SPANKY'S QUEST
Developer: Natsume
Released: 1991
Format: Super Famicom/Nintendo
Japanese Name: Hansei Zaru Jiro Kun No DaiBouKen
Back in 91/92 the Super Famicom/Nintendo was receiving waves of great games, and amongst the big-hitters there were quite a few titles that slipped under most peoples radar. Spanky's Quest is one of those forgotten gems.
You control Spanky the Monkey, who must negotiate each stage using his bubble blowing ability to dispose of the baddies, and collect keys to open the door located somewhere on the stage.
Spanky's bubble-blowing is the main component of the game. He first blows a small bubble, but by head-butting it, the bubble enlarges and changes colour. There are four types of bubble, each bigger than the last. Small bubbles can take-out a loan enemy, but for a group you will need to build the biggest orange bubble. Some baddies carry keys, which you must collect. When you have the key/s, you can exit the stage through the door.
Graphics: The main character is charming ( who doesn't like cute Monkeys? ) he has some nice animation, and also some funny facial expressions ( especially the look of shock when he gets hit! ) The levels are colourful and sharp, with a clean functional look, that really works. Each level has it's own theme, and while at times they can seem a bit repetitive, the graphics on the whole are top class!
Sound: Every good platformer needs catchy tunes, and Spanky's doesn't let the side down. The tunes are in jazzy electronica style, and very hummable. The actual tunes don't change through the stages, but each level has its own, and all add to the experience. The sound-effects are very effective, and really boost the atmosphere.
Gameplay: The game plays like a classic arcade platformer you would get from the likes of Taito. Think Rodland, Snow Bros, Rainbow Islands etc... It has an effective and addictive gameplay mechanic that is a joy to play. The game starts off pretty easy, but as with any good game the difficulty-curve is well balanced.
Overall: Personally this is one of my favourite snes games. All the components work together to make an addictive joyful experience that always brings a smile to the face!
Score: 8/10
Comparing Versions: The American version has a different title screen, which looks a bit cheesy imo. The Japanese version starts with training levels, which the American version doesn't have. Probably the main difference is the lack of intro-sequence on the Japanese version. The American version has an intro giving a small insight into the story.
Developer: Natsume
Released: 1991
Format: Super Famicom/Nintendo
Japanese Name: Hansei Zaru Jiro Kun No DaiBouKen
Back in 91/92 the Super Famicom/Nintendo was receiving waves of great games, and amongst the big-hitters there were quite a few titles that slipped under most peoples radar. Spanky's Quest is one of those forgotten gems.
You control Spanky the Monkey, who must negotiate each stage using his bubble blowing ability to dispose of the baddies, and collect keys to open the door located somewhere on the stage.
Spanky's bubble-blowing is the main component of the game. He first blows a small bubble, but by head-butting it, the bubble enlarges and changes colour. There are four types of bubble, each bigger than the last. Small bubbles can take-out a loan enemy, but for a group you will need to build the biggest orange bubble. Some baddies carry keys, which you must collect. When you have the key/s, you can exit the stage through the door.
Graphics: The main character is charming ( who doesn't like cute Monkeys? ) he has some nice animation, and also some funny facial expressions ( especially the look of shock when he gets hit! ) The levels are colourful and sharp, with a clean functional look, that really works. Each level has it's own theme, and while at times they can seem a bit repetitive, the graphics on the whole are top class!
Sound: Every good platformer needs catchy tunes, and Spanky's doesn't let the side down. The tunes are in jazzy electronica style, and very hummable. The actual tunes don't change through the stages, but each level has its own, and all add to the experience. The sound-effects are very effective, and really boost the atmosphere.
Gameplay: The game plays like a classic arcade platformer you would get from the likes of Taito. Think Rodland, Snow Bros, Rainbow Islands etc... It has an effective and addictive gameplay mechanic that is a joy to play. The game starts off pretty easy, but as with any good game the difficulty-curve is well balanced.
Overall: Personally this is one of my favourite snes games. All the components work together to make an addictive joyful experience that always brings a smile to the face!
Score: 8/10
Comparing Versions: The American version has a different title screen, which looks a bit cheesy imo. The Japanese version starts with training levels, which the American version doesn't have. Probably the main difference is the lack of intro-sequence on the Japanese version. The American version has an intro giving a small insight into the story.
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