OK, a question for anyone who might know...
How big (filesize) were the music tracks used on SNES games? and what format were they stored in on the original carts?
Now i would guess that any samples would up the size considerably compared to the standard chiptunes, so lets just use some common examples:
Super Mario World tracks (e.g. the overground music)
Street Fighter 2 Turbo (e.g. Guiles stage)
any enlightenment welcome....
How big (filesize) were the music tracks used on SNES games? and what format were they stored in on the original carts?
Now i would guess that any samples would up the size considerably compared to the standard chiptunes, so lets just use some common examples:
Super Mario World tracks (e.g. the overground music)
Street Fighter 2 Turbo (e.g. Guiles stage)
any enlightenment welcome....
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