I may well be preaching to the converted here, but SM needs a thread of it's own.
From the eerie title screen, it's clear that Super Metroid is going to be a treat - even stripped down to minimal equipment, Samus feels weighty & as if she means business. You couldn't call her a weakling, regardless of the initial scrap with Ridley - it's a great primer for what's to come, immediately handing the player a vendetta that they can't wait to carry out.
I adore the use of sound & music in the game, never intrusive, always adding to the atmosphere - brooding, threatening, rolling onwards - it's a beautiful piece of sound design (is there an OST?) & a template for why music should never be an afterthought in a game, but an organic element.
With every missile expansion, energy cell or weapon discovered, Samus becomes more & more bad ass - tentatively feeling your way through new areas gives way to swarming in with an attitude & a grin; she is, quite literally, a one woman army & woe betide any organism that decides to stand up to her.
What's incredible is how natural searching for new items becomes - bombimg floors, shooting ceilings & so on very quickly becomes second nature; it never feels forced or deceptive - rather, it's an accepted principle of the universe the player inhabits.
The marriage of exploration & guns blazing is a deftly balanced feat - one never seems to give weight to the other for too long, & they're equally enjoyable parts. Backtracking is never laborious, because there are new toys to play with & new areas that can now be explored - you don't have to find those hidden items, you absolutely, positively want to.
SM has been well-documented over the last 12 years or so - to this day it remains a truly stunning game, with no rose-tinting necessary; it's well-paced, controls beautifully, is great to look at & listen to, & perhaps most importantly, fun. It's worth every superlative that's ever been levelled at it, & is one of a short list of games that can genuinely be called a masterpiece.
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