it!

15-03-2004, 02:25 PM
defo a GP32 fan...

much better screen - and plenty of retro gaming! :P

got (litteraly) 100s of ROMs taking up about 64MB LOL

15-03-2004, 03:37 PM
Hee nice, what games/system do you play most on it?

jethro jazz
16-03-2004, 10:04 PM
i have a gp32, open snes does suck, the new snes emu is alot better, there isnt any need to overclock to get it to play perfectly.

does the new one run most games then?

17-03-2004, 11:33 AM
the only SNES game I've had probs with is Pilot Wings (and it's only 'cos it's dog slow!)

the system I play most is the C64 - amazing machine - the first computer/console I owned...got the original bull-nose, 1541, tape deck & too many games all boxed up in th loft! :)

this little beauty means it don't come down so often!! ;)

also with the C64 it's incredible what they did with 40kb :o

also the NES, SNES, PCE, ST and Master System get played often :)

17-03-2004, 03:08 PM
Wicked, how well does it do Amiga?

jethro jazz
17-03-2004, 03:29 PM
so mit runs the majority of snes games at full speed? thats fantastic?

how much is the lit one? does it take batteries or charge? how big is the internal memory?

18-03-2004, 10:59 AM
I hasten to add the SNES emu (IMHO) is PLAYABLE, NOT 100% - that's my take, the lit one will prob set you back about ?120 - check on ebay & at lik sang - also a couple other places I can't think of right now.

sounds expensive, but it's a one-off payment - no ?20 per game here :)

don't think theres any amiga stuff in the pipeline :(

18-03-2004, 04:01 PM
ic, so it takes SM cards, whats a good starting capacity and how many games can you have on that, C64, ST etc, and how does it work compare to the likes of gba's flash linker, you have to switch off and then back on again to access the games menu?

19-03-2004, 12:20 PM
I have 128MB - which is plenty for me...and not too expensive.

MOST emus allow resets 'within' the emu - a couple (can't think off hand) don't...so you need to power down and back up.

Some (like the ST) allow 'save states' - where you effective save at any point...and then just load from that 'SS' rather than having to load the game and start again (or load a svae game) - great :)

19-03-2004, 06:19 PM
Nice :), how long does the batteries last , bout same time as on GBA? You got the backlit one?

20-03-2004, 11:38 AM
5 hrs with light on, 10 hours off - not sure how this comares with the GBA??

20-03-2004, 02:14 PM
Cool, thats double the amount compare to GBA with light! Ere bloke, you seen/read about that gametrac? 400mhz ARM9 processor running Microsoft's Windows CE, can't be ignored, imagine - perfect emulations eh! :wub:




At the heart of Gametrac is a 400MHz ARM9 processor running Microsoft's Windows CE .NET operating system.

Gametrac says it chose Windows CE .NET as the gaming device's embedded OS based on "its easy-to-use, rapid development tools, including device emulation, board support packages, and the Platform Wizard; for its leading-edge multimedia technologies; and for the ability to combine that rich functionality into a small footprint. The intention is to maximise the inevitability of growth through convergence between the content-driven mobile device market and Internet protocols."

Gametrac selected Intrinsyc Software to provide application development and Windows CE .NET integration services for Gametrac's advanced series of "Gametrac" handheld gaming devices. Intrinsyc says it will develop fully-customized embedded software based on Microsoft's Windows CE .NET operating system along with telephony application software based on Intrinsyc's GSM/GPRS intellectual property, and will provide systems integration services for the new gaming devices.

Scott Horn, Director of Microsoft's Embedded Devices Group, said Microsoft is "delighted that Gametrac chose Window CE .NET to power their cutting edge mobile entertainment device." Additionally, he noted that "as a Microsoft Gold Level Windows Embedded Partner, Intrinsyc Software is an ideal systems integrator to assist Gametrac in building its next-generation consumer device based on the Windows CE .NET operating system."

"We welcome Intrinsyc and Microsoft into the Gametrac operation," said Tiger Telematics CEO Mike Carrender.

"We chose the Windows CE .NET platform for two main reasons. Firstly, the world already knows of its comprehensive, user friendly and familiar access memory. This coupled with a global support infrastructure and striving design ethos was an important element within our decision making process."

"Secondly, the ability to run such a feature-rich catalogue of multi-media content was irresistible and complements both our technical and commercial ambitions. Using some of the highest speed processing engines available on the market today, we hope to utilise Windows CE .NET to the full."

"We are delighted by this partnership and look forward to a long and fruitful future with Intrinsyc. Intrinsyc's inherent ability to adapt these types of applications onto consumer mobile platforms, combined with their association with Microsoft makes this deal a must," Carrender added.

"This is a very significant contract for Intrinsyc that demonstrates the wide range of devices and applications that we are capable of helping device manufacturers deliver," commented Intrinsyc CEO Derek Spratt. "We continue to win new contracts in the consumer electronics space and help companies such as Tiger Telematics break new ground with innovative wireless computing solutions".

Intrinsyc says the contract is valued at approximately CDN $900,000 and includes provisions for ongoing royalties based on unit sales.

21-03-2004, 06:51 PM
Personnaly , i get both GBA SP and GP32 , i sold back my GP32 .

Mainly because i wanted a no-think pocket machine , i plug my cartbridge in the GBA , it works , there is some good exclusive games (i m a fan of castlevanias) , some good reeditions , it runs full speed , i don't have to know if my machine will be abble to run 166mhz or whatever.
I like the batery system , plug it few hours, can play 15+hours (with light): I was really astonished , i didn't see the end of my battery the first time , i ve finished Mario , began metroid and castlevania with the first charge (after having done a complete charge/decharge cycle).

I m missing some Sega classics on it , but it not bugs me more than that, i'm not an harcore pocket player, and i can emulate perfectly all the oldies on my PC or Xbox.

22-03-2004, 11:11 AM
that looks cool mate, but is it real? the design looks very similar to the PSP (if I'm not mistaken)...this is the first I've heard of it?

Trevize - each to their own mate. As you state - for 100% no messing great SNES conversions (if you don't mind paying ?20+ a pop) then the GBA is ideal.

The GP32 is a different beast all-together IMO, and certainly something more like comparing a console to a computer...more of a 'grown ups' handheld (no offence to anyone- but I think you know what I mean!).

22-03-2004, 05:41 PM
does chrono trigger work on the gp32?

if it does.. :lol:

jethro jazz
23-03-2004, 04:45 PM
do the emulators have sound?

when you say the snes one is playable, what kind of speed % are we talking? if its not 100% will it piss me off?

whats the mega drive emulator like? im interested in the same things as with the snes emu, speed, compatability etc.

are the gameboy, nes, master system, game gear and NGPC ones pretty much perfect?

whats all this about overclocking and stuff? are there different models?

23-03-2004, 08:47 PM
I can't answer you for the snes and MD emus , as i sold my GP32 before the release of this ones,

For Master system, NES, and all the old systems, it s near perfect yes

PC engine is good , but not perfect in all games.

The main dilema is to know if you get a machine that supports 166mhz overclocking , most of the GP32 don't, they run at 152mhz (something like that) , and a minority can't reach that speed (running a litle less, i have not the numbers in mind)

For exemple , if you are running scumm (emulator of olds lucas arts point and click : sam & max, day of tentacle etc...) if you run it at 152 mhz you have no sound , at 166 mhz you have sound .
For pc engine emu , if you have 152 mhz , you have to put some frame skip, at 166mhz , most of games will run full speed .

Their is two models of GP32 sold : the one with light , and the one with no light . I advise to get the one with light (the screen is brighter than the GBA one , but it's usefull anyway).

But for anyone who wants good emulation , i would recommand to wait the TIGER handled Dragon2K4 showed us , unless you have money to spare and don't mind grabbing this and sell back it 6 month later .

24-03-2004, 11:14 AM
they do sell 166MHz g'teed GP32s - so that would help...apparently 166MHz is near 100%.

as for if it'll pi$$ u off...well, you're not paying for the game are you? and things WILL improve (as newer emus come out).

I'd say they're about 80% (SNES/MD) - you can turn sound on/off (which helps with frame-rate too)...PCE I thought was 100%, but I'm no expert!!

oh - and the Pilot wings game was slow to the point of unplayable...but that's the only one I've had major probs with.

jethro jazz
24-03-2004, 10:40 PM
how necessary is the light?

25-03-2004, 11:12 AM
Depends mate, the screen is MUCH better than the GBA (brighter and bigger) - BUT, if you want to play in low light then you'll need the light.

where abouts are u located? if you're local to Farnborough/Basingstoke I don't mine showing how good the screen is in the flesh.

Alternatively try to go to ECTS, they are often seen at this show.

I personally use the light about 30% of the time...but it's nice to have the option...esp. for not much more ???! :)

14-07-2004, 08:57 PM
ignore, answered my own question :)

19-07-2004, 03:16 PM
can it run movies etc?

19-07-2004, 03:25 PM
what the GP32 ? yes it can, quite well, about 15 to 24 frames per second, on a 3.5" screen that is plenty, check out www.gp32x.com for all the info you'll ever need.

PS. Newest version of the GBA emulator was released over the weekend, big improvement over older versions from what I've read, will try it out in next few days.