So far, so good.
The training level requires you to break into an Inn, search the reception area for the log-book in order to find the room number of the person you need to find (and thief a bag of loot from). As you sneak about the very helpful advice teaches you just about everything you need to know. The final room when you actually meet up with the guy is very tense, as he is sitting by a fire (thus the light is quite strong) and there is a guard roaming about. It's also cool because there is a bar area you can dive behind, which is always fun.
This game plays and feels exactly like Thief 1 and 2. So far the levels have been well created and surprisingly have a large number of different routes which you have the choice to take. Though you have strict primary objectives that you must complete as the game wants you too, getting there is a fairly non-linear experience. Also looting goods to build up money is good. The guards all have their little sayings and chat with each other, and is often amusing.
I've been in a few fights so far, and I've lost every one. Because the game is so dark Ion Storm have implemented a lovely 'zoom' feature that turns the brightness up and changes the game to black and white, but when moving fast or performing an action this turns off, and so fighting in the dark is very difficult.
Lock-picking features heavily, and is similar to Splinter Cell. You have to twiddle the left stick until the pad rumbles, and then do this three times until the lock is undone. So far every lock has had the rumble in exactly the same place, which I guess shows that each is the same lock...hopefully later on there will be some differences.
Framerate seems perfectly fine to me, as do the loading screens. Graphics are very similar to Deus Ex: IW, but slightly cleaner and in my opinion, the setting suits the technology better than in Invisible War. Along with the shadows, there is a really lovely effect when standing near a window. Well, it impressed me anyway
The map will cause people problems because it doesn't tell you where you are at any time - just your starting point. Map reading skills are needed...
I've encounted one fairly major bug so far unfortunately - the sound completely messed up. Rather than speaking or footsteps, I just got a load of clicks coming from the speaker. A reload of a save sorted that one out (saving\loading a game only takes a few seconds).
Not got to the City part of the game yet, so can't say what that is like.
I'm enjoying this loads, and fans of the original will also.
The training level requires you to break into an Inn, search the reception area for the log-book in order to find the room number of the person you need to find (and thief a bag of loot from). As you sneak about the very helpful advice teaches you just about everything you need to know. The final room when you actually meet up with the guy is very tense, as he is sitting by a fire (thus the light is quite strong) and there is a guard roaming about. It's also cool because there is a bar area you can dive behind, which is always fun.
This game plays and feels exactly like Thief 1 and 2. So far the levels have been well created and surprisingly have a large number of different routes which you have the choice to take. Though you have strict primary objectives that you must complete as the game wants you too, getting there is a fairly non-linear experience. Also looting goods to build up money is good. The guards all have their little sayings and chat with each other, and is often amusing.
I've been in a few fights so far, and I've lost every one. Because the game is so dark Ion Storm have implemented a lovely 'zoom' feature that turns the brightness up and changes the game to black and white, but when moving fast or performing an action this turns off, and so fighting in the dark is very difficult.
Lock-picking features heavily, and is similar to Splinter Cell. You have to twiddle the left stick until the pad rumbles, and then do this three times until the lock is undone. So far every lock has had the rumble in exactly the same place, which I guess shows that each is the same lock...hopefully later on there will be some differences.
Framerate seems perfectly fine to me, as do the loading screens. Graphics are very similar to Deus Ex: IW, but slightly cleaner and in my opinion, the setting suits the technology better than in Invisible War. Along with the shadows, there is a really lovely effect when standing near a window. Well, it impressed me anyway
The map will cause people problems because it doesn't tell you where you are at any time - just your starting point. Map reading skills are needed...
I've encounted one fairly major bug so far unfortunately - the sound completely messed up. Rather than speaking or footsteps, I just got a load of clicks coming from the speaker. A reload of a save sorted that one out (saving\loading a game only takes a few seconds).
Not got to the City part of the game yet, so can't say what that is like.
I'm enjoying this loads, and fans of the original will also.
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