Announcement

Collapse
No announcement yet.

Outland Review Microsoft Xbox360 XBLA

Collapse
X
Collapse
  •  

  • Outland Review Microsoft Xbox360 XBLA

    Whilst certainly stylish and original in its own right, it’s hard to play Outland without analysing the numerous places developers Housemarque have taken inspiration from. To take two key ones, a premise of “Ikaruga meets Metroidvania” is one that will raise blood pressures - not to mention expectations - and although it falls unsurprisingly short of the sum of its parts, Ubisoft have a title on their hands that sets a remarkably high standard for the download space.

    Whilst there is a thinly layered attempt at an overarching plot, anyone expecting this area to shine should re-set their expectations at the door ; your (literally) faceless character does not speak, is referred to only as “the hero”, and the closest the game comes to introducing any other characters are the bosses that are slain as quickly as they are introduced. The titular Outland that you inhabit is the driving force behind your quest, but due to the vagueness of the plot you’re never really sure just what it is you’re accomplishing – not that any of this ever detracts from the action; if anything, the mysterious, shadowy, detail-free art for both characters and backgrounds is so lusciously vivid that you cannot help yourself but to explore further.

    Click image for larger version

Name:	Outland 1.jpg
Views:	1
Size:	40.2 KB
ID:	2741481


    Sadly the Ikaruga comparison is inevitable given your character’s ability to switch instantly between red and blue polarities. As well as enemies also appearing in one of the two colours (and being vulnerable only when attacked as the opposing colour), the standard platformer mould is shaken up with shmup-esque bullet patterns being spewed out by a variety of sources, where you must take up the correct polarity to avoid taking damage. Without saying too much, there are plenty more uses of the mechanic as the game progresses, and you can expect some fiendishly cunning platform sections as well as bullet patterns so gorgeous you almost forget their deathly properties. Yes, it’s a borrowed idea, but given the prestige of the source material it’s a bold decision to do so, and a high accolade to see it done justice.

    Despite the deceptive HD sheen, Outland’s roots are indisputably two-dimensional. Controls are tight and responsive, with your character springing about and bouncing off walls in a satisfyingly agile manner. Your enemies span a variety of jungle inhabitants - spiders, birds, tribesmen and the like - and combat with these is equally primitive and yet rewarding; despite a relatively small arsenal of moves at your disposal, there is still plenty of room to do things very right or very wrong if you do not make the effort to learn enemy patterns and respond accordingly. Checkpoints too, are well implemented: whilst never frequent enough to allow you to slouch through a section entirely, they’re paced sensibly enough to avoid sending you too far back upon death. Whilst secret-granting masks are hidden in the less obvious nooks and crannies of the Outland, doubloons (coins to you and I) are more readily dropped by enemies and breakable pots – however, aside from the odd shrine dotted about that will upgrade your health & special capacity, there is little use for such currency. More use could easily have been made of these with the addition of collectible items and equipment, however as far as missed opportunities go this is a surprisingly minor one given how well the game plays without it.

    Click image for larger version

Name:	Outland 3.jpg
Views:	1
Size:	27.6 KB
ID:	2741482


    Branching out from a central hub, you progress through a variety of different areas, with a subtle yet often-present gold shimmer marking out your path and lightly holding your hand through the game. Whilst this could easily annoy some gamers, navigation rarely feels like it should be the focus of your efforts, and there seems to be an awareness in the implementation that keeps it helpful whilst avoiding it ever getting too intrusive or patronising. The ‘Metroidvania’ comparisons come with the new powers you earn as you progress through the levels, allowing you new ways to traverse old environments. With this being kept almost exclusively to secret-finding exercises rather than as part of the main narrative, the backtracking is entirely optional and, thanks to a comprehensive network of teleportation points, this never gets too convoluted. Whilst it not being a necessity may be a relief to some, its rather half-hearted nature is a touch disappointing to those looking to fill a secret-plundering void, and unless you are purposefully ignoring your inquisitive side as you play through, there will be little left of the world to explore once you are nearing completion of the main quest.

    Whilst the focus is undoubtedly in the adventure mode, there’s a decent range of additional modes to look at as part of the package too. Each of the game’s areas can be revisited in ‘arcade mode’, where your kills and pickups rack up your score whilst items boost your multiplier, all whilst you aim to complete the area in a given time frame. Co-op play is a pleasing inclusion too, with the only downer to this being that this has to be done online with no option available for a “same sofa” mode. The sweetener to this is the inclusion of additional co-op challenge levels that, despite their brief nature, give co-op partners a good window to flex their skills on the global leaderboards.

    Click image for larger version

Name:	Outland 2.jpg
Views:	1
Size:	19.5 KB
ID:	2741483


    All in all, it’s hard not to like Outland. Even the most barebones play through of the main quest will eat up 6 hours; whilst some will scoff at this it’s important to look at the medium, and given the quality of those hours it’s very hard not to recommend at such an aggressive price point. There are very few downloadable games available today that offer such a complete experience and whilst the lack of marketing is unsurprising given Ubisoft’s franchise focus, it’s an even bigger shame that by borrowing some ideas it will fall under similar scrutiny as an unflattering cover band, as there’s enough originality in there to bring its inspirations together into one solid, cohesive package.

    Click image for larger version

Name:	Boxart.jpg
Views:	1
Size:	20.4 KB
ID:	2741484

    Players: 1-2
    Genre: Platformer
    Developer: Housemarque
    Publisher: Ubisoft
    Platform: Xbox 360 XBLA
    Version: European

    Pros:
    - Oozes style
    - Controls solidly & precisely
    - Challenging but always fair
    Cons:
    - Limited replay appeal
    - Borrows many of its core ideas
    - No local multiplayer

    Score: 9/10
      Posting comments is disabled.

    Categories

    Collapse

    Latest Articles

    Collapse

    • Motion Gravure Review - Sony PS2
      by Archives
      In this image-obsessed industry, it's critical that a game projects a strong sense of identity. With an identity comes a target audience. Sony have arguably captured the 'twenty-something male' flag and, to consolidate this position, Sony Music Entertainment releases this: a game featuring nothing but scantily clad females. Oh, and some very nice scenery.
      ...
      21-08-2023, 12:13
    • Devil May Cry 3 Review - Sony PS2
      by Archives
      Family reunions tend to follow one of two distinct protocols: everyone meets up, reminisces and has a good old chat and a laugh; or everyone meets up, reminisces and remembers why it’s been so long since they last saw each other, the evening ending in a ferocious argument. Why is this relevant to this Devil May Cry 3 review?
      The latest meeting of the divinely comedic twin siblings of Dante and Vergil falls rather violently into the second category. Something about their murdered mother’s amule...
      06-09-2022, 08:30
    • Silent Hill 3 Review - Sony PS2
      by Archives
      Fear. It’s something that collective consciousness values as a desirable commodity, especially in the pop culture spin of everyday modern life - An element that mainstream entertainment likes to use in distilled form when it comes to getting a rise out of our adrenaline glands. Whether it be watching the latest slasher flick, experimenting with the next extreme sport or avidly reading the current best-selling horror fiction… On the whole, we take pleasure out of being scared. Read this Silent...
      11-07-2022, 13:50
    • Viewtiful Joe Review - Nintendo Gamecube
      by Archives
      Pink Lycra. There just isn't enough of it in video games. So Capcom have bravely stepped-up to the plate and given us a game, starring a Hot Pink hero, clad in a spandex jumpsuit, that isn't afraid to be laid back and humorous in style, whilst containing some rock-solid gameplay at its core. Like a piece of candy with a stone centre, Viewtiful Joe is sweet and tempting to the eye, but underneath is solid rock. Our hero is introduced in the opening cut-scene as a bubble-headed, California-accented Sk8r Boi, o...
      15-05-2022, 11:48
    • Castlevania: White Night Concerto Review - Nintendo GBA
      by Archives
      Castlevania: White Night Concerto is the latest instalment in Konamis Castlevania series. It is the second title for the GBA, but the first Castlevania game appeared on the NES back in 1987. It is ostensibly a platform game, like its predecessors. Certain things have remained constant throughout the series- in all but a couple of Castlevania outings, the main protagonist (in this case Juste Belmont) brandishes a whip. Secondary weapons are also available. Again these weapons are the same as tho...
      03-04-2022, 15:57
    • Super Robot Wars OG Saga: Mugen no Frontier EXCEED Review - Nintendo DS
      by Steven Walker
      For the uninitiated, Super Robot Wars Original Generation Saga: Mugen no Frontier (Endless Frontier) is an action-RPG spin-off from the popular Super Robot Wars series. The player has to use attacks to keep enemies in the air in order to do maximum damage, and string together as many attacks as they can. Timing and knowledge of characters' moves is the key to success. SRW OG Saga: Mugen no Frontier EXCEED is the sequel, and goes to show that a follow-up can be better than the original.
      T...
      04-01-2022, 14:20
    Working...
    X