OK, I guess everyone has this then... No? Well, that's kinda obvious seeing the quantity of people online with PSOIII
So what has SEGA done then? Well, they've made PSO, an multi-player action adventure, into a card game.
Basically, the typical PSO interface is there; basic story, go collect "quest" and do a mission. Things are more objective based this time around, very little in the way of wandering around on the planet as you're just thrown into a battle.
The main character (i.e. you) are a commander of a team of players (made up of the usual PSO assortment; HUmar, etc...), each with a deck. The decks consist of 30 (max) cards used in a battle. When you go into a battle, you pick the person you want to use (and their deck) and fight against your opponent, being Hero or Dark. The difference here being Hero's use attack based cards (weapons, mostly) and the Dark's (called Arkz) summons (i.e. your usual assortment of PSO creatures).
Battle consists of a small grid where your chosen avatar moves around the grid attacking your opponent. You win by defeating your opponent so direct attacks are required. It's all turn based, like all good card games A turn consists of a dice roll (used for attack/defence points; using cards uses these up), a set stage (where you equip stuff, summon creatures), movement and then attack (if you have the points...)
Winning earns you a rank (typical PSO scale) and you earn more cards by getting a higher rank. Losing also gets you some cards, just don't expect anything special
Play is fairly slow in battle but very thorough overall; it plays very well and if CGs are your thing, there is enough tactical depth to keep most people happy. There is certainly a lot to see and do, although the change of pace is obviously gonna put some people off (those expecting more "traditional" PSO, I guess). Game presentation is utterly brilliant with some fantastic music.
Seems to be a nice little game, around the 6/7 mark on NTSC-uk's scale
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I've yet to actually play an online game with anyone (only had since Friday, didn't play until today)!! Existing PSO'ers can use the same hunter's license, so no extra expense here (it'll import all your details too, with the exception of your password). Same servers, same lobby system, same game structure; anyone familiar with PSO is gonna feel right at home. You can even use the existing lobbies too, so normal PSOI&II players can talk with you, etc... although the actual games are separate. PSOIII players appear with highlighted names online.
There seems to be a lot more content offline this time around so as to not ruin the PSO experience, with online play an added bonus (although PSOIII specifically is very quiet at the mo).
So, anybody else got PSOIII??
So what has SEGA done then? Well, they've made PSO, an multi-player action adventure, into a card game.
Basically, the typical PSO interface is there; basic story, go collect "quest" and do a mission. Things are more objective based this time around, very little in the way of wandering around on the planet as you're just thrown into a battle.
The main character (i.e. you) are a commander of a team of players (made up of the usual PSO assortment; HUmar, etc...), each with a deck. The decks consist of 30 (max) cards used in a battle. When you go into a battle, you pick the person you want to use (and their deck) and fight against your opponent, being Hero or Dark. The difference here being Hero's use attack based cards (weapons, mostly) and the Dark's (called Arkz) summons (i.e. your usual assortment of PSO creatures).
Battle consists of a small grid where your chosen avatar moves around the grid attacking your opponent. You win by defeating your opponent so direct attacks are required. It's all turn based, like all good card games A turn consists of a dice roll (used for attack/defence points; using cards uses these up), a set stage (where you equip stuff, summon creatures), movement and then attack (if you have the points...)
Winning earns you a rank (typical PSO scale) and you earn more cards by getting a higher rank. Losing also gets you some cards, just don't expect anything special
Play is fairly slow in battle but very thorough overall; it plays very well and if CGs are your thing, there is enough tactical depth to keep most people happy. There is certainly a lot to see and do, although the change of pace is obviously gonna put some people off (those expecting more "traditional" PSO, I guess). Game presentation is utterly brilliant with some fantastic music.
Seems to be a nice little game, around the 6/7 mark on NTSC-uk's scale
-
I've yet to actually play an online game with anyone (only had since Friday, didn't play until today)!! Existing PSO'ers can use the same hunter's license, so no extra expense here (it'll import all your details too, with the exception of your password). Same servers, same lobby system, same game structure; anyone familiar with PSO is gonna feel right at home. You can even use the existing lobbies too, so normal PSOI&II players can talk with you, etc... although the actual games are separate. PSOIII players appear with highlighted names online.
There seems to be a lot more content offline this time around so as to not ruin the PSO experience, with online play an added bonus (although PSOIII specifically is very quiet at the mo).
So, anybody else got PSOIII??
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