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View Full Version : June 2007 Version Update (Rescheduled Date - 5th June 2007)



C'
15-05-2007, 01:32 PM
Thought I’d have a pop at this and create an ‘official’ thread for the forthcoming patch and keep it updated as more information is released providing a focus point for discussions as updates are released.

Date of Update: 5th June 2007

Official Patch Notes:

[Event-Related]

A new Aht Urhgan mission has been added.

A new massively multiplayer battlefield, Einherjar, has been introduced.
Related Information>> (http://www.playonline.com/pcd/update/ff11us/20070606yrR1s2/detail.html)

The following changes have been made to chocobo raising and chocobo racing:

1. Players can now request three different versions of their chocobos' daily updates.

- Hear a detailed report:
All cutscenes play while the VCS trainer gives a full report.
- Hear a brief report:
The VCS trainer gives a full report (cutscenes are not shown).
- Skip the report:
Both VCS trainer report and all accompanying cutscenes are not shown.

*Important scenes, such as when a chocobo hatches, will be shown even if a condensed update is requested.

2. Players can now feed their chocobos up to 4 items (food, medicine, etc.) at once. An update on how full the chocobo is will be given by the VCS trainer once, after the bird has eaten all the items. The following is the order in which chocobos will eat items when traded several different varieties at once:

- First: Items that cure status ailments (gausebit wildgrass, etc.)
- Second: Chocolixirs
- Third: Items that affect attributes (San d'Orian carrot, etc.)
- Fourth: Chocobo food (Gysahl greens, etc.)

*Only one chocotonic can be traded at a time. If a chocotonic is traded at the same time as other items, the chocobo will only drink the tonic and the remaining items will be returned to their owner.

3. An issue where the order in which chocobos crossed the finish line differed from the standings displayed after a race has been addressed.

Mog Locker capacity can now be increased to a maximum of 80 slots.

Several new quests in the Aht Urhgan areas have been added.

Players will no longer lose experience points for being KO'd in battlefields for the following: San d'Oria missions, Bastok missions, Windurst missions, Rise of the Zilart missions, and Treasures of Aht Urhgan missions.

he following changes have been made to the Chains of Promathia missions:

1. Experience points (limit points) will be awarded upon the completion of battlefields. This includes players who have not accepted or have previously completed the mission. However, this bonus can only be received once every 24 hours (Earth time).

2. The difficulty level of the following two missions have been adjusted:
- Flames for the Dead
- The Warrior's Path

3. Monster placement and level have been adjusted in the following areas:
- Promyvion - Holla
- Promyvion - Dem
- Promyvion - Mea
- Promyvion - Vahzl

4. Muddy siredon can now be caught anywhere in Carpenters' Landing.

5. Activation time for Shu'Meyo salt has been reduced from 10 seconds to 1.

6. Changes have been made to the following items:

http://www.playonline.com/pcd/update/ff11us/20070606TsVPr1/04en.jpg

Chocogals have been stationed in the following locations:
- Wajaom Woodlands
- Eastern Altepa Desert
- Yhoator Jungle

The three Salaheem's Sentinels members stationed in Windurst, San d'Oria, and Bastok now offer teleport services to Whitegate for registered mercenaries who have completed the quests they each offer.

*Players must have the Treasures of Aht Urhgan expansion disc installed and its contents registered to utilize this service.

evel limits and fees for outpost teleportation have been adjusted. In conjunction with this, monster placement in several areas has been changed.
- Valkurm Dunes
- Cape Teriggan
- Eastern Altepa Desert
- The Sanctuary of Zi'Tah
- Yuhtunga Jungle

The price for the key item needed to enter Limbus (Cosmo-Cleanse) has been changed to 30000 gil.

The following items can now be easily re-obtained in the event they are accidentally discarded:

1. Tavnazian Ring
Speak with Justinius in the Tavnazian Safehold to receive the item again. Players who discard the item after re-receiving it from Justinius must wait until the next Conquest tally before they will be allowed to obtain another.

2. Rajas Ring/Sattva Ring/Tamas Ring
Enter the Marble Bridge Eatery to receive the reward again. Players who discard the reward after receiving it must wait 27 Earth days before they will be allowed to obtain another. Players can learn how many more days they must wait by visiting the Marble Bridge Eatery at least a day after they discard the reward.

3. Suppanomimi/Knight's Earring/Abyssal Earring/Beastly Earring/Bushinomimi
Return to the location where the quest "Divine Might" is activated and accept the quest again. Complete the quest to receive another earring. Players who discard the earring after obtaining a new one must wait until the next Conquest tally before they will be allowed to accept the quest once more.

4. Static Earring/Magnetic Earring/Hollow Earring/Ethereal Earring
Target the ??? in the Empyreal Paradox and erase all memories of the quests "Shadows of the Departed" and "Apocalypse Nigh." Complete these quests again to obtain one of the earrings listed above.

Requests to enhance relic equipment can now be nullified.

A level restriction has been added to the "The Goblin Tailor" quest.

[Battle-Related]

Level 8 Besieged has been released. Accordingly, the maximum value for enemy forces has increased to 200.
http://www.playonline.com/pcd/update/ff11us/20070606TsVPr1/06.jpg

The following monsters have been introduced:
Dvergr/Vampyr

*These enemies are scheduled to appear in the 3rd wing of the Hazhalm Testing Grounds (opening soon).

http://www.playonline.com/pcd/update/ff11us/20070606TsVPr1/07.jpg

The following changes have been made to Salvage:

1. 1500 Assault Points are now required to obtain a remnants permit.

2. It is now easier to obtain imbued items when defeating monsters within the remnants.

3. Armoury crates containing imbued items can now be found throughout the remnants.

The following changes have been made to the Nyzul Isle Assault area:

1. A "vending box" has been placed on the first floor. Here, tokens can be used to purchase temporary items.

2. Monster placement has been adjusted to lower the difficulty level of clearing a set of five floors.

3. Data obtained when reaching the 99th floor will no longer be erased upon entry to the 100th floor. The data will only be cleared when the monsters on that floor have been eradicated.

4. The reward for re-completing the 100th floor (by returning to the 100th floor via the key item received upon the first completion) has been adjusted.

5. The drop rate for unappraised items carried by notorious monsters has been raised.

The level of the Goblin Bounty Hunter appearing at H-7 on Qufim Island has been adjusted.

The djiggas appearing in the assault mission "Marids in the Mist" have been changed to chigoes.

Graphical adjustments have been made to Aerns in the Garden of Ru'Hmet in order to alleviate PlayStation2 processing issues.

Players will no longer lose experience points if KO'd while charmed.

The drop rate of certain items obtainable upon completion of the ENM quest "Pulling the Strings" has been adjusted.

Behavior of the monsters appearing in the ENM quest "Sheep in Antlion's Clothing" has been adjusted.

The following adjustments have been made to the merit point system:

1. The maximum limit for point allocation in the "Combat Skills" and "Magic Skills" merit point categories will be increased for all jobs.

"Combat Skills" maximum total ability increases:
12 > 20
"Magic Skills" maximum total ability increases:
8 > 16
*The maximum limit for each of the abilities within these categories will remain unchanged.
2. The following blood pacts available from the summoner' Group 2 merit point category will receive larger TP bonuses based on attribute increases, as well as a boost in damage from TP:
Meteor Strike/Heavenly Strike/Wind Blade/Geocrush/Thunderstorm/Grand Fall

3. In the upcoming version update, we will be adding the Group 2 merit point category for blue mages, corsairs, and puppetmasters. Each of these jobs will gain access to four new job abilities and traits.

Blue Mage
Job Ability Convergence Increases the power of your next magical blue magic spell. Limits area of effect to single target. (*)
Job Ability Diffusion Grants the effect of your next support blue magic spell to party members within range.
Job Traits Enchainment Grants a TP bonus to Chain Affinity.
Job Traits Assimilation Increases maximum blue magic points.
* Convergence will also increase the power of blue magic spells that are originally single target effects.
Corsair
Job Ability Snake Eye Your next roll will automatically be a 1.
Job Ability Fold Erases one roll or bust effect. Targets self-cast effect with the longest remaining duration.
Job Traits Winning Streak Extends the duration of Phantom Roll effects.
Job Traits Loaded Deck Focuses effect of Random Deal on abilities waiting on recast.
Has a chance to fail if only one ability is waiting on recast.
Puppetmaster
Job Ability Role Reversal Swaps HP of master and automaton.
Job Ability Ventriloquy Swaps the enmity of master and automaton for target.
Job Traits Fine-Tuning Grants a bonus to your automaton's accuracy, ranged accuracy, evasion, and magic defense.
Job Traits Optimization Grants a bonus to your automaton's attack, defense, and magic attack.

The help text for the following abilities has been adjusted:
Hasso/ Seigan

The healing rate of a pet wyvern while resting has been increased.

New automaton attachments have been added.

An issue where an automaton' provoke command would not function properly during Conflict events (Ballista & Brenner) has been addressed.

The monster that drops the item "iorite" has been changed.

Players will no longer be able to attack monsters on the outside of the heavy iron gates in the Bhaflau Thickets,Mount Zhayolm, Caedarva Mire,and Arrapago Reef staging points while standing on the inside of the gates.

[Item-Related]

New weapons and armor have been added.

http://www.playonline.com/pcd/update/ff11us/20070606TsVPr1/09.jpg

New synthesis recipes have been added.

The seasonal furnishing storage NPCs will now accept the following items:
- Jeweled Egg
- Egg Helm
- Shinai

The following throwing weapons can no longer be used for ranged attacks:
Hedgehog Bomb/Morion Tathlum/Holy Ampulla/Bailathorn/Bomb Core/Phantom Tathlum/Fenrir's Stone/Happy Egg/Fortune Egg/Mantra Coin/Optical Needle/Nazar Bonjuk/Kakanpu/Goblin Grenade/Healing Feather/Spirit Lantern/Refresh Musk/Wyvern Feed/Astral Pot/Balm Sachet/Millefleurs Sachet/Olibanum Sachet/Attar Sachet/Sweet Sachet/Civet Sachet/Musk Sachet/Tiphia Sting/Orphic Egg/Bibiki Seashell/Volunteer's Dart/Mercenary's Dart/Imperial Dart/Fire Bomblet

The following changes have been made to the functionality of the Kingdom Signet staff, the Republic Signet staff, and the Federation Signet staff:

1. The Signet effect gained from the staves will now overwrite Sanction effects.
2. The caster can now only grant Signet in Conquest areas.
3. The caster can only grant Signet to players whose nationality is the same as that indicated on the staff.
4. The caster can only grant Signet to players in his/her party.

Help text for the following enchanted items has been adjusted (the effect of the enchantment has not changed):

1. Wing Gorget/Tactical Ring
Regenerates TP > Regain

2. Hydra Tiara
Increases critical hit rate > Potency

Icons for the following items have been changed:
All dryadic abjurations/All earthen abjurations/All aquarian abjurations/All martial abjurations/All wyrmal abjurations/All neptunal abjurations/Libation abjuration/Oblation abjuration/Argyro Rivet/White Rivet/Black Rivet/Blue Rivet/Troll Vambrace/Mamool Ja Helmet/Mamool Ja Collar/Mythril Gear Machine/GoldenGear/Star Sapphire/Pigeon's Blood/Ja Ja's chestplate/Gurfurlur's Helmet/Fairweather Fetish/Shadow Roll/Chocobo Egg/All transportation glyphs/Rotten Quiver/ Rusty Bolt Case/Old Quiver/Old Bullet Box/Elshimo Frog/Caedarva Frog/Misareaux Parsley/Moldavite Earring/Chariot Band/Empress Band/Bomb Core

Items obtainable through chocobo digging have been adjusted in the following areas:
Wajaom Woodlands/Bhaflau Thickets

[System-Related]

The following areas have been added to the title screen demo:
- Qufim Island
- Riverne Site - #B01

http://www.playonline.com/pcd/update/ff11us/20070606TsVPr1/10en.jpg

Key items will now be sorted into the following categories:

1. Temporary Key Items
i.e. Assault orders

2. Permanent Key Items
i.e. airship pass

3. Claim Slips
i.e. armor set claim slips

4. Magical Maps

http://www.playonline.com/pcd/update/ff11us/20070606TsVPr1/11en.jpg

Descriptions for the following repeatable quests will now reappear under "Current" in the Quest menu when accepted multiple times:

- San d'Oria
Escort for Hire/Eco-Warrior/A Discerning Eye/Trial by Ice/Spice Gals

- Bastok
Escort for Hire/Eco-Warrior/A Discerning Eye/Brygid the Stylist Returns/All by Myself/Trial by Earth

- Windurst
Escort for Hire/Eco-Warrior/A Discerning Eye/The Moonlit Path/Waking Dreams

- Jeuno
Ducal Hospitality

- Other Areas
Test My Mettle/Trial by Lightning/The Big One/Secrets of Ovens Lost/Uninvited Guests/Waking the Beast

- Outlands
Trial by Wind/A Question of Taste/The Firebloom Tree/A Discerning Eye/Trial by Fire/Greetings to the Guardian/Trial by Water

- Aht Urhgan
Finding Faults/The Art of War/Scouting the Ashu Talif/Royal Painter Escort/Targeting the Captain

*Known Issue
There are times when the following quests appear in the "Current" list even if they have not been accepted. If this occurs, players must speak with the NPC who offers the quest in order to trigger it properly.
Waking Dreams/Finding Faults/The Art of War

An issue in which players with full inventories could continue fishing (and improve their fishing skill) without becoming fatigued has been addressed.

An error message will now appear when players attempt to use magic or abilities via text commands without specifying a target using <t>, etc.

<stpc> will no longer target NPCs (this does not include fellows or pets).

The following methods of quickly scrolling through the Mog Safe and Mission menus have been implemented:

1. Analog Controller
Press the left/right directional buttons while holding L2 or R2.

2. Keyboard
Press the left/right arrow keys while holding down Ctrl or Alt.

3. Xbox 360 Controller
Press the left/right directional buttons while holding the left or right trigger.

When there aren't enough entries for a scroll bar to appear in a Magic or Ability window, pressing the left or right directional buttons (arrow keys) will toggle between the first and last entry.

The manual sort function for Magic, Abilities, Items, etc. has been changed from "interchange" to "insert."

The following terms have been added to the auto-translate function:

Category Term
Game Terms Einherjar
Job Abilities Role Reversal
Job Abilities Convergence
Job Abilities Snake Eye
Job Abilities Diffusion
Job Abilities Fold
Job Abilities Ventriloquy
Job Traits Assimilation
Job Traits Enchainment
Job Traits Winning Streak
Job Traits Optimization
Job Traits Fine-Tuning
Job Traits Loaded Deck
Place Names 2 Waltraute's Chamber
Place Names 2 Ortlinde's Chamber
Place Names 2 Grimgerde's Chamber
Place Names 2 Gerhilde's Chamber
Place Names 2 Schwertleite's Chamber
Place Names 2 Siegrune's Chamber
Place Names 2 Brunhilde's Chamber
Place Names 2 Helmwige's Chamber
Place Names 2 Rossweisse's Chamber

The release of the next mercenary rank and new Assault missions has been delayed. Please check back with the Topics page for more details.

Daragon
15-05-2007, 01:38 PM
The ability to change your DM earring eh? I do hope they add such an option to the CoP ring and AN earring or I see this making just as many people angry as it makes happy.

Obviously there would probably be a limitation of some kind, maybe a number of times per year you could change it?

To merely win the fight again wouldn't be enough.

Rep
15-05-2007, 01:41 PM
Further changes to make Chains of Promathia missions easier.


lol

Daragon
15-05-2007, 01:51 PM
lol

I can see it now...

"Fixed an exploit where Omega and Ultima weapon were causing unprepared parties to wipe far too easily"

dataDave
15-05-2007, 02:02 PM
Bollocks.

I tell you, the Japanese don't like hard stuff. Many games have difficulty beefed up for western release. They're not as 1337 as people make out.

That's it then, we need full steam ahead for our CoP static before we get **** forever for having 'the easy end of the stick when it came to CoP'. :/

---

Many people I speak to are 0/20+ on some of the battles. I find that really surprising as my worst figure is 3/6 on Diabolos or something like that, and three of those were without stunners. I think the majority of people that play FFXI just generally suck at games.

djtickle
15-05-2007, 02:13 PM
Two-handed Weapons Update
The option for two-handed weapon users to equip an item in their sub-weapon slot to provide extra benefits. May not be June update.

Nice, be interesting to see what we can put in that slot ^^

--------------------------------------------------------------------

Merit Points
The cap on merit points to be increased in specific categories (Combat Skill & Magic Skill).

More combat merits please!!! Id love to be able to Max Scythe and Katana and have some for GS too

--------------------------------------------------------------------

Mission & Quest Changes
New Aht Urghan Missions. Dark Rider to be featured heavily. - W00t

Further changes to make Chains of Promathia missions easier. - LOLZ The public said it was to hard! SE have caved in!

An option to choose/replace your Divine Might earring. - Awsome, i may switch to suppa ^^

Possibly reduced cost of the use of Outpost Warps and Cosmo Cleanse (Limbus entrance key item). - GET IN MY SON! Nuff said.

Addition of a quest related to the 5 Serpent Generals of Aht Urghan. - We need to clear the 3 boat quests!!!

A new method of obtaining abjurations. - Earthern Abj Body YES PLEASE!

Some of that stuff is awsome!

dataDave
15-05-2007, 02:17 PM
If they're banning more and more RMT they could actually revert some of the R/E equipment back to just R which would mean lowbie mellehs like myself have a chance at making some solo gil.

Going off of the Pallas/Alky camps that could be a while before it becomes justifiable.

C'
15-05-2007, 02:36 PM
In fairness, the source that I got the CoP information from stated that any changes (and remember anything above, except the official S-E quote is not officially confirmed) would be the further items that weaken the monsters’ abilities and experience points bonuses (presumably to encourage people to repeat missions to help).

My thoughts on the stuff above (should any of it prove to be true).

Sub-weapon slot items for 2 handed users – Not really something that is off benefit to me (Dual Wield 4tw) but it does seem that 2 handed users fall miles behind in merit party situations in terms of parser results (I don’t run a parser myself but have been told on a couple of occasions on things went by people who have and 2handers lag behind). 2 handers get consistently higher spike WS damage (except maybe Rampage) but it’s the time inbetween that seems to let them down.

Einherjar – Could be interesting. Definitely sounds very Limbus like (and Limbus is quickly becoming my favourite event in game). Curious about the Dynamis comparison in terms of item to start it. Wonder if this means it will be a single high cost purchase that is split for everyone who takes part (ala Perpetual Hourglas) or a smaller cost that everyone who wants to take part has to buy (ala Cosmo Cleanse). More importantly are the rewards that will be offered. The Dynamis comparison has raised questions that this could be where new job’s relic will come from but urely there would have to be something for old jobs as well.

Merit Points – the thought of having an increased limit in the skills categories is very appealing. I don’t think they will increase the current cap per skill (i.e. it will remain at 8 merits maximum for offensive skills and 4 merits maximum for defensive skills) but it will mean people can merit more skills. Personally I’d like to stick some merits into Dagger and Marksmanship but my Ninja focus meant I was not willing to do this at the expense of Katana or Evasion.

Tsingtao
15-05-2007, 02:42 PM
The new routes to the abj's are interesting hopefully reomvoing the conjestion at kings. The rest is all fairly meh to me...

...be interested to see if the moster arena is tied to any decent reward or another pile of total minigame ass like the chocobo racing.

As for making the game easier, the demand has consistantly been from the non-Asian player base. The game was much tough on first release of all elements, things usch as none of the gay mini SMN battles etc. These were added and devalued the job no end ever since its been a slow decline, I still mss the good old days befofre the MPK patch and xp lower and all the other junk done to make life easier.

Daragon
15-05-2007, 03:03 PM
The new routes to the abj's are interesting hopefully reomvoing the conjestion at kings. The rest is all fairly meh to me...

...be interested to see if the moster arena is tied to any decent reward or another pile of total minigame ass like the chocobo racing.

As for making the game easier, the demand has consistantly been from the non-Asian player base. The game was much tough on first release of all elements, things usch as none of the gay mini SMN battles etc. These were added and devalued the job no end ever since its been a slow decline, I still mss the good old days befofre the MPK patch and xp lower and all the other junk done to make life easier.

Well said. If SE can't be bothered to implement mini-games correctly, they should just scrap them and focus on the progressively fewer things that they actually do get right. The monster arena sounds like something that could be really fun, but if its just going to be AI controlled gaf again, then they can take it and shove it up their assholes.

vwilsonuk
15-05-2007, 09:04 PM
Well said. If SE can't be bothered to implement mini-games correctly, they should just scrap them and focus on the progressively fewer things that they actually do get right. The monster arena sounds like something that could be really fun, but if its just going to be AI controlled gaf again, then they can take it and shove it up their assholes.

If I've understood Tsing's point correctly, it wasn't that SE weren't bothered to or couldn't implement mini-games correctly - it was that they were responding to demand for those games to be "easier", and that in delivering it some game achievements were devalued.

The lazy incapable tend to be in the majority. Square has to maintain a delicate balance between keeping the integrity of their challenging games (which has established their loyal fanbase) and creating a product with sufficiently wide appeal that it is economically viable to run.

:scared:

Tsingtao
16-05-2007, 08:12 AM
Yup Hic is spot on is about a balance between accessibility and challenge. There should be some elements of the game that retain their character regardless and should remain hard, same as some items should require the effort to attain them, a prime example would be the THF knife raising it to a 5&#37; drop rate would have been much more sensible than what was done.

The biggest issue right now is end game as now the majority of the player base is in this arena. Many aspects are fine eg. gods, however the king abjurations cause significant grief in the game due to number after versus no of spawns I suspect a new fountain to get at these will be added to ease this but it shouldn't devalue them, we're talking about Koenig Bodies, Dalmatica and the rest after all.

C'
16-05-2007, 03:14 PM
Updated first post with information released on Play Online today. Removed rumour regarding new Aht Urghan missions as this is now confirmed.

djtickle
16-05-2007, 03:26 PM
Choco-gals thats quality, maybe ill use my oldum ring more now.

Kerushi
16-05-2007, 04:40 PM
choco gals ... wonder what those gals did to the chocobos

vwilsonuk
16-05-2007, 07:09 PM
Choco-gals?

The mind boggles.

Daragon
16-05-2007, 07:17 PM
Probably just standard npcs like the ones stood by the 3 crags.

djtickle
17-05-2007, 01:11 AM
Your just not getting it are you dara~/?

Kerushi
17-05-2007, 09:11 AM
he will once he encounters midgards Zettofaia and Kerushi >.>

djtickle
17-05-2007, 09:46 AM
/spank

Daragon
17-05-2007, 11:11 AM
:s

Kerushi
17-05-2007, 01:32 PM
the beard will never be the same again muah ahahahahahaha!

C'
18-05-2007, 10:33 AM
Updated first post with information on the (*shudder*) further pussifying of the CoP missions. Also removed from rumour section the news of same.

If people can't be bothered to spend a few hours farming anima/mistmelt etc, they don't deserve to complete CoP in my oh so humble opinion.

On a personal note, I'm happy that I have got CoP cleared before these changes were made.

dataDave
18-05-2007, 10:36 AM
T T

Really want to get it done fast. meh.

No choice in the matter over difficulty. These missions should follow suit after PSU, the harder the mission you choose (easy, medium + hard) the better the rewards will be.

More serious a point is that this doesn't bode well for those looking forward to anything challenging in future releases.

-----

It's not like they were that hard anyway, but I like close fights. The hardest part for me is ripping into my savings for RR + foods, supplies, meds etc.

C'
18-05-2007, 10:39 AM
Very true Davi. :(

dataDave
18-05-2007, 10:47 AM
The thing is though mate, people work so hard for all this really cool gear when it's going to make even less of a difference? Why bother?

SE should make two MMORPGs, one for idiots and one for gamers.

djtickle
18-05-2007, 11:24 AM
Check the main FFXI page tehy have owned CoP.

Adjustments to Difficulty

Particularly challenging Chains of Promathia battlefields, such as those that appear in the Promyvion areas (Holla, Dem, Mea, Vahzl), and the missions "Flames for the Dead" and "The Warrior's Path", will have their difficulty level toned down. These adjustments will include changes to monster level and placement.
We also hope that the following changes to items used specifically against Chains of Promathia enemies will encourage players to brave the dangers found in the mission battlefields.

- Rare/Ex Properties
The special items introduced for use against enemies found within the Chains of Promathia battlefields will have their "Ex" properties removed, allowing these items, such as psychoanima and mistmelt, to be put up for auction. Certain items will also have the "Rare" property removed, allowing players to carry multiples of the same item.

Kerushi
18-05-2007, 11:27 AM
lets hope rmt dont persue CoP and invade sea also

C'
18-05-2007, 11:41 AM
Further updated the first post with lots of official confirmations from S-E from things that were included as rumours from the Square-Enix Party 2007.

Taken from:

http://www.playonline.com/ff11eu/event/sep2007/

This includes the official description of Einherjar, job changes and confirmation of various mission and quest changes.

Removed the rumour regarding relic armour for the Aht Urghan jobs as it appears this will not be forthcoming in June. They do state that it is unlikely the relics will come from Dynamis when they eventually arrive.

There is also a few other bits of information in the above link that people may be interested in but it wasn’t directly relevant to the June version update so not included in the first post.

Enjoy! :happy:

http://www.playonline.com/ff11eu/event/sep2007/image/top_main.jpg

C'
18-05-2007, 02:42 PM
Forgot to mention before, but this is one of the most exciting quotes from the link above:


The secret of what type of weapons can be obtained from Nyzul Isle will come to light soon...

Obviously, that's regarding the 18 job specific weapons that were added previous update that are obtained from Nyzul Isle. Wonder what will happen to them?

vwilsonuk
18-05-2007, 03:20 PM
It certainly is depressing that they're going to nerf CoP. I doubt I'll get it all finished before the update, then you have this constant sense that all the people who did it before assume you can't, rather than you weren't given the opportunity.

On the other hand, it is a game I guess. I try to remind myself that nobody will be etching my FFXI achievements on my gravestone :D

djtickle
18-05-2007, 03:21 PM
They should give the option to do it unnerfed.

vwilsonuk
18-05-2007, 03:24 PM
Yes, that'd work for me.

C'
18-05-2007, 03:35 PM
No one would though Dj

How many of us cap Assault? I did the first few capped then went uncapped all the way (despite having appropirate gear for 50,60 and 70)

djtickle
18-05-2007, 03:41 PM
Doesnt assault difficulty change with the cap thou?

Kerushi
18-05-2007, 03:43 PM
probabily taken from ffVIII

C'
24-05-2007, 02:07 PM
Updated first post with newly released information on Assault updates. One new rank, and the respective 5 missions to go with it.

This will be the ninth Assault rank. I'm currently Sergeant (tier 6). Think I should be able to get up to Sergeant Major by update time.

Kerushi
25-05-2007, 09:43 AM
humm one thing that was a bit odd was the name of one of the assault missions " Red Vs Blue " for those of you who watch the exploits of the Red vs Blue charcters who hang at blood gulch would probabily be thinking "wheres caboose?"

C'
28-05-2007, 04:24 PM
Info added regarding Einherjar.

http://www.playonline.com/pcd/topics/ff11us/detail/1880/detail.html

Daragon
28-05-2007, 04:30 PM
Einherjar does look sweet I must say, hopefully the mobs inside will scale in number depending on how big your group is. I really don't have the patience for another Dynacore sized group.

C'
30-05-2007, 09:46 AM
Date of update confirmed:

http://www.playonline.com/ff11eu/polnews/news10485.shtml

4th June 2007

dataDave
30-05-2007, 10:24 AM
Nice. I started emptying Fallows#2 last night just in case we see the server migrations installed.

Hopefully we'll see a full list of confirmed updates before the weekend.

C'
30-05-2007, 01:24 PM
This is the biggie guys:

http://www.playonline.com/ff11eu/polnews/news10485.shtml

Looking forward to extra Combat Skills merits. As expected you can't merit any skill beyond 8 or 4 9depending on the skill) but it means we can have further skills capped. Personally tempted to merit Dagger and Marksmanship now.

djtickle
30-05-2007, 02:14 PM
woot i can cap Katana and Scythe!!!!!! Awsome!

mikewl
30-05-2007, 02:52 PM
Cool, this makes it a bit easier to spend my merits, instead of debating whether to merit Hand to Hand for PUP or Axe for Bst, at least I know I can do both now.

Tobal
30-05-2007, 03:10 PM
For me it'll be about capping Snake eyes and Winning Streak, only got 4 merits at the moe, need 3 more so i can 2/3 Snake eyes of the bat. After that Complete Winning Streak and finish of 2/5 Quick Draw Acc merits i've done. Then.... 8/8 marksmanship >.>

C'
30-05-2007, 03:39 PM
Not fully sure what I’ll do with mine.

I’m currently working Ninjutsu skill (currently 2/8) with intention of getting that to level 8. My combat skills are currently capped (8 in katana, 4 in evasion) but unsure what to use the new 8 on.

I think it will be either Dagger, Marksmanship or Parrying. Marksmanship seems the best option at the moment as I’m levelling RNG but would also be useful on THF should I ever get around to levelling that.

C'
31-05-2007, 10:12 AM
Date of update rescheduled to 5th June 2007. That was supposed to be the one and only Dynamis-San d'Oria run for Dynacore next month :(

http://www.playonline.com/ff11us/polnews/news10499.shtml

djtickle
31-05-2007, 11:26 AM
That sucks rare :/ Im sure they make up the runs we do at random..... Well at least it doesnt interupt Limbus now :) Id rather be doin that tbh!

I'm onry 4 runs of my next token which i think im gonna put on Nin body as there is like 5 or 6 peeps waitin on hands so rather than be at the back of that might as well be 2nd up for body and go do hands later :)

djtickle
01-06-2007, 01:22 PM
More new update stuff. Looks like PLD is gettin some pimpy black armor :)

http://www.playonline.com/pcd/topics/ff11eu/detail/1909/detail.html

Also its not just DM you can change your reward from its also Apoc and CoP ^^ Gonna get myself a suppa ^^

I know ill lose out on Scythe Skill for drk but i can use suppa for /war which is 9/10 will be once ive pimped my gear a little more with homam body and legs, brutal and perdu scythe :) It has its advantages for nin and for rdm too so all good.

Daragon
01-06-2007, 01:29 PM
Wonder if its a one time only change though, I can't see it being "change at will" there'd need to be some kind of restriction surely?

djtickle
01-06-2007, 01:55 PM
You would think so other people will just change dependant on what job they are doing at the time.

C'
01-06-2007, 01:59 PM
Added updates to the first post.

Think it’s pretty clear that the new armour will come from Einherjar with the weapons possibly being related to the weapons added previous update from Nyzul Isle (S-E did confirm the ‘secrets’ of those would be revealed).

Guess the Existing Items part means you can only replace your current reward with a new one (at the expense of what you first chose) so no hoarding of all rewards. I guess for Divine Might and Apocalypse Nigh it’s straightforward (drop your current reward, reflag the quest and complete it again for new choice) but for Chains of Promathia ring, I’m not sure.

I’m one of what is probably only a small percentage of people who would happily play through the entire CoP mission tree again if it meant being able to choose the remaining 2 rings and keep them all. Would encourage me to replay missions far more than any EXP bonuses would.

Dj, how would a Suppanomimi help a DRK/war?

djtickle
01-06-2007, 02:08 PM
ignore me im smoking crack, for some reason i had it in my head it was double attack not dw.

C'
05-06-2007, 09:04 AM
Today's the day!

It's a ritual for update days for me now to eat my dinner then go upstairs with a cup of tea and read the update notes, folloed by spamming F5 on various forums hoping for DAT file updates. :D

Some more information released yesterday about filesizes for the download. Times (as ever) are probably highly optimistic :p


An update for FINAL FANTASY XI is currently scheduled for Jun. 5, 2007 at 15:30 (PDT). Approximate file sizes and installation times for this update are shown below.

[File size for clients with "Chains of Promathia" and "Treasures of Aht Urhgan" installed.]

"PlayStation 2" Version
Downloadable file size: 33.3MB
>>Analog modem (56Kbps) users
Volume check: 10 minutes, 30 seconds
Download / Unzip: 2 hour, 49 minutes
Installation: 5 minutes
Total: About 3 hour, 4 minutes, 30 seconds

>>DSL (1Mbps) users
Volume check: 7 minutes, 30 seconds
Download / Unzip: 27 minutes
Installation: 5 minutes
Total: About 39 minutes, 30 seconds

Windows Version
Downloadable file size: 52.6MB
>>Analog modem (56Kbps) users
Volume check: 11 minutes
Download / Unzip: 3 hours, 20 minutes
Installation: 3 minutes
Total: About 3 hours, 34 minutes

>>DSL (1Mbps) users
Volume check: 9 minutes
Download / Unzip: 16 minutes
Installation: 3 minutes
Total: About 28 minutes

After this evening I’ll probably edit the entire first post taking out the individual news announcements and just stick in the official patch notes and (maybe) DAT file updates. :)

djtickle
05-06-2007, 09:39 AM
Yup should be a good nite, things im lookin forward too ----

Lowered CC price for limbus.
New missions.
New Katana maybe..
New way of obtaining abj.
New assault rank!!!!!!!

mikewl
05-06-2007, 09:56 AM
Speaking to another Puppetmaster the other day, word is we are getting some new Heads for our automatons, WHM head to go with the mage, hopefully enabling things like Poisana, paralyna etc. Hopefully they will be obtained from some form of quest, PUP has enough expensive rare drop items as is.

Daragon
05-06-2007, 11:37 AM
Today's the day!

It's a ritual for update days for me now to eat my dinner then go upstairs with a cup of tea and read the update notes, folloed by spamming F5 on various forums hoping for DAT file updates. :D

Some more information released yesterday about filesizes for the download. Times (as ever) are probably highly optimistic :p



After this evening I’ll probably edit the entire first post taking out the individual news announcements and just stick in the official patch notes and (maybe) DAT file updates. :)

Now take those times and multiply by 3 :thumb:

djtickle
05-06-2007, 06:22 PM
OMG what a update **** me sideways!

≪Jun. 6, 2007 (JST) Version Update≫
*Japan Standard Time[Event-Related]
A new Aht Urhgan mission has been added.


A new massively multiplayer battlefield, Einherjar, has been introduced.
Related Information>>


The following changes have been made to chocobo raising and chocobo racing:

1. Players can now request three different versions of their chocobos' daily updates.

- Hear a detailed report:
All cutscenes play while the VCS trainer gives a full report.
- Hear a brief report:
The VCS trainer gives a full report (cutscenes are not shown).
- Skip the report:
Both VCS trainer report and all accompanying cutscenes are not shown.

*Important scenes, such as when a chocobo hatches, will be shown even if a condensed update is requested.

2. Players can now feed their chocobos up to 4 items (food, medicine, etc.) at once. An update on how full the chocobo is will be given by the VCS trainer once, after the bird has eaten all the items. The following is the order in which chocobos will eat items when traded several different varieties at once:

- First: Items that cure status ailments (gausebit wildgrass, etc.)
- Second: Chocolixirs
- Third: Items that affect attributes (San d'Orian carrot, etc.)
- Fourth: Chocobo food (Gysahl greens, etc.)

*Only one chocotonic can be traded at a time. If a chocotonic is traded at the same time as other items, the chocobo will only drink the tonic and the remaining items will be returned to their owner.

3. An issue where the order in which chocobos crossed the finish line differed from the standings displayed after a race has been addressed.


Mog Locker capacity can now be increased to a maximum of 80 slots.


Several new quests in the Aht Urhgan areas have been added.


Players will no longer lose experience points for being KO'd in battlefields for the following: San d'Oria missions, Bastok missions, Windurst missions, Rise of the Zilart missions, and Treasures of Aht Urhgan missions.


The following changes have been made to the Chains of Promathia missions:

1. Experience points (limit points) will be awarded upon the completion of battlefields. This includes players who have not accepted or have previously completed the mission. However, this bonus can only be received once every 24 hours (Earth time).

2. The difficulty level of the following two missions have been adjusted:
- Flames for the Dead
- The Warrior's Path

3. Monster placement and level have been adjusted in the following areas:
- Promyvion - Holla
- Promyvion - Dem
- Promyvion - Mea
- Promyvion - Vahzl

4. Muddy siredon can now be caught anywhere in Carpenters' Landing.

5. Activation time for Shu'Meyo salt has been reduced from 10 seconds to 1.

6. Changes have been made to the following items:





Chocogals have been stationed in the following locations:
- Wajaom Woodlands
- Eastern Altepa Desert
- Yhoator Jungle


The three Salaheem's Sentinels members stationed in Windurst, San d'Oria, and Bastok now offer teleport services to Whitegate for registered mercenaries who have completed the quests they each offer.

*Players must have the Treasures of Aht Urhgan expansion disc installed and its contents registered to utilize this service.


Level limits and fees for outpost teleportation have been adjusted. In conjunction with this, monster placement in several areas has been changed.
- Valkurm Dunes
- Cape Teriggan
- Eastern Altepa Desert
- The Sanctuary of Zi'Tah
- Yuhtunga Jungle


Region Required
Level Fee
(when region is under home nation’s control) Fee
(when region is under another nation’s control)
Ronfaure 10 100 300
Zulkheim 10 100 300
Norvallen 15 150 450
Gustaberg 10 100 300
Derfland 15 150 450
Sarutabaruta 10 100 300
Kolshushu 10 100 300
Aragoneu 15 150 450
Fauregandi 35 350 1050
Valdeaunia 40 400 1200
Qufim Island 15 150 450
Li'Telor 25 250 750
Kuzotz 30 300 900
Vollbow 50 500 1500
Elshimo Lowlands 25 250 750
Elshimo Uplands 35 350 1050
Tavnazian Archipelago 30 300 900

The price for the key item needed to enter Limbus (Cosmo-Cleanse) has been changed to 30000 gil.


The following items can now be easily re-obtained in the event they are accidentally discarded:

1. Tavnazian Ring
Speak with Justinius in the Tavnazian Safehold to receive the item again. Players who discard the item after re-receiving it from Justinius must wait until the next Conquest tally before they will be allowed to obtain another.

2. Rajas Ring/Sattva Ring/Tamas Ring
Enter the Marble Bridge Eatery to receive the reward again. Players who discard the reward after receiving it must wait 27 Earth days before they will be allowed to obtain another. Players can learn how many more days they must wait by visiting the Marble Bridge Eatery at least a day after they discard the reward.

3. Suppanomimi/Knight's Earring/Abyssal Earring/Beastly Earring/Bushinomimi
Return to the location where the quest "Divine Might" is activated and accept the quest again. Complete the quest to receive another earring. Players who discard the earring after obtaining a new one must wait until the next Conquest tally before they will be allowed to accept the quest once more.

4. Static Earring/Magnetic Earring/Hollow Earring/Ethereal Earring
Target the ??? in the Empyreal Paradox and erase all memories of the quests "Shadows of the Departed" and "Apocalypse Nigh." Complete these quests again to obtain one of the earrings listed above.


Requests to enhance relic equipment can now be nullified.


A level restriction has been added to the "The Goblin Tailor" quest.


[Battle-Related]
Level 8 Besieged has been released. Accordingly, the maximum value for enemy forces has increased to 200.


The following monsters have been introduced:
Dvergr/Vampyr

*These enemies are scheduled to appear in the 3rd wing of the Hazhalm Testing Grounds (opening soon).





The following changes have been made to Salvage:

1. 1500 Assault Points are now required to obtain a remnants permit.

2. It is now easier to obtain imbued items when defeating monsters within the remnants.

3. Armoury crates containing imbued items can now be found throughout the remnants.


The following changes have been made to the Nyzul Isle Assault area:

1. A "vending box" has been placed on the first floor. Here, tokens can be used to purchase temporary items.

2. Monster placement has been adjusted to lower the difficulty level of clearing a set of five floors.

3. Data obtained when reaching the 99th floor will no longer be erased upon entry to the 100th floor. The data will only be cleared when the monsters on that floor have been eradicated.

4. The reward for re-completing the 100th floor (by returning to the 100th floor via the key item received upon the first completion) has been adjusted.

5. The drop rate for unappraised items carried by notorious monsters has been raised.


The level of the Goblin Bounty Hunter appearing at H-7 on Qufim Island has been adjusted.


The djiggas appearing in the assault mission "Marids in the Mist" have been changed to chigoes.


Graphical adjustments have been made to Aerns in the Garden of Ru'Hmet in order to alleviate PlayStation2 processing issues.


Players will no longer lose experience points if KO'd while charmed.


The drop rate of certain items obtainable upon completion of the ENM quest "Pulling the Strings" has been adjusted.


Behavior of the monsters appearing in the ENM quest "Sheep in Antlion's Clothing" has been adjusted.


The following adjustments have been made to the merit point system:

1. The maximum limit for point allocation in the "Combat Skills" and "Magic Skills" merit point categories will be increased for all jobs.

"Combat Skills" maximum total ability increases:
12 > 20
"Magic Skills" maximum total ability increases:
8 > 16
*The maximum limit for each of the abilities within these categories will remain unchanged.
2. The following blood pacts available from the summoner' Group 2 merit point category will receive larger TP bonuses based on attribute increases, as well as a boost in damage from TP:
Meteor Strike/Heavenly Strike/Wind Blade/Geocrush/Thunderstorm/Grand Fall

3. In the upcoming version update, we will be adding the Group 2 merit point category for blue mages, corsairs, and puppetmasters. Each of these jobs will gain access to four new job abilities and traits.


Blue Mage
Job Ability Convergence Increases the power of your next magical blue magic spell. Limits area of effect to single target. (*)
Job Ability Diffusion Grants the effect of your next support blue magic spell to party members within range.
Job Traits Enchainment Grants a TP bonus to Chain Affinity.
Job Traits Assimilation Increases maximum blue magic points.
* Convergence will also increase the power of blue magic spells that are originally single target effects.
Corsair
Job Ability Snake Eye Your next roll will automatically be a 1.
Job Ability Fold Erases one roll or bust effect. Targets self-cast effect with the longest remaining duration.
Job Traits Winning Streak Extends the duration of Phantom Roll effects.
Job Traits Loaded Deck Focuses effect of Random Deal on abilities waiting on recast.
Has a chance to fail if only one ability is waiting on recast.
Puppetmaster
Job Ability Role Reversal Swaps HP of master and automaton.
Job Ability Ventriloquy Swaps the enmity of master and automaton for target.
Job Traits Fine-Tuning Grants a bonus to your automaton's accuracy, ranged accuracy, evasion, and magic defense.
Job Traits Optimization Grants a bonus to your automaton's attack, defense, and magic attack.

The help text for the following abilities has been adjusted:
Hasso/ Seigan


The healing rate of a pet wyvern while resting has been increased.


New automaton attachments have been added.


An issue where an automaton' provoke command would not function properly during Conflict events (Ballista & Brenner) has been addressed.


The monster that drops the item "iorite" has been changed.


Players will no longer be able to attack monsters on the outside of the heavy iron gates in the Bhaflau Thickets,Mount Zhayolm, Caedarva Mire,and Arrapago Reef staging points while standing on the inside of the gates.


[Item-Related]
New weapons and armor have been added.





New synthesis recipes have been added.


The seasonal furnishing storage NPCs will now accept the following items:
- Jeweled Egg
- Egg Helm
- Shinai


The following throwing weapons can no longer be used for ranged attacks:
Hedgehog Bomb/Morion Tathlum/Holy Ampulla/Bailathorn/Bomb Core/Phantom Tathlum/Fenrir's Stone/Happy Egg/Fortune Egg/Mantra Coin/Optical Needle/Nazar Bonjuk/Kakanpu/Goblin Grenade/Healing Feather/Spirit Lantern/Refresh Musk/Wyvern Feed/Astral Pot/Balm Sachet/Millefleurs Sachet/Olibanum Sachet/Attar Sachet/Sweet Sachet/Civet Sachet/Musk Sachet/Tiphia Sting/Orphic Egg/Bibiki Seashell/Volunteer's Dart/Mercenary's Dart/Imperial Dart/Fire Bomblet


The following changes have been made to the functionality of the Kingdom Signet staff, the Republic Signet staff, and the Federation Signet staff:

1. The Signet effect gained from the staves will now overwrite Sanction effects.
2. The caster can now only grant Signet in Conquest areas.
3. The caster can only grant Signet to players whose nationality is the same as that indicated on the staff.
4. The caster can only grant Signet to players in his/her party.


Help text for the following enchanted items has been adjusted (the effect of the enchantment has not changed):

1. Wing Gorget/Tactical Ring
Regenerates TP > Regain

2. Hydra Tiara
Increases critical hit rate > Potency


Icons for the following items have been changed:
All dryadic abjurations/All earthen abjurations/All aquarian abjurations/All martial abjurations/All wyrmal abjurations/All neptunal abjurations/Libation abjuration/Oblation abjuration/Argyro Rivet/White Rivet/Black Rivet/Blue Rivet/Troll Vambrace/Mamool Ja Helmet/Mamool Ja Collar/Mythril Gear Machine/GoldenGear/Star Sapphire/Pigeon's Blood/Ja Ja's chestplate/Gurfurlur's Helmet/Fairweather Fetish/Shadow Roll/Chocobo Egg/All transportation glyphs/Rotten Quiver/ Rusty Bolt Case/Old Quiver/Old Bullet Box/Elshimo Frog/Caedarva Frog/Misareaux Parsley/Moldavite Earring/Chariot Band/Empress Band/Bomb Core


Items obtainable through chocobo digging have been adjusted in the following areas:
Wajaom Woodlands/Bhaflau Thickets


[System-Related]
The following areas have been added to the title screen demo:
- Qufim Island
- Riverne Site - #B01


Key items will now be sorted into the following categories:



1. Temporary Key Items
i.e. Assault orders

2. Permanent Key Items
i.e. airship pass

3. Claim Slips
i.e. armor set claim slips

4. Magical Maps


Descriptions for the following repeatable quests will now reappear under "Current" in the Quest menu when accepted multiple times:

- San d'Oria
Escort for Hire/Eco-Warrior/A Discerning Eye/Trial by Ice/Spice Gals

- Bastok
Escort for Hire/Eco-Warrior/A Discerning Eye/Brygid the Stylist Returns/All by Myself/Trial by Earth

- Windurst
Escort for Hire/Eco-Warrior/A Discerning Eye/The Moonlit Path/Waking Dreams

- Jeuno
Ducal Hospitality

- Other Areas
Test My Mettle/Trial by Lightning/The Big One/Secrets of Ovens Lost/Uninvited Guests/Waking the Beast

- Outlands
Trial by Wind/A Question of Taste/The Firebloom Tree/A Discerning Eye/Trial by Fire/Greetings to the Guardian/Trial by Water

- Aht Urhgan
Finding Faults/The Art of War/Scouting the Ashu Talif/Royal Painter Escort/Targeting the Captain

*Known Issue
There are times when the following quests appear in the "Current" list even if they have not been accepted. If this occurs, players must speak with the NPC who offers the quest in order to trigger it properly.
Waking Dreams/Finding Faults/The Art of War


An issue in which players with full inventories could continue fishing (and improve their fishing skill) without becoming fatigued has been addressed.


An error message will now appear when players attempt to use magic or abilities via text commands without specifying a target using <t>, etc.


<stpc> will no longer target NPCs (this does not include fellows or pets).


The following methods of quickly scrolling through the Mog Safe and Mission menus have been implemented:

1. Analog Controller
Press the left/right directional buttons while holding L2 or R2.

2. Keyboard
Press the left/right arrow keys while holding down Ctrl or Alt.

3. Xbox 360 Controller
Press the left/right directional buttons while holding the left or right trigger.


When there aren't enough entries for a scroll bar to appear in a Magic or Ability window, pressing the left or right directional buttons (arrow keys) will toggle between the first and last entry.


The manual sort function for Magic, Abilities, Items, etc. has been changed from "interchange" to "insert."


The following terms have been added to the auto-translate function:


Category Term
Game Terms Einherjar
Job Abilities Role Reversal
Job Abilities Convergence
Job Abilities Snake Eye
Job Abilities Diffusion
Job Abilities Fold
Job Abilities Ventriloquy
Job Traits Assimilation
Job Traits Enchainment
Job Traits Winning Streak
Job Traits Optimization
Job Traits Fine-Tuning
Job Traits Loaded Deck
Place Names 2 Waltraute's Chamber
Place Names 2 Ortlinde's Chamber
Place Names 2 Grimgerde's Chamber
Place Names 2 Gerhilde's Chamber
Place Names 2 Schwertleite's Chamber
Place Names 2 Siegrune's Chamber
Place Names 2 Brunhilde's Chamber
Place Names 2 Helmwige's Chamber
Place Names 2 Rossweisse's Chamber


The release of the next mercenary rank and new Assault missions has been delayed. Please check back with the Topics page for more details.

djtickle
05-06-2007, 06:39 PM
The release of the next mercenary rank and new Assault missions has been delayed. Please check back with the Topics page for more details. - BALLS, that really sucks! I logged at naja for this! :/

Mog Locker capacity can now be increased to a maximum of 80 slots. - Nice!

3. Monster placement and level have been adjusted in the following areas:
- Promyvion - Holla
- Promyvion - Dem
- Promyvion - Mea
- Promyvion - Vahzl - WTF promies not lvl30? Or does it mean monster lvl?

The price for the key item needed to enter Limbus (Cosmo-Cleanse) has been changed to 30000 gil. - NICE!

No longer throw bomb core! - NICE!

All good update really, i just feal they have added this new battle ground over missions :(

Also nothing about obtaining Abjs in aother way?

C'
05-06-2007, 06:48 PM
Updated the first post with patch details.

The notes also provide a link to a page detailing Einherjar:

http://www.playonline.com/pcd/update/ff11us/20070606yrR1s2/detail.html

Looks like the rewards for this are similar to Limbus in that obtains obtained in the battlefield are used to purchase items from an NPC (in Nashmau).

Also, confirms that Abjurations can be received from the the Armoury Crates in the battlefields.

djtickle
05-06-2007, 06:52 PM
http://www.playonline.com/pcd/update/ff11eu/20070606KRgTU2/detail.html

Einherjar

3. Abjurations
Several types of new and old abjurations can be obtained from the crates. All cursed items and abjurations should be taken to Alphollon C Meriard for "spiritual cleansing."

We need to get into this! 180k between us to enter! Thats pretty good, would be awsome to get this going!

Daragon
05-06-2007, 06:52 PM
I still think 25k would have been a better figure to charge the CC at.

C'
05-06-2007, 07:00 PM
Thoughts:

Einherjar sounds interesting. Cost is 180000 gil for the item needed to get in but this can be split between all participants (unlike Cosmo Cleanse) so works out at 5k each if you go with a maximum of 36 people. Obviously if we do Rargh runs we may have to pay more dependning on interest.

The fact that it seems to be Limbus-Aht urghan appeals greatly but it seems only the first 2 wings are available at this time (similar to how when Dynamis was introduced, the Northlands ones came in a following update).

Mog Locker to 80 will be the final upgrade I guess (S-E have said each storage option can only hold 80 items). Make the most of this I guess. How did I manage without it?

No EXP loss in missions is WRONG! I guess this won't affect Divine Might as this is a quest, not a mission.

Reduced use time of Snoll salts is ridiculous. That fight will be piss now.

Cosmo Cleanse update - Not as much as some were expecting but it helps the old wallet.

New CoP for each month?! :hmm: I'll stick with Rajas thanks.

Can't say I'm surprised about having to redo the quest fights for the reward earrings. But the wording is confusing. Can you redo the quest multiple times and horde all rewards or do you have to discard one to receive another. I don't think the text is clear on that.

C'
05-06-2007, 07:02 PM
I guess now we wait for the download to hit and the DAT mining can commence. Expect lots of new goodies here to come from Einherjar. Also, new abjurations could be chock full of Win!

Daragon
05-06-2007, 07:07 PM
The following items can now be easily re-obtained in the event they are accidentally discarded:

1. Tavnazian Ring
Speak with Justinius in the Tavnazian Safehold to receive the item again. Players who discard the item after re-receiving it from Justinius must wait until the next Conquest tally before they will be allowed to obtain another.

2. Rajas Ring/Sattva Ring/Tamas Ring
Enter the Marble Bridge Eatery to receive the reward again. Players who discard the reward after receiving it must wait 27 Earth days before they will be allowed to obtain another. Players can learn how many more days they must wait by visiting the Marble Bridge Eatery at least a day after they discard the reward.

3. Suppanomimi/Knight's Earring/Abyssal Earring/Beastly Earring/Bushinomimi
Return to the location where the quest "Divine Might" is activated and accept the quest again. Complete the quest to receive another earring. Players who discard the earring after obtaining a new one must wait until the next Conquest tally before they will be allowed to accept the quest once more.

4. Static Earring/Magnetic Earring/Hollow Earring/Ethereal Earring
Target the ??? in the Empyreal Paradox and erase all memories of the quests "Shadows of the Departed" and "Apocalypse Nigh." Complete these quests again to obtain one of the earrings listed above.

I guess that means no ring hoarding :(

C'
05-06-2007, 07:16 PM
Hmm just noticed there are no updates for PLD, DRK or SAM. Surely some mistake!!!!

I forget when the last update was when these jobs didn't get something new :p

Daragon
05-06-2007, 07:21 PM
BLM fix pls - 90 damage on a tier 4 MB spell against god mobs might be down to magic resistance, but just how much of it do they need?

You could argue that I don't have enough elemental magic, but at most I'm short of +7 or so outside of Merits - is my damage going to magically increase several times just because I have like 3 or so pts in the stat? I think not.

Tsingtao
05-06-2007, 07:23 PM
Looks good, be interesting to go take a look round 180k is pretty cheap. Would be very interested to see what a balanced party can do, mostly though abj > all I suspect these will be the ones from kings as there's no real need for a enw fountain for the ones from sky.

C'
05-06-2007, 07:43 PM
Apparently (and this is not confirmed by any stretch yet) the Blau Dolch/maneater style katana I mentioned a couple of weeks back in the Assault thread has now been named as Perdu Blade (previously the stats for the weapon indicating it was Perdu were there but no name) suggesting that it is coming soon.

Whether it's an IS purchase (and maybe delayed until new Assault) I'm still curiously optimitsic. Currently 21 rank points off tier 7 so a bit of a way to go yet.

Rep
05-06-2007, 07:44 PM
Hmm, i wonder how many Snoll shouts they'll be later, i bet you could even solo this now. Salt has had RARE/EX removed and is AHable, also usage from 10 seconds to 1 >.>

They've really gone to town on the gimp-house, at least Airship looks untouched, it'll be even harder to clear now, with all the Snoll passes.

C'
05-06-2007, 07:55 PM
Some DATs:

http://ffxi.allakhazam.com/forum.html?forum=10;mid=118106774848623586;num=46; page=1

Looks like there are 2 new cursed sets in there.

Seriously, do WAR/DRK/PLD really need another set of abjuration armour :rolleyes:

Daragon
05-06-2007, 07:56 PM
Apparently (and this is not confirmed by any stretch yet) the Blau Dolch/maneater style katana I mentioned a couple of weeks back in the Assault thread has now been named as Perdu Blade (previously the stats for the weapon indicating it was Perdu were there but no name) suggesting that it is coming soon.

Whether it's an IS purchase (and maybe delayed until new Assault) I'm still curiously optimitsic. Currently 21 rank points off tier 7 so a bit of a way to go yet.

I can't see them making such a powerful weapon mainstream, at least not to begin with - unless they changed the drop rate on the others or removed them from their BCs and added IS to them instead.

C'
05-06-2007, 08:00 PM
You do know the Perdu weapons in the last update are basically Blau Dolch/Maneater style weapons and all 4 were purchasable with IS at the current highest Assault rank for 40k points right?

Not that I'm saying it will be for sure of course, this could come from elsewhere obviously.

Daragon
05-06-2007, 08:02 PM
You do know the Perdu weapons in the last update are basically Blau Dolch/Maneater style weapons and all 4 were purchasable with IS at the current highest Assault rank for 40k points right?

No I don't, thats the reason for my last post :rolleyes:

C'
05-06-2007, 08:18 PM
BAH! Seems these were fake. Nothing to see here :(

mikewl
05-06-2007, 08:23 PM
HOLY ****:



PUP relic!!!!!!!!!!! M3G4T0N!!!!!!!

Has to be there for other jobs too. That body piece is just THE ****!!!

Apologies for !!!!! but this is BIG! (I did it again -_-; )

Imagine the **** if new job relic dropped in Dynamis-San d'Oria this evening when I get on :lol:

I'm firing up FRAPs just in case :p


That gear looks ace, I think the potential in PUP is on the rise.

C'
05-06-2007, 08:36 PM
The thought of off-handing that Perdu Blade with a Senjuinrikio makes me drool with anticipation.

Unsho-what? :lol:

Oh updates available btw. 7 mins left for me (yes I did wait until I was almost done before announcing this).

mikewl
05-06-2007, 09:06 PM
BAH! Seems these were fake. Nothing to see here :(

Indeed seems no Relic for PUP, BLU or COR is in this update.

Tobal
05-06-2007, 10:12 PM
As for everything outside the new items = ok, depends on how this new event goes.

New items if you're not war,pld,drk,mage = pure crap. Where the **** is the is new NIN/SAM/MNK set, even drg get a new polearm type... no new rolls either. **** you SE.

C'
06-06-2007, 12:07 AM
http://i11.photobucket.com/albums/a178/Rarehero1979/perdublade.jpg

:w00t:

Merit parties & Assault - {Yes, please.}

djtickle
06-06-2007, 09:02 AM
http://i11.photobucket.com/albums/a178/Rarehero1979/perdublade.jpg

:w00t:

Merit parties & Assault - {Yes, please.}

wow cool what rank do you need to be to purchase it and how many IS 40k?

Tsingtao
06-06-2007, 09:50 AM
Rank 7 item I think

Tobal
06-06-2007, 09:50 AM
1,000 IS is 10,000exp or 1 besiged.

so... 400,000 exp and rank9

vwilsonuk
06-06-2007, 02:10 PM
Players will no longer lose experience points for being KO'd in battlefields for the following: San d'Oria missions, Bastok missions, Windurst missions, Rise of the Zilart missions, and Treasures of Aht Urhgan missions.

That's quite a big change

Daragon
06-06-2007, 02:35 PM
I know I probably sound like I'm blaspheming and I expect the traditional "lets argue with Daragon" responses, but I think exp loss should be scrapped in its entirety, especially for situations in which you're soloing.

I think a more suitable penality would be a temporary decrease in stats, maybe a certain &#37; of HP/MP loss. Just thinking out loud though, I don't expect my opinions to be taken seriously.

djtickle
06-06-2007, 03:33 PM
I half agree with you there dara, I think that @75 fully capped that exp loss should be scrapped or you could earn it by gettin a 2nd job to 75 then your 1st job doesnt have any exp loss and so on.

Daragon
06-06-2007, 03:40 PM
I don't think mobs which don't give exp should cause you to lose it, regardless of whether or not SE decide to take exp loss removal further than missions.

Same with Dynamis - why the **** would you give standard mobs the "Impossible to Gauge" tag?

dataDave
06-06-2007, 03:42 PM
It wouldn't surprise me if they got rid of EXP loss totally and cut the lvl-up limits even further.

Square Enix want as many people playing this as possible, I'm sure they don't care that more than half of their customer base are idiots already and are actually moving towards pleasing these players at the expense of pissing off their long-term fan base - all so they can get even more muppets on board.

C'
06-06-2007, 04:00 PM
wow cool what rank do you need to be to purchase it and how many IS 40k?

Second Lieutenant rank needed (the yet to be added rank 9) and 48000 imperial standing.

djtickle
07-06-2007, 07:51 AM
Second Lieutenant rank needed (the yet to be added rank 9) and 48000 imperial standing.

Thats pretty cool, not to hard to get at all then. Im over half way to that already :) tbh i was savin for the Scythe but its only usefull for pimpy drk/war which im missing some vital bits atm still. Id get much more use out of the Katana.

hmmm. Wounder when they will update the missions and assault >?

C'
07-06-2007, 08:14 AM
Hehe, made nice progress towards my own last night. 35k limit points (also netted me Ninjutsu skill merit level 4) has put me at 29k Imperial Standing but also did 1 Assault repeat, and 3 new clears mean I'm now 5 rank up points away from Sergeant Major.

I'm hoping to have 35k Imperial Standnig (at least) by the end of the upcoming weekend and Chief Sergeant rank by the weekend after.

C'
08-06-2007, 09:29 AM
OOF!

Want to request your DM earring?

You'll be needing one of these:

http://www.ffxiah.com/item.php?id=1261&sid=26#ph

:hmm:

Daragon
08-06-2007, 09:39 AM
Christ! Is that just to restart the quest????

Imagine buying one and then failing :( - good job I got the one I wanted first time XD

C'
08-06-2007, 09:41 AM
I think it's needed to reflag the quest but once it's reflagged you can attempt the battle as many times as you want (Pentaspheres permitting).

So, I think it's one Light Ore per earring change.

Obviously, the price jump is because of demand so expect things to settle again in a few weeks. Unfortunate thing will be the impact on cost of Light Staff.

Makes this phrase I read somewhere even more appropriate I think:


When you’re thinking about which Divine Might reward to choose, carefully look over each of the 5 earrings and consider the stats that they offer. Now look at the jobs you have levelled and which you enjoy playing and think which earring offers the most appropriate stats to those jobs.

Then pick Suppanomimi anyway.

:lol:

Tsingtao
08-06-2007, 09:54 AM
Yup I read it put perfectly once...

There are 2 DM earrings...

Suppanomimi
I wish I'd got a Suppanomimi

C'
08-06-2007, 10:06 AM
Yes. Pay heed to this anyone who has yet to do Divine Might.

I think the only people who ever get something majorly beneficial out of a different earring are SAM with the bushinomimi. Anything else is pretty lame.

mikewl
08-06-2007, 10:07 AM
Beastly Earring ftw.

djtickle
08-06-2007, 10:13 AM
The drk one is just as good for drk/blm as the sam one :)

C'
08-06-2007, 10:24 AM
Considering most end game DRK use Great Sword for Light, I'll disagree.

djtickle
08-06-2007, 10:40 AM
Spiral Hell ftw ^^

djtickle
12-06-2007, 07:04 PM
http://www.playonline.com/ff11eu/polnews/news10583.shtml

Rest of the update has been added :)

C'
12-06-2007, 07:18 PM
YEP! Second Lieutenant, here I come. (well in 10 Assault clears time XD

Perdu Blade gonna rock.

C'
12-06-2007, 07:31 PM
Meh, wha...

{I don't know how to answer that question.}

C'
13-06-2007, 08:13 AM
Perdu Blade confirmed as Accuracy+5 Attack+10 as hidden effects.

Not quite as good as expected (other weapons of this style have Attack+15/16) but still expected to beat out all other sub-weapons all the same.

djtickle
13-06-2007, 08:53 AM
Well that sucks.....tbh, they cost more IS and have a worse latent as the others :(

Oh well..if it beats fudo ill be getting one. Also the new rank quest requires using IS :/ meh.

C'
13-06-2007, 09:40 AM
I've played NIN long enough know that I expect to get shafted and tend to roll with it ;)

Yes, it's not quite as awesome but still pretty damn sweet in my opinion.

And take a look:

http://i131.photobucket.com/albums/p286/Dainthetank/img_20070613_035856.png

djtickle
13-06-2007, 09:46 AM
Pretty cool, no doubt ill end up getting one.

C'
13-06-2007, 09:58 AM
Once I've ranked up to Second Lietenant I need to spam Evade & Escape to try and get one of these:

http://wiki.ffxiclopedia.org/images/6/6b/Karasuageha.png

The attack speed will be sick. In fact, I'd bet Kara/Perdu would be the ultimate Assault katana pairing (outside of relic).

After that, Divisor Ring :D