Announcement

Collapse
No announcement yet.

Shutokou Battle X Review - Xbox 360

Collapse
X
Collapse
  •  

  • Shutokou Battle X Review - Xbox 360

    Shutokou Battle X is set within the counterculture of illegal street racing on and around Tokyo's Shuto expressways, and although fairly unique on the 360, this is actually the tenth game in the Shutokou Battle series (hence the "X" in the title). It has to be said that Genki have taken something of a "if it ain't broke, don't fix it" approach for the next-gen debut of the series. Indeed, when compared with the previous PS2 release (Shutokou Battle 01), some elements have actually regressed - the selection of cars available is much smaller than before, plus, amongst other things, the variable weather conditions have also been dispensed with. Improvements have been made in other areas though.
    Click image for larger version

Name:	05.jpg
Views:	1
Size:	50.9 KB
ID:	2744387
    The handling style remains unchanged however with the game still employing a feel that falls somewhere between the arcade and simulation ends of the racing game spectrum. It's realistic in terms of dynamics such as grip and weight transfer, but leans more towards the arcade side of things with an inherent "drifty" nature - more akin to an early Gran Turismo game than, say, Ridge Racer.
    Click image for larger version

Name:	02.jpg
Views:	1
Size:	52.0 KB
ID:	2744391
    It's in the quality of SBX's audio and graphics that the most obvious improvements over previous games lie. The game features some excellent lighting effects and each car model is extremely detailed and looks and sounds very much like the real thing, plus the amount of modifications and tuning options available is even more staggering than before. The most significant change however is via the game's online modes as this has never been a feature in any of the previous console games.
    Click image for larger version

Name:	06.jpg
Views:	1
Size:	91.1 KB
ID:	2744388
    Two main options are available when connected to Xbox Live: Network Time Attack, which is just the same as the normal (offline) Time Attack mode with the only difference being that laptimes are automatically uploaded to the online leaderboards; Network Battle mode, which is a good deal more interesting and allows you to challenge other players from around the globe to a one-on-one race, either just for fun, or with ranking points at stake. Cars unlocked in the main game can also be used here, along with unmodified cars to help level the playing field, but it's a pity the mode is limited to just one-on-one races instead of facing multiple opponents at once.
    Click image for larger version

Name:	01.jpg
Views:	1
Size:	51.0 KB
ID:	2744392
    Live modes aside, Shutokou Battle X is still a very compulsive experience if confined to the offline Quest mode. This is the main body of the game and sees the player become immersed in the "Fast and Furious" world of street racing with 3,000,000 credits burning a hole in their virtual pocket. This starting budget allows around half of the initially selectable cars from the dealership to be instantly affordable - all real Japan domestic market (JDM) models from licensed manufacturers such as Nissan, Subaru, Toyota etc.
    Click image for larger version

Name:	04.jpg
Views:	1
Size:	56.1 KB
ID:	2744389
    Once a car has been chosen, it can be tweaked, styled and modified in almost every way imaginable by adjusting various components, or by buying new upgraded parts from authentic performance-tuning specialists if the funds allow. Indeed, the range of customisations available is so comprehensive that it's unlikely you'll ever run into a car that's identical to your own on Xbox Live.
    Click image for larger version

Name:	03.jpg
Views:	1
Size:	60.2 KB
ID:	2744390
    Along with being able to tailor the car's appearance to individual taste and preference - which is an absorbing experience in itself - the tuning side of things is actually quite an important element to the gameplay. Tweaking damper rates, gear ratios and the like can allow you to eke out every last bit of performance available, but it doesn't take long to realise that a standard car will only get you so far before some of the more serious modifications are needed. These require serious amounts of money, which is earned by defeating rival drivers.

    Races can be arranged in two different ways: either by visiting one of the many car parks and speaking with the drivers directly, or simply by cruising the highways to find opponents at random and challenge them by flashing headlights.

    Once a race has been arranged, it can be one of two types: a Time Attack race, where the objective is simply to reach the predetermined goal in first place, or the more common SP Battle, where there is no set route or finish line. Instead, both drivers have a SP (Spirit Points) meter, which is gradually depleted when not in the lead, with the winner being declared once someone has no SP left.

    These latter type of races are the more exciting of the two, and even though the races take place on highways which are mostly straight, the battles can still be extremely tense and drawn-out affairs where one mistake is costly thanks to good opponent AI and a well-judged difficulty curve.

    Ultimately, it's the game's finely-balanced nature of progression that is its strongest point and the reason why it's so hard to put the controller down once the game is underway - the knowledge that an expensive engine upgrade might be affordable with just another race win is often too hard to ignore and a thoroughly compelling reason to stay out on the highways, looking for more rivals. This addictive element is further enhanced by the fact that there are no real easy races. Even once your car is in a very highly-tuned state, considerable effort and skill is still required to win each race all the way to completion as rivals too get progressively faster and harder to beat as progress is made.

    There is much to admire about Shutokou Battle X, particularly for those of a "petrolhead" nature, but it's not perfect. As mentioned, the list of selectable cars is pretty small (although, the array of customisation options almost makes up for this), plus it isn't as flash-looking as other racing games on the system - especially since it only runs at 30fps and features some sloppy technical faults such as scenery pop-up and occasional slowdown. It's certainly not a bad-looking game by any means, but we expect better things from the 360. In the grand scheme of things though, these are just minor gripes that fail to put a serious dent in this excellent game.

    Text by John Henderson / Kubrick

    • prinnysquad
      #9
      prinnysquad commented
      Editing a comment
      Genki used to put out some great stuff. Kaido Battle and the like. They’re a big miss.

    • monel
      #10
      monel commented
      Editing a comment
      I liked the second Dreamcast game. Looked lovely and the music that played when a rival turned up. The reflections were memorable.

    • monel
      #11
      monel commented
      Editing a comment
      Originally posted by prinnysquad

      Loved just cruising around, flashing people.
      HOW did everyone miss this. Not a freudian slip, more hiding in plain sight.
    Posting comments is disabled.

Categories

Collapse

Latest Articles

Collapse

  • Motion Gravure Review - Sony PS2
    by Archives
    In this image-obsessed industry, it's critical that a game projects a strong sense of identity. With an identity comes a target audience. Sony have arguably captured the 'twenty-something male' flag and, to consolidate this position, Sony Music Entertainment releases this: a game featuring nothing but scantily clad females. Oh, and some very nice scenery.
    ...
    21-08-2023, 12:13
  • Devil May Cry 3 Review - Sony PS2
    by Archives
    Family reunions tend to follow one of two distinct protocols: everyone meets up, reminisces and has a good old chat and a laugh; or everyone meets up, reminisces and remembers why it’s been so long since they last saw each other, the evening ending in a ferocious argument. Why is this relevant to this Devil May Cry 3 review?
    The latest meeting of the divinely comedic twin siblings of Dante and Vergil falls rather violently into the second category. Something about their murdered mother’s amule...
    06-09-2022, 08:30
  • Silent Hill 3 Review - Sony PS2
    by Archives
    Fear. It’s something that collective consciousness values as a desirable commodity, especially in the pop culture spin of everyday modern life - An element that mainstream entertainment likes to use in distilled form when it comes to getting a rise out of our adrenaline glands. Whether it be watching the latest slasher flick, experimenting with the next extreme sport or avidly reading the current best-selling horror fiction… On the whole, we take pleasure out of being scared. Read this Silent...
    11-07-2022, 13:50
  • Viewtiful Joe Review - Nintendo Gamecube
    by Archives
    Pink Lycra. There just isn't enough of it in video games. So Capcom have bravely stepped-up to the plate and given us a game, starring a Hot Pink hero, clad in a spandex jumpsuit, that isn't afraid to be laid back and humorous in style, whilst containing some rock-solid gameplay at its core. Like a piece of candy with a stone centre, Viewtiful Joe is sweet and tempting to the eye, but underneath is solid rock. Our hero is introduced in the opening cut-scene as a bubble-headed, California-accented Sk8r Boi, o...
    15-05-2022, 11:48
  • Castlevania: White Night Concerto Review - Nintendo GBA
    by Archives
    Castlevania: White Night Concerto is the latest instalment in Konamis Castlevania series. It is the second title for the GBA, but the first Castlevania game appeared on the NES back in 1987. It is ostensibly a platform game, like its predecessors. Certain things have remained constant throughout the series- in all but a couple of Castlevania outings, the main protagonist (in this case Juste Belmont) brandishes a whip. Secondary weapons are also available. Again these weapons are the same as tho...
    03-04-2022, 15:57
  • Super Robot Wars OG Saga: Mugen no Frontier EXCEED Review - Nintendo DS
    by Steven Walker
    For the uninitiated, Super Robot Wars Original Generation Saga: Mugen no Frontier (Endless Frontier) is an action-RPG spin-off from the popular Super Robot Wars series. The player has to use attacks to keep enemies in the air in order to do maximum damage, and string together as many attacks as they can. Timing and knowledge of characters' moves is the key to success. SRW OG Saga: Mugen no Frontier EXCEED is the sequel, and goes to show that a follow-up can be better than the original.
    T...
    04-01-2022, 14:20
Working...
X