Got this yesterday. Quite impressed. I'm not saying this is the new '98 here but I think I prefer this to '01 and '02.
For those who don't know, its got a new character swap type striker system - BC and CD swap between your 3 characters Capcom stylee during a match, which consists of one round. When a character is down, another jumps in. You can also use one gauge level to perform a sort of striker swap with qcf + BC/CD. This all seems very different at first and unless I'm mistaken, your characters don't recover as in Capcom style 3 on 3's which kinda left me wondering what the point is. After a while though, I did get into it. The idea of the new system seems to be to encourage more hectic non-stop tag-team gameplay where you can choose who to pit against who and it really is quite cool keeping your striker in the fight and jumping in with a combo. The hectic 1 round thing works a treat with the difficulty cranked up. It might not be for everyone but I was always a fan of the strikers and I find this refreshing.
The new additions to the roster are pretty interesting too, and Tizoc looks good (don't expect MOTW effects though obviously), speaking of which Terry has his MOTW jacket which is a nice idea, even if it does look less than perfect. MOTW phrases too.
The game appears to use the SVC "engine", but to much better effect (probably due to sprite sizes) and it still looks like a KOF. Not the sort of KOF graphics of SNK at their best but better than the last 2 IMO.
Which brings me onto backgrounds - much nicer than 01 and 02, great to see at last.
Music is a mixed bag but nothing too painful. Character select looks the business but a bit of effort with the main menu would've been nice Playmore and for some bizarre reason there?s no Neo Geo intro Pretty minor faults though I really do quite like this one
For those who don't know, its got a new character swap type striker system - BC and CD swap between your 3 characters Capcom stylee during a match, which consists of one round. When a character is down, another jumps in. You can also use one gauge level to perform a sort of striker swap with qcf + BC/CD. This all seems very different at first and unless I'm mistaken, your characters don't recover as in Capcom style 3 on 3's which kinda left me wondering what the point is. After a while though, I did get into it. The idea of the new system seems to be to encourage more hectic non-stop tag-team gameplay where you can choose who to pit against who and it really is quite cool keeping your striker in the fight and jumping in with a combo. The hectic 1 round thing works a treat with the difficulty cranked up. It might not be for everyone but I was always a fan of the strikers and I find this refreshing.
The new additions to the roster are pretty interesting too, and Tizoc looks good (don't expect MOTW effects though obviously), speaking of which Terry has his MOTW jacket which is a nice idea, even if it does look less than perfect. MOTW phrases too.
The game appears to use the SVC "engine", but to much better effect (probably due to sprite sizes) and it still looks like a KOF. Not the sort of KOF graphics of SNK at their best but better than the last 2 IMO.
Which brings me onto backgrounds - much nicer than 01 and 02, great to see at last.
Music is a mixed bag but nothing too painful. Character select looks the business but a bit of effort with the main menu would've been nice Playmore and for some bizarre reason there?s no Neo Geo intro Pretty minor faults though I really do quite like this one
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